It's the day after Nvidia's reveal of its highly promising new Ampere graphics cards. John, Rich and Alex have had a chance to think about the content and technologies on display and here are their reactions.
It's the day after Nvidia's reveal of its highly promising new Ampere graphics cards. John, Rich and Alex have had a chance to think about the content and technologies on display and here are their reactions.
Richard mentions the FE is quiet which is great compared to the Nvidia reference designs ive had in the past.
I havent found a big difference noise-wise between running open air and in a case with decent airflowHe was running it in an open-air setup though. The big question is how it performs in an enclosed case.
Probably the biggest thing I learned from watching this video is that the RTX I/O or Direct Storage feature is not exclusive to the new Ampere 3000 cards. They mention that in the Nvidia blog post about the feature that it will work on Turing cards as well so hopefully that means it will work on pcie 3 unless it only works with pcie 4 ssd. I don't know.
Yeah I only mention it because I am on a intel cpu that only supports pcie 3.0 and since Turing cards only supports pcie 3.0 I was hopeful that maybe RTX I/O is exclusive to pcie 4.0.isnt pcie 4.0 dependant on your cpu?
I have a nvme mp600 that performed at pcie 3.0 with a 2700x but when I installed my 3900x it instantly switched to 4.0
the motherboard has to support itisnt pcie 4.0 dependant on your cpu?
I have a nvme mp600 that performed at pcie 3.0 with a 2700x but when I installed my 3900x it instantly switched to 4.0
the motherboard has to support it
only X570 (and B550 iirc) has gen 4
can't comment on that as I don't know. I just know my 3800x on my X370 board is locked to gen 3 basically forever lolyeah, I understand, but does the cpu need to be zen 2 for the pcie 16x slot to "change" to 4.0 just like the nvme drives?
The increase in performance over console is nice but expected while their complaints that games weren't adopting RT as fast as they would like and theorizing support would come with cheaper RT cards was off base imo. More RT was always only coming if next-gen consoles supported it decently. Even if RT performance on next-gen consoles won't be as good as a mid-range 2021 pc, consoles will still probably be the primary driver of RT support in games.Its going to be dependentant on a lot of factors and won't apply across the board but the mere fact that we can even be talking about that sort of gap at all is fascinating. Nvidia are just pushing so far ahead with RT and DLSS.
yeah, I understand, but does the cpu need to be zen 2 for the pcie 16x slot to "change" to 4.0 just like the nvme drives?
So glad. I had a 2080ti FE, it wasn't loud but It wasn't silent too.Richard mentions the FE is quiet which is great compared to the Nvidia reference designs ive had in the past.
The increase in performance over console is nice but expected while their complaints that games weren't adopting RT as fast as they would like and theorizing support would come with cheaper RT cards was off base imo. More RT was always only coming if next-gen consoles supported it decently. Even if RT performance on next-gen consoles won't be as good as a mid-range 2021 pc, consoles will still probably be the primary driver of RT support in games.
lol he's great took that grinding gears jab like a pro
yeah, I understand, but does the cpu need to be zen 2 for the pcie 16x slot to "change" to 4.0 just like the nvme drives?
That is rt performance. Most games wont do rt and those that do wont have very extensive use of it outside of the biggest title out there which would be 1 a year. I expect a 3060 at 350 and perform equivalent to a series x for most games out there. Still a great deal for a 350 card compared to launch consoles at 500. Assuming the prices are like that.The "RT Teraflops" comparison was the most interesting to me. A 4x improvement over the new consoles at launch for the 3080 before factoring in the 2-2.5x performance increase of DLSS means that performance in RT heavy titles like Cyberpunk are going to be in a completely different class.
The $300/$350 3060 when it launches could well be 4x faster than PS5 in the next generation version of the biggest game of the year at launch. That's unprecedented, we've never seen a gap like that between midrange PC GPUs and consoles at launch before.
Its going to be dependentant on a lot of factors and won't apply across the board but the mere fact that we can even be talking about that sort of gap at all is fascinating. Nvidia are just pushing so far ahead with RT and DLSS.
That is rt performance. Most games wont do rt and those that do wont have very extensive use of it outside of the biggest title out there which would be 1 a year. I expect a 3060 at 350 and perform equivalent to a series x for most games out there. Still a great deal for a 350 card compared to launch consoles at 500. Assuming the prices are like that.
I'll just say that I really appreciate how they film these "talk overs." In a sea of live, overacted REACTION videos, they give us a video after they've already watched it, which allows them to present an informed take on it. It's not simply, "Oh, that looks cool. Look at that!"
I'll just say that I really appreciate how they film these "talk overs." In a sea of live, overacted REACTION videos, they give us a video after they've already watched it, which allows them to present an informed take on it. It's not simply, "Oh, that looks cool. Look at that!"
I dont think cp77 was made entirely with rt in mind. Seems like something they added in later on. As i said rt being there does not mean it is very extensive and with only high power gpu can u get good perf. My point was against 3060 being significantly powerful than these consoles which i believe wont be so. Series x is said to be around 2080. 3070 is slightly better than a 2080ti, no way will 3060 be near 2080ti as that would affect 3070 sales. Its gonna be 2080 equivalent.RT is going to be a lot more common than many realise, it is already starting to become a common feature in AAA games with Cyberpunk, COD and Watch Dogs all shipping with RT + DLSS. Cyberpunk is the biggest game of the year and has a full range of RT effects.
RT matters. It is the future and nearly all future games will have it.That is rt performance. Most games wont do rt and those that do wont have very extensive use of it outside of the biggest title out there which would be 1 a year. I expect a 3060 at 350 and perform equivalent to a series x for most games out there. Still a great deal for a 350 card compared to launch consoles at 500. Assuming the prices are like that.
