Well, I guarantee there will be plenty of games that will take advantage of all those flops.
Well, I guarantee there will be plenty of games that will take advantage of all those flops.
I'm watching a video of all the things that weren't mentioned in the DF video. The aircraft frozen in the air and only moving a few frames after it's in view of the camera, blew my mind haha. I did not notice that.
A fun game that looks good is better than a fun game that does notthat's subjective though, which is my point. the problem is with the chosen art styling then, not with technical details. all this whinging is a bit annoying when it's not the final product and it's all from a short demo.
if it's shite, it's shite. but the hyperbole is too much
I'm not sure, I don't know the reputation of the channel, but it's name is "KingThrash Gaming". It's at 15:40, he's just going through things he noticed, comparing it with other halo games like the plasma grenade explosions not leaving burnt marks, being a weaker looking explosion, and no fear from enemies when they get one stickied to them (showing the fear of the enemies, small and great when a plasma grenade is attached to them in past Halo games).
I'm watching a video of all the things that weren't mentioned in the DF video. The aircraft frozen in the air and only moving a few frames after it's in view of the camera, blew my mind haha. I did not notice that.
If it's the "DF Lied" video, he does point out some stuff Alex missed (the ship at the beginning clipping through the trees, MC's gun at the beginning reflecting in the water from 50ft away), but accusing them of shilling is way out of pocket.
He's been called out last time the video was posted for an extreme Sony bias, so I wouldn't post it.I'm not sure, I don't know the reputation of the channel, but it's name is "KingThrash Gaming". It's at 15:40, he's just going through things he noticed, comparing it with other halo games like the plasma grenade explosions not leaving burnt marks, being a weaker looking explosion, and no fear from enemies when they get one stickied to them (showing the fear of the enemies, small and great when a plasma grenade is attached to them in past Halo games).
The aircraft waiting to move is very obviously for the demo, to give something interesting going on at a good time. It just shocked me that I didn't notice it.
Those videos are trash, just console wars nonsense.I'm not sure, I don't know the reputation of the channel, but it's name is "KingThrash Gaming".
Yeah I didn't like that, among other things. Didn't know he had a Sony bias. He seemed like a fan of Halo with his references to old Halos with video, but he can be both a experienced Halo player and have a Sony bias.If it's the "DF Lied" video, he does point out some stuff Alex missed (the ship at the beginning clipping through the trees, MC's gun at the beginning reflecting in the water from 50ft away), but accusing them of shilling is way out of pocket.
He's been called out last time the video was posted for an extreme Sony bias, so I wouldn't post it.
Plus the DF accusation is just wrong.
I'm not sure, I don't know the reputation of the channel, but it's name is "KingThrash Gaming". It's at 15:40, he's just going through things he noticed, comparing it with other halo games like the plasma grenade explosions not leaving burnt marks, being a weaker looking explosion, and no fear from enemies when they get one stickied to them (showing the fear of the enemies, small and great when a plasma grenade is attached to them in past Halo games).
The aircraft waiting to move is very obviously for the demo, to give something interesting going on at a good time. It just shocked me that I didn't notice it.
He also mentions that so much of the demo is in direct light, just like I mentioned before in this thread. There's a lot of direct light, and also he keeps going up and up so he can't help but find direct light areas.
if that was the case, I find it weird that we haven't seen much of it aside from Metro Exodus and ControlAccording to Cerny (I take it we all trust his words on this forum), RT GI should be the cheapest graphics related RT you can do. Makes sense since you can fake great looking GI on current gen consoles already.
Besides the lighting, which makes everything look not grounded/cohesive - buildings and interactive objects look like they are not a part of the landscape a la Forge, the two big problems for me is the bad LOD (needs to be pushed much farther out) and equally bad are the design of the brutes - they do not look like brutes at all, they just look like wide elites.
That being said, I actually like the direction they took with this game. I like the simplified silhouettes. I like the color palette. I like the changes made to player movement. There's a lot of good things to be said about this game. I do think they should try to improve it, and if they need more time to do it, then please use it. But it's a shame we are too focused on the graphical quality.
if that was the case, I find it weird that we haven't seen much of it aside from Metro Exodus and Control
especially if you want compatibility with none GI lighting. I guess a lot of the games shown started development prior to getting final, RT-accelerated hardwareRT GI probably harder to incorporate into an existing engine than reflections and shadows.
RT GI probably harder to incorporate into an existing engine than reflections and shadows.
