It's that good XD
It's that good XD
The one thing that is bothering me about that part where you have the springs increasing the triggers tension is that in every single footage I'm seeing people are missing some coins and some very simple jumps.
Of course this is just a tech demo that perhaps pushed the sensors too far, but I hope it's not too easy for the devs to mess this up and get the extra tension in the way of the gameplay.
Perhaps a system level setting for scaling the overall force would solve that too.
I hope it is near 12 on a full charge. That is workable. With the haptics and all that I am wondering what it will be. I think I might get that charging cradle.If they reduced polling and latency I'm sure it would jump way up but it doesn't seem like that's something they want to do. With rumble and speaker turned off I usually got 8-10hrs on my ds4 so this seems to be noticeably better with all features turned on.
Both the gyro and touchpad are way more sensitive than ds4. Touch pad being more precise isn't something I was expecting.I think it's because his controls in the spring suit are motion controlled instead of using the sticks, so it'll take a bit more getting used to and mastery.
someone dont care about games your in wrong placeThe PS5... I just can't. I tried my hardest and held onto my preorder in hopes I could convince myself but that thing is just so ridiculously ugly to me and will look horrible in my entertainment center. I'm sad I'll be missing some of the exclusives but I'm going to hold out hope something nicer and more incognito comes out in the next 1-2 years. Pre-order canceled =[
Why do you think I'm not relaxed? XDDude, relax. Most people on these demos are not "trying hard" at all, nor should they.
I fully agree. There's a lot of circumstantial evidence for the existence of the missing feature, but it seems too big and important to exist and still be kept hidden for this long.People please, bare with me, c'mon.
What would the people behind THE reference media outlet regarding platform comparison, which 8 out of their 10 most watched videos are about direct comparisons would say about THE comparison every single snow flake on this forum is looking forward to for at least a year? And what would be THE surprises in this case?
I admit I only watched until he controller talk so I missed it XDDid you watch the video? It was by far the most interesting thing they talked about IMO.
I admit I only watched until he controller talk so I missed it XD
I thought there was an embargo on the controller talk which is why I didn't watch it. But I've seen it now. I understand XD
The PS5... I just can't. I tried my hardest and held onto my preorder in hopes I could convince myself but that thing is just so ridiculously ugly to me and will look horrible in my entertainment center. I'm sad I'll be missing some of the exclusives but I'm going to hold out hope something nicer and more incognito comes out in the next 1-2 years. Pre-order canceled =[
Ah so it uses the triggers to adjust the tension and the motion controls to jump?I think it's because his controls in the spring suit are motion controlled instead of using the analogue sticks, so it'll take a bit more getting used to and mastery versus regular Astro controls.
You think it's an issue with the controller technology and not the fact that people are just becoming accustomed to a new control scheme when they put on the frog suit? Not to mention the fact that game journalists are often not amazing at games.The one thing that is bothering me about that part where you have the springs increasing the triggers tension is that in every single footage I'm seeing people are missing some coins and some very simple jumps.
Of course this is just a tech demo that perhaps pushed the sensors too far, but I hope it's not too easy for the devs to mess this up and get the extra tension in the way of the gameplay.
Perhaps a system level setting for scaling the overall force would solve that too.
That's not what I said at all.You think it's an issue with the controller technology and not the fact that people are just becoming accustomed to a new control scheme when they put on the frog suit? Not to mention the fact that game journalists are often not amazing at games.
But you're worried the tech is hurting their ability to play.
Interesting.
It's not at all the same. Impulse triggers is rumble in the triggers while adaptive triggers have different tension/resistance depending on the action of the triggers.do not know if it is exactly the same but xbox one has already got impulse triggers, in racing games it is perfect for feeling the grip of the cars.
Sorry, you think the devs messed something up and made it hard to play. Or maybe the tech demo "pushed the sensors too far."
Y'all read too much into things. Lukas Taves does have a valid observation, the tension of the trigger can be set to prevent you from physically being able to press it down. I think people think the tension is just soft but developers have the ability to lock the controller. The question becomes if not done right can it have an adverse effect on the playability. Good news is the tension can be over ridden in the settings menu.Sorry, you think the devs messed something up and made it hard to play. Or maybe the tech demo "pushed the sensors too far."
It's the same CPU and SSD as the Series X but will have lower resolution textures due to having lower output resolution so S being faster to load than X seems comon sense. I'd be surprised if it overcomes the PS5 with it's 2x faster SSD though and even if it does first party games won't be able to take too much advantage of that speed due to supporting the other SKU.Dumb guess at the surprise hinted at, Series S loads the fastest.