Why? PC GPUs have always dwarfed their console counterparts. Besides, the next-gen consoles are powerful enough to deliver good visuals all round, unlike the PS4/Xbox One, which were severely underpowered.I think this reveal is the biggest proof of all that there will FOR SURE be a mid-gen refresh for the next-gen consoles. No way that in 3-4 years, Sony and Microsoft stay put where they are....
The "RT Teraflops" comparison was the most interesting to me. A 4x improvement over the new consoles at launch for the 3080 before factoring in the 2-2.5x performance increase of DLSS means that performance in RT heavy titles like Cyberpunk are going to be in a completely different class.
The $300/$350 3060 when it launches could well be 4x faster than PS5 in the next generation version of the biggest game of the year at launch. That's unprecedented, we've never seen a gap like that between midrange PC GPUs and consoles at launch before.
Its going to be dependentant on a lot of factors and won't apply across the board but the mere fact that we can even be talking about that sort of gap at all is fascinating. Nvidia are just pushing so far ahead with RT and DLSS.
RT matters. It is the future and nearly all future games will have it.
Have you seen Cyberpunk with RTX on? Looks like a completely different game.
Raytracing + much more detailed worlds + no loading screens/pop ins + much more physics and interactions = next gen.
The jump is massive and I don't buy Sony and Microsoft not making a mid-gen adjustment to close the parity...it may be niche like this gens mid refresh...but they have very little to lose by doing it...The prospect of true 4k60 in all games has me excited. Looking forward to the reviews.
Why? PC GPUs have always dwarfed their console counterparts. Besides, the next-gen consoles are powerful enough to deliver good visuals all round, unlike the PS4/Xbox One, which were severely underpowered.
Not during the new gen. Consoles aren't powerful enough to ditch rasterization completely. In 7 years or so? Very likely.Isn't RT just going to become 'lighting' after a while. Like I'm expecting after a few years we won't even be able to toggle it off.
I just don't see it as a choice for long
It's a big jump, sure, but the key reason why the PS4 Pro and X1X were released was the 4K hype. Now that these new consoles are targeting 4K right of the bat, I'm not sure what 'new feature' Sony/MS want to bring to us (besides a guaranteed 60FPS for all titles that is)The jump is massive and I don't buy Sony and Microsoft not making a mid-gen adjustment to close the parity...it may be niche like this gens mid refresh...but they have very little to lose by doing it...
RT matters. It is the future and nearly all future games will have it.
Have you seen Cyberpunk with RTX on? Looks like a completely different game.
Raytracing + much more detailed worlds + no loading screens/pop ins + much more physics and interactions = next gen.
well, lets not get too ahead of ourselves here. nvidia is clearly fudging the tflops here, they said the actual performance was 2x that of 2080 which is an 11 tflops card at peak clocks. So the difference is only 2x despite the tflops difference being 3x.The "RT Teraflops" comparison was the most interesting to me. A 4x improvement over the new consoles at launch for the 3080 before factoring in the 2-2.5x performance increase of DLSS means that performance in RT heavy titles like Cyberpunk are going to be in a completely different class.
The $300/$350 3060 when it launches could well be 4x faster than PS5 in the next generation version of the biggest game of the year at launch. That's unprecedented, we've never seen a gap like that between midrange PC GPUs and consoles at launch before.
Its going to be dependentant on a lot of factors and won't apply across the board but the mere fact that we can even be talking about that sort of gap at all is fascinating. Nvidia are just pushing so far ahead with RT and DLSS.
Isn't RT just going to become 'lighting' after a while. Like I'm expecting after a few years we won't even be able to toggle it off.
I just don't see it as a choice for long
RT is going to be a lot more common than many realise, it is already starting to become a common feature in AAA games with Cyberpunk, COD and Watch Dogs all shipping with RT + DLSS. Cyberpunk is the biggest game of the year and has a full range of RT effects.
Alex has said multiple times it did not perform like a 2080.MS told DF that their GPU performed like a rtx 2080 in gears 5 benchmarks.
Even without RT or DLSS the new cards are blazing fast. DF tested a few games without either of those features, still got a 67-85% framerate improvement over a GTX 2080, which is basically what to expect out of PS5/XSX.That is rt performance. Most games wont do rt and those that do wont have very extensive use of it outside of the biggest title out there which would be 1 a year. I expect a 3060 at 350 and perform equivalent to a series x for most games out there. Still a great deal for a 350 card compared to launch consoles at 500. Assuming the prices are like that.
Even without RT or DLSS the new cards are blazing fast. DF tested a few games without either of those features, still got a 67-85% framerate improvement over a GTX 2080, which is basically what to expect out of PS5/XSX.
I guarantee there's a mid-gen refresh. Guarantee it. Bet they couple it with, hey you can get 4k and 60. Not a choiceThe jump is massive and I don't buy Sony and Microsoft not making a mid-gen adjustment to close the parity...it may be niche like this gens mid refresh...but they have very little to lose by doing it...
But, they were normal games using various game engines and render systems, tested on DF's own hand-built systems by themselves at the parts they wanted to show. DF chose the games from a larger list. No need to take the results of a popular game lots of people play with a grain of salt. Borderlands 3, Shadow of the Tomb Raider, Control, Battlefield 5, Doom Eternal, these all had huge speed boosts over the 2080 without using DLSS or ray tracing.They only tested games hand-selected by Nvidia, so I would take those results with a grain of salt.