If that's your standard then that's your standard. š¤
For those of you saying 4k is a waste - why? I understand if your point of view is you would rather have 60fps. Fair enough! But some of you seem to be saying they would "rather them use the power for other stuff". I do not get this. 4K is literally more pixels with more detail in the image. Textures are sharper, particle effects are more pronounced, pixel based renderings are more accurate, etc. Its not like 4k is just "less jaggies".
Come on now.
A big majority of flagship games next gen are gonna be 30 FPS. We all know that and it is A OK.
People were screaming from the mountaintops on this board demanding 4k60 next-gen endlessly so I'm surprised there isnt more backlash. This place is weird.
Because modern upscaling techniques have gotten so good that you wouldn't notice it's not native 4K. You'd still get a sharp image while developers get back more resources they could use towards parts of the game you'd actually notice.For those of you saying 4k is a waste - why? I understand if your point of view is you would rather have 60fps. Fair enough! But some of you seem to be saying they would "rather them use the power for other stuff". I do not get this. 4K is literally more pixels with more detail in the image. Textures are sharper, particle effects are more pronounced, pixel based renderings are more accurate, etc. Its not like 4k is just "less jaggies".
I'm def curious to see it sounds Sony is looking for native 4k 30 in first part games, curious to know if there will be 1440p 60fps performance modes as well.it was always a pipe dream based on the specs that we've known for a while.
4k60 is happening and will happen but it'll not be the standard. Anyone who was expecting it for Horizon was nuts.
Personally I hope more devs use a 1440p base and use the same upscaling solution as PS4 Pro, or at least give the option for it for high frame rate modes.
Did you see the DF video where Richard compared Control @ 4K native vs 1440p with DLSS?
Because modern upscaling techniques have gotten so good that you wouldn't notice it's not native 4K. You'd still get a sharp image while developers get back more resources they could use towards parts of the game you'd actually notice.
DLSS is not something the PS4 can do though. It runs on the tensor cores, not the GPU shaders, and unless RDNA2 has a huge surprise in store for us we do not have any such thing in RDNA2.Did you see the DF video where Richard compared Control @ 4K native vs 1440p with DLSS?
I think people are fine with 4k30, and it'll be a game-by-game bases for 60fps just like it was last genPeople were screaming from the mountaintops on this board demanding 4k60 next-gen endlessly so I'm surprised there isnt more backlash. This place is weird.
Can you share the link? I'd like to see it as I'm currently playing Control on my PC
My bad its actually internal 1080p with DLSS 2.0 vs 4k native. Skip to ~16:00- https://youtu.be/zCllBRdyEXA
You're in for a surprise.But the Horizon and R&C insane IQ looks reasonable with native 4K + probably some type of awesome temporal AA.
No it wasn't.The entire lifespan of PS4 Pro was pretty much 1440p upscaled to 4k only.
Except there's several console games shown that are hitting native 4K without doing those things.It's only on consoles where developers gimp their settings to low/medium, give us poor FoV and sub 30fps just so we can run games at native 4K or close to it.
They are and will give you PC-level graphics at high framerates. Just not at the level of a high-end PC that costs three times as much as the console. Which would basically require actual magic, so if you were expecting that....I was wishfully thinking the new consoles were going to give me PC level graphics at high frames in an environment I prefer (sitting on a couch, with a controller, trophies / achievements, install and play without tinkering).
There have been direct-feed 4K screenshots released, they're in the thread. The game is either native 4K, or using a new form of reconstruction that has none of the artifacts or blur of previous methods (including DLSS).Do they have better quality files than YouTube 4K? Otherwise I don't know how they can say for sure that Horizon is native 4K.
Yes. DLSS has artifacts and motion ghosting like other reconstruction methods. They're all good choices in particular contexts, but native rendering isn't totally obsolete.Did you see the DF video where Richard compared Control @ 4K native vs 1440p with DLSS?
They are and will give you PC-level graphics at high framerates. Just not at the level of a high-end PC that costs three times as much as the console. Which would basically require actual magic, so if you were expecting that....
