I want to do a video on the ray tracing examples we saw this coming week, talking about what we see, the compromises, etc.Are Digital Foundry going to analyse some games on a single game basis too?
I want to do a video on the ray tracing examples we saw this coming week, talking about what we see, the compromises, etc.Are Digital Foundry going to analyse some games on a single game basis too?
People were screaming from the mountaintops on this board demanding 4k60 next-gen endlessly so I'm surprised there isnt more backlash. This place is weird.
I don't think many people are demanding 4K/60 on the new consoles, but a 60FPS should at least be an option, most people would be happy for 1080 or 1440 on consoles.
Awesome, thanks for the work you guys put into everything :)I want to do a video on the ray tracing examples we saw this coming week, talking about what we see, the compromises, etc.
60fps should be standard next gen. There is no excuse for any of the new systems to not hit locked 60fps due to the new specs. If Red Dead Redemption 2 can hit Native 4K and steady 30fps on a Xbox One X with 6tflops, weaker GPU and CPU, are you telling me these new consoles like the PS5 can't at least do a solid 60fps and 4K?
I don't think many people are demanding 4K/60 on the new consoles, but a 60FPS should at least be an option, most people would be happy for 1080 or 1440 on consoles.
Exactly. It was all about the flops and how PC was going to hold them back- and now we're looking at 30fps games lol
It never changes. If Sony ran a vineyard they'd have some of the best wine around, but would serve it in paper cups.
I want to do a video on the ray tracing examples we saw this coming week, talking about what we see, the compromises, etc.
I have no idea what you're talking about. They look razor sharp.
You're seriously comparing this to Vita screens? Like, wtf?
Pretty sure that's not how it'll look when the game ships. AA is working fine here:oh horizon def is, but I dont see any AA used on their screenshots
It certainly was strange for them to release screens without AA as trailer and other shots certainly had it.oh horizon def is, but I dont see any AA used on their screenshots
It's not that simple. If a game is bottlenecked by the CPU, dropping the resolution won't increase the framerate. You can't have a blanket 1440p/60fps or 4K/30fps option.I don't think many people are demanding 4K/60 on the new consoles, but a 60FPS should at least be an option, most people would be happy for 1080 or 1440 on consoles.
I agree with you that 30fps is fine but how on earth do you not notice the difference? As a kid noticed the difference between 30 and 60 before I even knew what frame rate was. I remember playing Smash and F-Zero and thinking it was so much smoother than other games I was playing at the time
That quote is catching lots of heat, and I can see why he made it. It's ok to be frustrated about games being 30 fps in the year two thousand and twenty, and maybe it is hyperbole, but just because you can't see the difference doesn't mean I can't either, or that I wouldn't greatly prefer 60+ FPS. I'm not sure saying that millions of other people don't care is a great argument. If you gave all those people one month of playing the same game at 30 FPS, and then one month of playing it at 60 FPS, I highly doubt they would all not care either way. My guess is that many would prefer 60 FPS. If all those people don't mind 30 FPS, it's not because they really don't care, but rather that they don't know any better (in my opinion). And I don't mean that in a condescending way, at all. I'll tell you that going from my PC to my console can be a jarring experience. Sure, I can get used to it, but for games like first person shooters, it kind of sucks. With all that being said, and initially feeling like 30 FPS for the games shown was a deal breaker, I'm actually pretty hyped after seeing the SSD presentation as mentioned above.
I mean that part in whole occupies less than 1/16th of the screen, and the edges like her arm and hairs (which are using transparent textures) are absolutely tiny. Even at 4K there will be information that's not present to accurately render them.
With these CPUs we're not going get bottlenecked by the CPU (to hit 60) for some time now...especially not an early game like this which has been in development from before the specs were even finalised and was built off an engine built around minimising the drawbacks of having a weak CPU.It's not that simple. If a game is bottlenecked by the CPU, dropping the resolution won't increase the framerate. You can't have a blanket 1440p/60fps or 4K/30fps option.
The entire image is like that. I just cropped it to aloy because she's the player character and she's in the foreground so it isn't just a distance thing.I mean that part in whole occupies less than 1/16th of the screen, and the edges like her arm and hairs (which are using transparent textures) are absolutely tiny. Even at 4K there will be information that's not present to accurately render them.
I want to do a video on the ray tracing examples we saw this coming week, talking about what we see, the compromises, etc.
I meant that whole model of Aloy and the horse etc is taking 1/16 of the actual screen...and it applies to other parts as well.The entire image is like that. I just cropped it to aloy because she's the player character and she's in the foreground so it isn't just a distance thing.
