It's not a performance thing. There's no performance hit from Auto HDR.That sucks, I guess the want all the performance for a xbsx game.
It's not a performance thing. There's no performance hit from Auto HDR.That sucks, I guess the want all the performance for a xbsx game.
It's literally milliseconds, even putting the video in 0.25 speed you can't see the difference.
It's a matter of their engine, it's just not implemented in it. It didn't had HDR on any platform.Has Remedy said anything about why there's no HDR? Seems like a game that would benefit from it, it's so full of contrasting imagery and concepts on all levels.
Early on in Control's development, it was decided that HDR would not be implemented in-game. This is a decision based on the fact that development resources are limited, and we need to allocate what we have in a certain way. Moving into post launch, we prefer to use the resources we have to focus on future free content for Control like the Photo Mode. We realize this may disappoint some players, but we hope the additions we plan to bring to Control more than make up for the absence of HDR.
I had i3 4ª gen + gtx 1060 and was unable to hold 45fps on 720pHonestly the Series S holding a near-locked 60fps at 900p is impressive, considering the Series X and PS5 are only at 1440p.
I think that was one of the biggest shockers. Confirms that the SSD in the Series X is not a generation behind like a lot of people thought.The loading on Xbox series X and S is keeping up with Sony massive ssd
I think that was one of the biggest shockers. Confirms that the SSD in the Series X is not a generation behind like a lot of people thought.
Thats only for last gen xbox one as far as I know. Last gen version of control support auto hdr. There is not such thing as no performance hit, there is 12 TF of performance available for last gen games, more than the original hw they were running on, even if you reserve some for auto hdr, games would still run better. Tetris effect for example, if you turn off hdr in game, auto hdr kicks in. It actually operates as a xbox one game. Smart delivery + optimized for xbox series makes the message muddy. Because a game says optimized for xbsx it doesn't meant its a native xbsx game.It's not a performance thing. There's no performance hit from Auto HDR.
I like when games use haptics for the footsteps. I can get people feeling like its a bit much but I love it. Same with the triggers.The Dualsense features and smaller file size are enough to make the PS5 version the only choice for me lol
Straight from Microsoft:Thats only for last gen xbox one as far as I know. Last gen version of control support auto hdr. There is not such thing as no performance hit, there is 12 TF of performance available for last gen games, more than the original hw they were running on, even if you reserve some for auto hdr, games would still run better. Tetris effect for example, if you turn off hdr in game, auto hdr kicks in. It actually operates as a xbox one game. Smart delivery + optimized for xbox series makes the message muddy. Because a game says optimized for xbsx it doesn't meant its a native xbsx game.
I think it's already been stated many times, that 3rd parties will not really take advantage of the advanced Sony SSD. Spiderman loads a giant Open World Map in 3 seconds, while this game takes 11 seconds to load a smaller set piece.
The people that thought the difference was going to be huge with the SSD's were fools. Both were always going to be great.I think that was one of the biggest shockers. Confirms that the SSD in the Series X is not a generation behind like a lot of people thought.
Straight from Microsoft:
"Auto HDR is enabled by the console's hardware, there is absolutely no performance cost to the CPU, GPU or memory".
They've said it's only disabled when the auto HDR team or the devs themselves find that the Auto HDR implementation isn't visually pleasing/accurate/etc..
I think we're in agreement here then that there's no performance hit from Auto HDR.The msg indicate its baked into the system level, dev has all the resources promised to them so whether they use it or not it take away any performance, infact it turn on automatically on xbo games, zero work required on dev site on legacy titles.
At what settings? I can play it on an i5/GTX970 at low settings at 1080p and 60fps with stutters. I guess your i3 just crippled everything.I had i3 4ª gen + gtx 1060 and was unable to hold 45fps on 720p
only now, with ryzen5 3600 + new RAM + SSD my performance is stable 1080p 60fps (without Raytracing of course)
Performance is reserved, there is a cost. Really depends on how you look at it. For closed box consoles, you add a feature you loose something else somewhere.I think we're in agreement here then that there's no performance hit from Auto HDR.
Same. Astro had the best implementation so far imo, but this is pretty good too!I like when games use haptics for the footsteps. I can get people feeling like its a bit much but I love it. Same with the triggers.
Yay! Was always interested in this game but the PS4 performance tanked my first attempt haha. And I'm not a performance oriented person, usually. Have this sitting on Series S, excited to finally dig in on an unplayed Remedy game!
So other than DualSense features and smaller file size on PS5, the game is basically identical on both.
Still, PS5 having 42% smaller file size because of Kraken compression, that results in identical performance, is quite a big deal imo.
A few of us have been experiencing crashing on Series X at the same time stutters can occur.Outside of the Stuttering on Series X transitioning to/from cutscenes, when running round with nothing really going on, or when text appears on the screen, or some crushed blacks on PS5, yes, they are very similar. Remedy is supposed to be looking at both.
The Dualsense features and smaller file size are enough to make the PS5 version the only choice for me lol
Jason Ronald - Xbox Head of Hardware - said that he was expecting the majority of games to load faster on the S than on both the X and the PS5 and he was right.I agree its tiny, but the PS5 SSD has the biggest gap in speed in the specs, so the fact the Series is performing better in any way really is something.
I am also curious on this.
Until and unless PS5 crashes on me, that's where I plan to play.
I feel like if that was different it would have been mentioned in the video.
In practice I've only found the stuttering when exiting menus. Having played both versions I find the black crush on the PS5 to be way worse of an issue. Hopefully they both get patched shortly.Surprised the Series consoles load faster . Xbox SXversion looks like it needs to be fixed for a good experience .
is it confirmed?Still, PS5 having 42% smaller file size because of Kraken compression, that results in identical performance, is quite a big deal imo.
My bet, given the file sizes, is that PS5 is spending more time decompressing the files than the Series consoles are.Surprised the Series consoles load faster . Xbox SXversion looks like it needs to be fixed for a good experience .
That the file sizes are markedly different? Yeah. I have it on both Series X and PS5, and the PS5 version is much smaller.
Also true :D
I wonder if the file sizes is something unique or it´s going to be widespread.
Technically speaking, and not considerating the DualSense and PS+ factors, feels like this is the only debatable advantage in this case.
With both PS5 and Series X having such a limited storage if this becomes a trend that would be a huge advantage for Sony.