The better lighting looks good and higher resolution textures. But for the rest its not that impressive, the game already looked good. And the dynamic resolution is expected if you see what they added, its a lot.
I'm guessing that since it's still not using velocity architecture, it's still considered to be part of the BC program. Sounds to me like you can still play it off of an external drive (which you can't with native XSX / XSS games)So are these enhancements considered part of the BC program, an XSX patch, or an XSX port?
It is PCs ultra settings + turning the particle slide to 150% (something that can be done on PC) + SSGI (not on PC) + new textures for cone step mapping (not on PC) + Screen-Space contact shadows (not on PC).no it is not running ultra settings. it is running things beyond what is available for the pc version
Pretty dissapointed to hear they still couldnt hit locked 4k tbh. I guess i overestimated how powerful this console was
It's a native version making use of the SX hardware as a native remaster would.So are these enhancements considered part of the BC program, an XSX patch, or an XSX port?
This Gears video might be a week old or more. We don't know.
fantastic job by MS and The Coalition. The input lag reduction is wild.
Meanwhile we still haven't heard a word about any updates for TLOU2 on PS5.
Pretty dissapointed to hear they still couldnt hit locked 4k tbh. I guess i overestimated how powerful this console was
It's an XSX patch making it a native Series X game. It's a Remaster (for free!) patch in effect.So are these enhancements considered part of the BC program, an XSX patch, or an XSX port?
The Last of Us Part II: Remastered available Summer 2021 for $69.99
:P
Nope!question; on my lg cx do i have to enable anything to get the benefits of VRR?
Maybe instant game response ? Or I'm mistaken
They also talked about contact shadows. Did it make it in?It is PCs ultra settings + turning the particle slide to 150% (something that can be done on PC) + SSGI (not on PC) + new textures for cone step mapping (not on PC).
Oh yes that too, almost forgot. Let me add that to the post.Very nice upgrade from the X1X version.
They also talked about contact shadows. Did it make it in?
I've been wondering this as well. So if I have some games that I've copied to an external SSD in preparations for the Series X, when I use them on the Series X will they update (again?) and move to the internal storage? Or will it prompt me that it isn't compatible? I guess we will need to wait to see unless this has already been addressed.That's right. Any BC game patched to take advantage of XBS X|S will need to run from the internal SSD or the expansion storage.
The difference between One X and the PC version at max on the same TV was very apparent to me, and the Series X version is even better than max PC version so I think the upgrade will be very appreciated.To be honest, this looks great but it's hard to be that impressed with the leap from One X here, it already looked great on that. Doesn't seem like much of an upgrade to my untrained eye, until they show the side by side, where improvements are noticeable, if still somewhat subtle.
Pretty dissapointed to hear they still couldnt hit locked 4k tbh. I guess i overestimated how powerful this console was
Pretty dissapointed to hear they still couldnt hit locked 4k tbh. I guess i overestimated how powerful this console was
Microsoft made it clear that if you care about resolution, Series S is not for you. Series S is about having all the exact same graphical effects as Series X but topping out at 1440p (Yakuza developers not withstanding). Since in this game the Series X drops its resolution down pretty far as needed, it makes sense that the Series S will drop its resolution down pretty far as needed.Dynamic 1080p for an old-gen game on a next-gen machine is... disappointing (to say the least)
I'm sorry but after this and Yakuza 7, I really don't see the point of a Series S as a nextgen console. I'm gonna buy a Series X and be done with it, I guess
They could have easily hit that if they had left the game as it was. Instead they are running it at higher quality than Ultra on PC. I personally think that's a whole lot better than reaching every pixel of 4k every frame.Pretty dissapointed to hear they still couldnt hit locked 4k tbh. I guess i overestimated how powerful this console was
DF made no such assumptions, as John stated that the fixes to the bug causing long frames as well as a potential fix to the camera cuts issue (post-processing detail you mentioned related to how the game was created on Xbox One) would be followed up on at a later date. And the framerate discussion covers both the cutscene stutter and the gameplay (traversal) stutter.You assume the fixes will both raise the average resolution to 4K and lock the framerate. It would be wrong for DF to assume everything will be fixed before seeing it in the flesh (why do real life performance benchmarking at all). John was discussing the frame-skips where post-effects were still updating but not the character model meshes/animations etc.
I think native 4k is just extremely demanding. I remember certain sections just dropping my 1080 Ti's framerate below 30 fpsPretty dissapointed to hear they still couldnt hit locked 4k tbh. I guess i overestimated how powerful this console was
Just a question that I feel is obvious, but for clarity: these enhanced Series X games are treated like native XSX games and not BC titles? Meaning, they need to be run from the SSD?
That's right. Any BC game patched to take advantage of XBS X|S will need to run from the internal SSD or the expansion storage.