You can tell the demo was pretty scripted and rehearsed, like the 2nd Phantom waiting to move until Chief looked at it, the Brute Captain throwing a grenade to show off the Drop Wall, the Brute throwing the second grunt where he threw the first, the Shade firing at the same spot despite being damaged from the right, and the player even missed throwing a grenade at the big fusion coil under the AA Gun where you can see the grenade go through the little gap in the fusion coil, so he has to go in the Shade.I'm watching a video of all the things that weren't mentioned in the DF video. The aircraft frozen in the air and only moving a few frames after it's in view of the camera, blew my mind haha. I did not notice that.
Just go for 1440P + checkboard and 60 FPS, and put all de 12 TF juice into play, Microsoft; that is what Sony is gonna do, forget that native insanity, which even more powerful gears compared to your new console are struggling with.
where have they said this?
if you're talking about that 3x3 image, Dictator commented that it wasn't VRS as no hardware does 3x3 reduction, not even on PCDidn't we already have screenshots from this demo where it's in use? I could have sworn I've seen them.
I have watched the 2018 trailer 5+ times over the last few days at 4K/60.I think the game looks fun and I don't dislike the visuals, but I would love to hear a clear explanation about what exactly happened between the Slipspace engine teaser and now. Where did that footage actually come from? Where did the assets go? Can something like that exist later down the line?
if you're talking about that 3x3 image, Dictator commented that it wasn't VRS as no hardware does 3x3 reduction, not even on PC
I have watched the 2018 trailer 5+ times over the last few days at 4K/60.
Just look at the asset quality (good example pause at the trailer's :30 scene transition, look at the pebbles and rock formation to the right). The draw distance and LODs extending to the far off mountains.
A refresher for those who have forgotten:
The explanation you seek is right at the beginning. It has "Game Engine Demonstration" plastered at the bottom. As DF's Richard Leadbetter said back then, in his 2018 trailer analysis video (3:45 timestamp), "first red flag for me here."
In fact, DF's 2018 video deserves a repost. because I just watched it and Jesus watching/listening to Richard break down the amount of tech shown is sobering versus what we saw a few days ago:
None of that shit was present in 2020, right?
The only logical explanation (that I have) is that the trailer was built on a PC targeting XSX specs, with absolutely no thought given to the current-gen consoles. They just went all out in showcasing what the engine can produce, because *drumroll*... they weren't considering the current-generation's limitations. I could be wrong.
So will next-generation exclusive Slipspace content look that good? It should I guess?
In a Q&A with 343 Industries, PCGamesN was told that the footage "was captured from a PC that is representative of the experience that players will have on Xbox Series X."
If they really intend to continue with the idea of Halo Infinite being a ''platform'', eventually they will have to abandon XBOX One, is there no possibility of having a graphic bump when that happens? A kind of re-release?
The only logical explanation (that I have) is that the trailer was built on a PC targeting XSX specs, with absolutely no thought given to the current-gen consoles. They just went all out in showcasing what the engine can produce, because *drumroll*... they weren't considering the current-generation's limitations. I could be wrong.
Me too, I'm guessing engine issues.I think the game looks fun and I don't dislike the visuals, but I would love to hear a clear explanation about what exactly happened between the Slipspace engine teaser and now. Where did that footage actually come from? Where did the assets go? Can something like that exist later down the line?
I have watched the 2018 trailer 5+ times over the last few days at 4K/60.
Just look at the asset quality (good example pause at the trailer's :30 scene transition, look at the pebbles and rock formation to the right). The draw distance and LODs extending to the far off mountains.
A refresher for those who have forgotten:
The explanation you seek is right at the beginning. It has "Game Engine Demonstration" plastered at the bottom. As DF's Richard Leadbetter said back then, in his 2018 trailer analysis video (3:45 timestamp), "first red flag for me here."
In fact, DF's 2018 video deserves a repost. because I just watched it and Jesus watching/listening to Richard break down the amount of tech shown is sobering versus what we saw a few days ago:
None of that shit was present in 2020, right?
The only logical explanation (that I have) is that the trailer was built on a PC targeting XSX specs, with absolutely no thought given to the current-gen consoles. They just went all out in showcasing what the engine can produce, because *drumroll*... they weren't considering the current-generation's limitations. I could be wrong.
So will next-generation exclusive Slipspace content look that good? It should I guess?
Until MS gets DirectML up and running on hardware, I doubt Lockhart will run this game at 60fps with whatever RT solution 343i comes up with
I watched a bit of his video-- I'd say its 50% nonsense, and 50% kinda good points. But ultimately it's also a reflection of "perception is reality". The average gamer isn't going to care that the game being dynamic time of day is causing all of these technical issues with lighting. They just want it to look better than the previous generation of games. I can''t understand how 343/MS made the decision to ship this game without Raytracing. If they needed to bring on a team of 20 software engineers from another one of their first party studios just to ship Raytracing in Halo, they should''ve done it.