Edit if you mean 1/16th of an actual display I think I get what you mean. I've never seen 4k in person.
Hope there's some ray traced games at the PC Games show to add to Dictator's video
Controversial opinion: many of these games probably won't be native by launchYeah there is zero AA in Horizon shots. Final game will definitely have it though.
That's if they don't can the RT update
These consoles unlike last gen actually has really good CPUs though.It's not that simple. If a game is bottlenecked by the CPU, dropping the resolution won't increase the framerate. You can't have a blanket 1440p/60fps or 4K/30fps option.
I'm mostly just referring to your absurd comparison to Vita/Switch level of clarity.
I think have that confused with what you quoted.....Exactly. It was all about the flops and how PC was going to hold them back- and now we're looking at 30fps games lol
It never changes. If Sony ran a vineyard they'd have some of the best wine around, but would serve it in paper cups.
People were screaming from the mountaintops on this board demanding 4k60 next-gen endlessly so I'm surprised there isnt more backlash. This place is weird.
I want to do a video on the ray tracing examples we saw this coming week, talking about what we see, the compromises, etc.
I'm mostly just referring to your absurd comparison to Vita/Switch level of clarity.
I think they're going to assume they'll sell everything they make in 2020.I suspect the price(s) will be announced the minute they're ready to start taking pre-orders, and that they won't open pre-orders until they get a picture of how well production is going. My question would be how do they judge how many of each they should produce? Would they use pre-orders to influence that?
I think they're going to assume they'll sell everything they make in 2020.
Oh definitely, I still don't know which one I want.Yeah, I'm sure they will, just feels like if they judge it wrong could wind up with lots of pissed off customers who can't get the version they wanted. Especially if one ends up a lot less popular than the other. Maybe they have more production capacity than assumed.
Oh, I'm really pissed off that Ratchet isn't 60fps. I thought that was going to be a lock for next gen Ratchet. Yes the raytracing and particle effects etc are really cool but I'd take 60fps over them any day of the week for the game. The PS2 games were 60fps.People were screaming from the mountaintops on this board demanding 4k60 next-gen endlessly so I'm surprised there isnt more backlash. This place is weird.
come on dude, let's not even start with this. Zoom into a 1/16 corner of that Vita screen and then maybe you can call it a comparison. Vita has a 544p resolution for fucks sake.
why are you so angrycome on dude, let's not even start with this. Zoom into a 1/16 corner of that Vita screen and then maybe you can call it a comparison. Vita has a 544p resolution for fucks sake.
I'm not angry at all. But i'm going to go ahead and point out ridiculous comparisons as ridiculous.
I'm not angry at all. But i'm going to go ahead and point out ridiculous comparisons as ridiculous.
Controversial opinion: many of these games probably won't be native by launch
the indie games (LDI,Kena,Stray) aren't ones I expect to incorporated stuff like VRS (kena is DX11, so that's a definite no), but Ratchet and Horizon probably willAgreed. At least not all the time and not every layer and part of the frame.
Thank you. I've never seen 4k displays in person so I forgot to consider the pixel density.I meant that whole model of Aloy and the horse etc is taking 1/16 of the actual screen...and it applies to other parts as well.
4K still has a finite amount of information available to it, and edges that small will not have enough information available to them to resolve in full detail. Additionally the AA won't work correctly on edges that small because its effectiveness is directly dependant on the amount of information available...the more pixel it has to work with for an edge the better it can resolve that edge.
That's my guess too. 4k games at first because it's easier for devs and then reconstruction further into the generation as developers become more familiar with the hardware.Thing is, if the PS4 can push a game that looks as good as Horizon 2 at native 4K30 just IMAGINE how good it will be where they fall back to reconstruction techniques.
This is how I thought it would go. 4K at the start, then reconstruction will be used more and more as we get further into the generation for better and better graphics.
Dark1x Dictator since you guys were wondering which games were Unreal Engine during the video:
Unreal Engine developers shine at PlayStation 5 showcase
PlayStation’s Future of Gaming reveal event provided a look at many of the games coming to PS5.www.unrealengine.com
Was pathless part of the show? I don't remember seeing it but oh man is this on my list of must haves now. Absolutely loved abzu and this just looks fantastic.Dark1x Dictator since you guys were wondering which games were Unreal Engine during the video:
Unreal Engine developers shine at PlayStation 5 showcase
PlayStation’s Future of Gaming reveal event provided a look at many of the games coming to PS5.www.unrealengine.com