These Gears 5 updates don't take advantage of Velocity Architecture though, which is the whole reasoning behind requiring the internal SSD or expansion card. So I would've assumed this would still work fine from an external drive.I've been wondering this as well. So if I have some games that I've copied to an external SSD in preparations for the Series X, when I use them on the Series X will they update (again?) and move to the internal storage? Or will it prompt me that it isn't compatible? I guess we will need to wait to see unless this has already been addressed.
It is PCs ultra settings + turning the particle slide to 150% (something that can be done on PC) + SSGI (not on PC) + new textures for cone step mapping (not on PC) + Screen-Space contact shadows (not on PC).
But one thing: The game is still capped at 60 fps even when native 4K is achieved? As an owner of a VRR TV I would prefer games to go as far as possible here.
Your Xbox One games will run day one on Xbox Series X|S without any need of patch, updates or anything thanks to Backwards Compatibility. Games which the developers released updates to take advantage of XBS X|S increased power will be treated as a next-gen title/native XB Series game and therefore will need to be installed on the internal SSD or the expansion storage. Xbox Smart Delivery will take care(On titles/games that support Smart Delivery) of which version is the best to your machine. Regarding if Xbox OS will automatically move your game from a external SSD/HD to the internal storage/expansion storage if it's a game that takes advantage of Series X|S, that i don't know.I've been wondering this as well. So if I have some games that I've copied to an external SSD in preparations for the Series X, when I use them on the Series X will they update (again?) and move to the internal storage? Or will it prompt me that it isn't compatible? I guess we will need to wait to see unless this has already been addressed.
But one thing: The game is still capped at 60 fps even when native 4K is achieved? As an owner of a VRR TV I would prefer games to go as far as possible here.
These next few weeks are going to be annoying with the constant "why is this 4K? What a waste" and " Ugh I'm so disappointed it doesn't hit 4K all the time" post.Ah in some "concerned" threads where XSX hits locked 4K we're told "it's a waste of resources".
In other threads like this we get the "concerns" when the XSX using a dynamic resolution that it "can't hit 4k".
I'm amazed so many people can cope with the anxiety of gaming with all these concerns.
Looks like the Coalition has done a bang up job with Gears 5. I'm only a short way into the game and have been hanging back for this update. Surprised and delighted they've even got GI in there, wasn't expecting that.
And a great job from DF. Thanks guys.
These next few weeks are going to be annoying with the constant "why is this 4K? What a waste" and " Ugh I'm so disappointed it doesn't hit 4K all the time" post.
How some people function in real life is beyond me.Ah in some "concerned" threads where XSX hits locked 4K we're told "it's a waste of resources".
In other threads like this we get the "concerns" when the XSX using a dynamic resolution that it "can't hit 4k".
I'm amazed so many people can cope with the anxiety of gaming with all these concerns.
Looks like the Coalition has done a bang up job with Gears 5. I'm only a short way into the game and have been hanging back for this update. Surprised and delighted they've even got GI in there, wasn't expecting that.
And a great job from DF. Thanks guys.
If you post to this forum...you are almost certainly not the target market for a Series S. It's not targeted towards enthusiasts. It's targeted towards the millions of people who are more concerned about price than resolution, the same way that cell phones like the Samsung Galaxy A-series vastly outsell the mainline Galaxy S-series or iPhone X's (I know it's not a perfect comparison given how phones are more necessary for everyone, but it applies to virtually all consumer electronics in some way - the budget tier always sells well). If playing stuff above 1080 is important to you, probably don't get it. That doesn't mean there's not a pretty significant market for it - they're just not active here.Dynamic 1080p for an old-gen game on a next-gen machine is... disappointing (to say the least)
I'm sorry but after this and Yakuza 7, I really don't see the point of a Series S as a nextgen console. I'm gonna buy a Series X and be done with it, I guess
He mentioned very quickly he was limited to 1080p for 120 mode. Think he didn't have the proper hardware to do the test or somethingToo bad they did not mention the resolution in 120HZ multiplayermode. Somewhat thinking about buying a Fast monitor for the fast multiplayer stuff.
Since I am also on PC a 1440P freesynq monitor could function for both systems.
As far i know, any patched game will be treated as native and therefore will need to be run on the SSD. It's a interesting question tough. Hopefully Dictator can clean up this question.These Gears 5 updates don't take advantage of Velocity Architecture though, which is the whole reasoning behind requiring the internal SSD or expansion card. So I would've assumed this would still work fine from an external drive
Yes idd. because of HDMI or something. Would be interesting to see how it exactly achieves that framerate.He mentioned very quickly he was limited to 1080p for 120 mode. Think he didn't have the proper hardware to do the test or something
Probably a lot of my reaction comes down to Youtube compression, and the fact that Gears 5 on One X just looks... insane (for a One X game).The difference between One X and the PC version at max on the same TV was very apparent to me, and the Series X version is even better than max PC version so I think the upgrade will be very appreciated.