I agree with you that 30fps is fine but how on earth do you not notice the difference? As a kid noticed the difference between 30 and 60 before I even knew what frame rate was. I remember playing Smash and F-Zero and thinking it was so much smoother than other games I was playing at the timeThis right here is so hyperbolic... It's ridiculous. I can't even notice the difference between 30 and 60 fps unless the game is dipping into slideshow territory. Alternating between a 60fps game and a 30 fps game makes no difference to me, and to millions of other players.
Acting like there is no excuse for a game being 30fps is patently ridiculous. You just don't like it.
This right here is so hyperbolic... It's ridiculous. I can't even notice the difference between 30 and 60 fps unless the game is dipping into slideshow territory. Alternating between a 60fps game and a 30 fps game makes no difference to me, and to millions of other players.
Acting like there is no excuse for a game being 30fps is patently ridiculous. You just don't like it.
For those of you saying 4k is a waste - why? I understand if your point of view is you would rather have 60fps. Fair enough! But some of you seem to be saying they would "rather them use the power for other stuff". I do not get this. 4K is literally more pixels with more detail in the image. Textures are sharper, particle effects are more pronounced, pixel based renderings are more accurate, etc. Its not like 4k is just "less jaggies".
You were quite clear, actually. My twofold response evidently wasn't, so here it is again, more exactly: there are going to be high/native 4K/60fps console games exactly like you're asking for. Not all of them will hit this mark, but that's because you're only buying a $500 machine. If your wish was was to have everything nearly maxed out on every game like you'd spent $1500 on a PC...then it was the unreasonable wish at fault for your disappointment, not the machinery. You can't budget for a 2060 and expect 2080Ti performance.I should have been clearer - my wish was for games to be at High (+) PC settings at 60 (+) FPS, instead of what seems to be Medium (+/-) PC settings at 30 (+) FPS, and using current techniques to make the image look like 4K to the average eye.
They wait because they can.Richard thinks it was "bad" that Sony didn't announce a price, and that it's because it's "bad news".
Seems like an easy bet.John mentions, from what they've heard, they're pretty sure Horizon isn't that far off, and will release next year.
oh horizon def is, but I dont see any AA used on their screenshots
You were quite clear, actually. My twofold response evidently wasn't, so here it is again, more exactly: there are going to be high/native 4K/60fps console games exactly like you're asking for. Not all of them will hit this mark, but that's because you're only buying a $500 machine. If your wish was was to have everything nearly maxed out on every game like you'd spent $1500 on a PC...then it was the unreasonable wish at fault for your disappointment, not the machinery. You can't budget for a 2060 and expect 2080Ti performance.
oh horizon def is, but I dont see any AA used on their screenshots
PS5 has DLSS ?Did you see the DF video where Richard compared Control @ 4K native vs 1440p with DLSS?
Yeah they're going to need something applied because atm the speculuar(?) aliasing almost makes it look lower res than it is.oh horizon def is, but I dont see any AA used on their screenshots
People were screaming from the mountaintops on this board demanding 4k60 next-gen endlessly so I'm surprised there isnt more backlash. This place is weird.
Devs can prioritise:
Reminds me of the DualSense reveal. The first lot of pages were very divisive but then a lot of people started saying that after a while the design grew on them. I'm honestly expecting the same with this as it's such a different design from both what people are used to and were expecting.You know, after watching this I realized that the ps5 design is growing on me. I still prefer the series x but not by such a wide margin anymore.
Well, based on this screenshot I think they should've used at least some.oh horizon def is, but I dont see any AA used on their screenshots
60fps should be standard next gen. There is no excuse for any of the new systems to not hit locked 60fps due to the new specs. If Red Dead Redemption 2 can hit Native 4K and steady 30fps on a Xbox One X with 6tflops, weaker GPU and CPU, are you telling me these new consoles like the PS5 can't at least do a solid 60fps and 4K?
Comparing the industry at large to Rockstar seems weird. Yes its not easy to get 4k60 even if you have a strong PC. Its demanding af and games will only get better looking and more demanding.