Oooh was waiting for this Alex B joint.
Will watch after work(,from home), want to watch it in 4k
Will watch after work(,from home), want to watch it in 4k
It's not that surprising imo. There's a significant cost for raytracing so using it on consoles means sacrificing other stuff. Given the cost I'd argue that you can get overall better graphics by not using it.
It's native to the hardware, it's in there.
"disingenuous"I can't believe DF is still being so disingenuous about Gran Turismo, and even talking about 4k60fps when there was absolutely no trace of RT ingame, or even the car selection screen perhaps outside of shadows/occlusion.
Basically nowhere outside of the cinematic which, as is the case with all PD trailers before it, is probably rendered with photomode fidelity frame by frame.
So are people finally accepting RT as the way to go forward for real time graphics? Cause I remember 6 months ago it was quite different
"disingenuous"
Look - we only work with the content which with we are given - if the game does not have RT reflections in gameplay on release, I will call it out for sure.
Dont mind him. Probably just console warriors. There is so many of them now that we get next gen consoles and new games.
"disingenuous"
Look - we only work with the content which with we are given.
GT7 is 60fps.60fps dream is dead. Doubt they would remove rt/use a different lighting solution for 60fps performance modes. Seems too much work.
60fps dream is dead. Doubt they would remove rt/use a different lighting solution for 60fps performance modes. Seems too much work.
Anyone who doesn't think that RTX in next gen consoles is a huge deal just watch this:
Yeah but it's only one out of six games. Was hoping for a different outcome but I knew this would happen (mostly 30fps games with a focus on graphics).
It's insane how little difference ray tracing seems to make to my eyes. Like, I see it when it's pointed out and zoomed in and such, but feck — I'm too old to tell the difference between real stuff and faked stuff.
So far, Minecraft has been the biggest most obvious implementation of it. And even then, I'm not sure I like what it does to Minecraft.
Also, I wonder what NOT using ray tracing would afford these games visually, elsewhere, having the extra headroom restored.
Sorry for the stupid words.
Ray tracing is expensive as heck. I'll take this implementation of it and expect similar for XSX.
Do you think it's worth the performance cost so devs have easier time /more efficient pipeline to produce all these graphicsStill not worth the performance costs imo on a closed console. Offer that option for high end PCs is good enough.
so in gameplay section with interior camera you didn't notice rt ?Look - we only work with the content which with we are given - if the game does not have RT reflections in gameplay on release, I will call it out for sure.
The camera angles there are terrible for saying "this is RT or this is not RT" - the dash camera though was a render to texture reflection - which makes sense since it is coming from a camera on the back of the car in real life.so in gameplay section with interior camera you didn't notice rt ?
The tracing itself is done in parallel so that's not really the case. Just because DF can't be sure of what's going on in Horizon doesn't mean they aren't using it, because they 100% are, even if "just" for GI. Guerrilla would never let hardware like that be unused.It's not that surprising imo. There's a significant cost for raytracing so using it on consoles means sacrificing other stuff. Given the cost I'd argue that you can get overall better graphics by not using it.
Thanks for this.
It is baffling how some were saying GT Sport looked better than GT7...
I was appreciative with Alex's explanation on how they were achieving RT across the various titles. I loved that he highlighted all the little shortcuts, nips, and tucks that were being used to get the most out of RT within the limits of the consoles.
Others have put it this way: Game developers have spent A LOT of time faking lighting and reflections and are REALLY good at it. That's why it's so tough to notice differences unless you know where to look or it's blatantly obvious. RT also frees up developers time so they're not investing so much time faking it.
I feel RT is like ambient occlusion. You won't really notice it when it's initially introduced but you'll notice its absence when you look back at games a generation later.
Yep, I'm not looking forward to tossing out framerate any time soon on PC. If I get a card that can do ray tracing well enough I'll still be weighing it's use vs framerate. I'll take >60fps over RT, I'd prefer to have over 120 though.
Yeah but it's only one out of six games. Was hoping for a different outcome but I knew this would happen (mostly 30fps games with a focus on graphics).
lol
Absolutely. Just thought it was fair to point out that PD cinematics are rarely representative of the games themselves.
We basically have no idea how GT7 will look at release one way or another anyway, given GTS went from hideous to gorgeous in mere months and I don't think we have an idea when GT7 is releasing.
Yeah I agree, it was just funny to me when they zoomed in on the car reflection and boom checker boarding, it's smart af and I wonder if checkerboard RT on console is the going to be the way to mimic Dls 2.0. Not as crisp obviously but then again these aren't 2k machines.Ray tracing is expensive as heck. I'll take this implementation of it and expect similar for XSX.
Only super high end PCs are going to do better.
Satisfactory is subjective. It's never overkill because there are people who want to max setting at native 4K and 60fps. Plus games are hopefully going to continue showing increasing complexity of RT effects. The implementation in games available still don't look nearly as nice as the ones in tech demos, and those games already out tank current GPUs. It's only natural to expect more powerful cards if we want games that match the effects shown in those demos.If PS5 's ray tracing is satisfactory, does that mean RTX 3000's rt solution is overkill ( or even some 2080s)?
If PS5 's ray tracing is satisfactory, does that mean RTX 3000's rt solution is overkill ( or even some 2080s)?
When you overclock those CUs the RT performance scales with it like everything else. Some people just choose to ignore this fact.I'm glad Sony teams are using rtx. (The term rolls off better, sue me lol)
From what I read previously here is that Sony would only be able to implement a shitty version compared to whats seen on pc because of the GPU having less CUs or some shit.
I'm glad Sony teams are using rtx. (The term rolls off better, sue me lol)
From what I read previously here is that Sony would only be able to implement a shitty version compared to whats seen on pc because of the GPU having less CUs or some shit.