Wow, they came right out and said they were disappointed that Halo: Infinite is a cross-gen title instead of being exclusive to the Series X. Hard to disagree. Putting in on the base Xbox One is really going to limit the overall scope of the game.
Wow, they came right out and said they were disappointed that Halo: Infinite is a cross-gen title instead of being exclusive to the Series X. Hard to disagree. Putting in on the base Xbox One is really going to limit the overall scope of the game.
I think it will run very poorly on the OG Xbox One, so agree entirely. Make it a launch day exclusive and you will have at least the Halo crowd on board.
The few times I used it on xbox one I always got worse performance in the games I was playing, games like FIFA wouldn't connect back to the server, and I was always forced to reboot.What issues has that guy had with suspend resume on Xbox One? He said it works flawlessly on PS4 and not Xbox One.
Microsoft hasn't confirmed specs on the device
It's just you can't just say less than one year out of release that the original console the game was made for is no longer considered. Wouldn't be their best interest to drop an install base.Wow, they came right out and said they were disappointed that Halo: Infinite is a cross-gen title instead of being exclusive to the Series X. Hard to disagree. Putting in on the base Xbox One is really going to limit the overall scope of the game.
Can u show us where was confirmed?Good god, let's not start this not 12tflops thing. 12Tflops is all but confirmed.
It's just you can't just say less than one year out of release that the original console the game was made for is no longer considered. Wouldn't be their best interest to drop an install base.
This mean 10.4
its like every time new consoles comes out. also means social media (if you follow a lot of gaming stuff) is going to be unbearable leading closer up to release.Some of the people here focusing on the tflop numbers reminds me back of the playground talks in the 90s. We back in the bit wars again, boys....
Time to do the math like the Atari jaguar
All too often, when trying to resume a game, it just closes the game and re-opens it or kicks back to the dashboard. Or, if it does work, it introduces performance issues. Which means I always have to reboot the darn thing before frame-rate tests anyways.What issues has that guy had with suspend resume on Xbox One? He said it works flawlessly on PS4 and not Xbox One.
Yeah I agreeI do understand their skepticism in the 12tf number but I just can't believe that MS would be THAT disingenuous in their marketing. It would just blow up in their face once we found out the truth.
Do any of the Xbox models have dedicated hardware for these background tasks like PS4 & Pro?All too often, when trying to resume a game, it just closes the game and re-opens it or kicks back to the dashboard. Or, if it does work, it introduces performance issues. Which means I always have to reboot the darn thing before frame-rate tests anyways.
My PS4 slim has lots of issues, often has sound but no image when resuming, and I mean the whole console, not just the game. It works much better my One X.The wait for full spec reveals for both consoles is gonna kill me.
I've experienced pretty noticeable (and persistent) slowdowns in a number of games coming back from suspend, on my launch PS4. In my experience it doesn't exactly work flawlessly, but that might have changed in later models, idk.
Still though, where's he getting 12tf from? Those exact numbers haven't been mentioned yet by MS.
So give us the numbers and we will do the math.Pretty much. He said "when you do the math" it's twice that of the One X. That's not taking into account the architectural differences. And DF didn't say it wasn't. They were playing good cop bad cop.
Where do you think WCG and the Verge got the numbers from?
MS isn't going to directly tell the audience specs yet until they're finalized but it's pretty apparent they are control leaking the numbers to outlets.
I do understand their skepticism in the 12tf number but I just can't believe that MS would be THAT disingenuous in their marketing. It would just blow up in their face once we found out the truth.
Where do you think WCG and the Verge got the numbers from?
MS isn't going to directly tell the audience specs yet until they're finalized but it's pretty apparent they are control leaking the numbers to outlets.
MS have yet to officially use the 12tf number. They have mentioned that it is twice as fast. Could leakers be jumping to the conclusion that this means 12TF based on 2 x 6TF?
Personally, I think it will be 12TF as devs would have an actual target spec.
Fair enough. I imagine they were told its twice as powerful and have therefore come to that number but we will see.We got reliable sources and it's pretty much a controlled leak given to people closest to MS.
Are you sure those outlets are not just multiplying the Xbox One X's 6TF by 2?
Or these outlets are just doing the same thing as everyone else without putting any thought into it. They hear it is twice as powerful as XBX so just assume it must be 12TF.Where do you think WCG and the Verge got the numbers from?
MS isn't going to directly tell the audience specs yet until they're finalized but it's pretty apparent they are control leaking the numbers to outlets.
Or these outlets are just doing the same thing as everyone else without putting any thought into it. They hear it is twice as powerful as XBX so just assume it must be 12TF.