Yeah cant wait for that :)Yep, and that game looks amazing. Imagine what will happen when it gets released.
That's.. supposed to have been what I said in the end lol. I edited my post so many times that I think something got lost in translation. But yeah totally agree.- it strikes me as more like a pure engine graphics flex and not a game in any meaningful sense. They might have hoped to achieve that fidelity and simply failed - not that they never planned it to be XBO then later got cut back for it.
If they really intend to continue with the idea of Halo Infinite being a ''platform'', eventually they will have to abandon XBOX One, is there no possibility of having a graphic bump when that happens? A kind of re-release?
Same, in fact it might be my 1st PS5 game!
That's.. supposed to have been what I said in the end lol. I edited my post so many times that I think something got lost in translation. But yeah totally agree.
Like Richard essentially says in his video, demonstrating the engine doesn't guarantee they'll be able to pull it off when it comes time for the actual real-time rendering.
I think it'll actually drop Xbox One sooner. Sort of like how Destiny 1 dropped last gen with Rise of IronNo GaaS has lasted forever. Halo Infinite will get a sequel eventually, no matter what they're saying now, and that's when it'll drop Xbox one.
Funny enough, I don't think these issues actually exist. It's pretty clear (at least to me) watching the gameplay at 1440 or higher that the Phantom doesn't clip through the tree, it's simply an illusion due to the similar dark coloring of the tree and Phantom under the lighting and the tree blocking light and glare from passing light sources from the Phantom. The "gun reflection" is actually one of those alien gopher things popping up close to the water source. You can barely see one of it's white stripes as the camera moves left.If it's the "DF Lied" video, he does point out some stuff Alex missed (the ship at the beginning clipping through the trees, MC's gun at the beginning reflecting in the water from 50ft away), but accusing them of shilling is way out of pocket.
I can't imagine the native support for current-gen systems lasting more than a year, if that. I expect any expansions or updates planned to be released after xCloud is transferred to Series X hardware will be designed for Series X alone, with Xbox One models being able to use xCloud to play these new expansions.I think it'll actually drop Xbox One sooner. Sort of like how Destiny 1 dropped last gen with Rise of Iron
I have watched the 2018 trailer 5+ times over the last few days at 4K/60.
Just look at the asset quality (good example pause at the trailer's :30 scene transition, look at the pebbles and rock formation to the right). The draw distance and LODs extending to the far off mountains.
A refresher for those who have forgotten:
The explanation you seek is right at the beginning. It has "Game Engine Demonstration" plastered at the bottom. As DF's Richard Leadbetter said back then, in his 2018 trailer analysis video (3:45 timestamp), "first red flag for me here."
In fact, DF's 2018 video deserves a repost. because I just watched it and Jesus watching/listening to Richard break down the amount of tech shown is sobering versus what we saw a few days ago:
None of that shit was present in 2020, right?
The only logical explanation (that I have) is that the trailer was built on a PC targeting XSX specs, with absolutely no thought given to the current-gen consoles. They just went all out in showcasing what the engine can produce, because *drumroll*... they weren't considering the current-generation's limitations. I could be wrong.
So will next-generation exclusive Slipspace content look that good? It should I guess?
Fucking eh indeed....Fucking A. Sucks to rewatch that after the latest footage.
Because I fully think the Series X is capable of this quality and more, but it looks like the hacked the engine to pieces to work on base hardware.
Yes it definitely should run the 2018 trailer graphics flawlessly. I'd imagine if Halo were to use a mature Unreal Engine we'd have a game that looks as good if not better than Gears 5. Switching to their new engine probably brings a lot of difficulties.Yup...
The saddest part is that the Series X should def be able to have the 2018 trailer graphics but it doesn't.
I'm not certain the engine brought about the issues we're seeing as it was made alongside Infinite. That said, it wouldn't surprise me if the game we see was built only in the last couple yearsYes it definitely should run the 2018 trailer graphics flawlessly. I'd imagine if Halo were to use a mature Unreal Engine we'd have a game that looks as good if not better than Gears 5. Switching to their new engine probably brings a lot of difficulties.
My thinking is that's one of the reasons it's taking this long too. Creating a new engine takes time, and while it's being developed, there will be hiccups and bumps along the way.I'm not certain the engine brought about the issues we're seeing as it was made alongside Infinite. That said, it wouldn't surprise me if the game we see was built only in the last couple years