You'll be waiting a while for a slim version if they even do one.
Ah so it uses the triggers to adjust the tension and the motion controls to jump?
Yeah in this case I can see why people are struggling with it.
Big differences in the unboxing experience. One console is elegantly presented to you. The other is just packed together like a bag of groceries.
It makes no difference to the product of course. But it shows that one company took much more care in how to present their premium console.
A slim revision is all but assured. Every playstation has had a slim version since the ps2.
MS has been taking extra care in presentation all year.Big differences in the unboxing experience. One console is elegantly presented to you. The other is just packed together like a bag of groceries.
It makes no difference to the product of course. But it shows that one company took much more care in how to present their premium console.
motion controls aren't to jump. They're to aim the jump.
The whole point of the triggers is that you can increase their tension to the point its physically impossible to push it further.Sorry, you think the devs messed something up and made it hard to play. Or maybe the tech demo "pushed the sensors too far."
I still have to smile when I think how the crazy s.o.b's went and made an actual fridge XDMicrosoft won the unboxing war, confirmed!
but in all seriousness, they really went way & beyond with with the full size fridge unboxing 😅
I keep thinking about what I'd do if I won the fridge.I still have to smile when I think how the crazy s.o.b's went and made an actual fridge XD
The PS5... I just can't. I tried my hardest and held onto my preorder in hopes I could convince myself but that thing is just so ridiculously ugly to me and will look horrible in my entertainment center. I'm sad I'll be missing some of the exclusives but I'm going to hold out hope something nicer and more incognito comes out in the next 1-2 years. Pre-order canceled =[
I really start to be more hyped with the controller than the new system
Were you able to get specific poll rates for the gyroscope?Both the gyro and touchpad are way more sensitive than ds4. Touch pad being more precise isn't something I was expecting.
For sure it's coming. What I find pretty funny is the fact that people want a PS5 slim to be this totally different console but in reality, when you look back at the past couple of PlayStations's, the slim models tend to keep the same design language of the launch SKU's and not be dramatically smaller in size.A slim revision is all but assured. Every playstation has had a slim version since the ps2.
Since developers have to play their games as they develop them, I think they'll manage to avoid creating control schemes that literally don't function. So it's true that it is possible to make the triggers too tough for a certain task. It's not something I'd worry about making it into a finished product, or even presenting much of a challenge during development.The whole point of the triggers is that you can increase their tension to the point its physically impossible to push it further.
You really don't think that it's possible that too much tension can be applied in a way that for instance gets in the way of certain precision you need to apply?
Doesn't mean it has anything wrong with the tech, but I do think it is a valid point if developers need to take care of how much pressure they require to use (and again, since this is adjusted by the settings as pointed out, it's literally a non issue now)
I'm dying at anyone choosing a entertainment device because of looks vs the actually performance.
For sure it's coming. What I find pretty funny is the fact that people want a PS5 slim to be this totally different console but in reality, when you look back at the past couple of PlayStations's, the slim models tend to keep the same design language of the launch SKU's and not be dramatically smaller in size.
Im wondering if the speed difference of the SSD is incredibly noticeable in loading the same third party games. Excited to find out what they're referring to, because you'd think it's PS5 related since they're able to talk about pretty much everything to do with the XSX.My bet is on the rumours and whispers we've had since before we knew the specs. They're super close in real world testing despite the numbers, with PS5 potentially scoring some surprise slight wins in multi-platforms, even if perhaps XSX has more slight wins over all.
If these were literally identical GPUs with only clock and CU count differences, it would be straight-forward; and this is how some people are comparing them. But they're not identical, despite both being derived from the same base architecture. They vary in hardware that has a performance impact. XSX being aligned with PC architecture which makes sense for Microsoft, and Sony perhaps going a bit more proprietary with theirs if the rumours and patents are real and implemented.
With the context in which "surprises" was used, that was my immediate reaction. If XSX is just simply 15-18% faster it wouldn't really be surprising, and the context was about not being able to talk about system comparisons yet, with the "surprises" being a little hint before they had to drop the subject. Similar to the hint John dropped in the live stream under similar circumstances from what he was hearing from developers. It's not that PS triple, but it's close.
A slim revision is all but assured. Every playstation has had a slim version since the ps2.
No. The most he was able to say is near 1:1 movement/motion. He just sat in front of the screen and turned the controller is swift motions to see how fast it responded.
It has a VR mode?