KoopaSwitch have you reported these issues to 505? They have tech support presence on the official Bloodstained discord, as well as their own discord and they're taking bug reports.
I'm using internal memory but that shouldn't matter. When did you install it? There is something weird going on.
KoopaSwitch have you reported these issues to 505? They have tech support presence on the official Bloodstained discord, as well as their own discord and they're taking bug reports.
Some folks have tested even higher than that! I just used a slow motion phone camera feed to test so it's not super accurate.
I expected you to go in a lot harder on the switch version. I realize you really like the game but it felt like you were going easy on the developer because of it. This game is not nearly as taxing as the other switch ports so comparing this to them was kinda jacked up IMO. The switch version looks horrible.
It's more a reaction to the hyperbole. People painted a worse picture than I found. I fee it makes the same kind of sacrifices as most similar Switch ports. It's not like Ark or Saints 3.I expected you to go in a lot harder on the switch version. I realize you really like the game but it felt like you were going easy on the developer because of it. This game is not nearly as taxing as the other switch ports so comparing this to them was kinda jacked up IMO. The switch version looks horrible. Nothing about this game looks taxing or am I missing something here?
True but those sacrifices made sense because those games were actually taxing. This game doesn't seem to be at all.It's more a reaction to the hyperbole. People painted a worse picture than I found. I fee it makes the same kind of sacrifices as most similar Switch ports. It's not like Ark or Saints 3.
The bugs and lag are the big issues but it feels salvageable. I feel like people continue to overestimate the Switch hardware. It's performing as expected when looking at all versions.
I think it absolutely is more demanding than people have suggested.True but those sacrifices made sense because those games were actually taxing. This game doesn't seem to be at all.
I don't buy that! The hardware just isn't as capable as people seem to think and games like this, running on UE4, are more demanding than folks seem to believe.
Knowing how it runs on other consoles, the Switch is pretty much where I expected.
It was *NEVER* going to be 60fps - no chance. You see how it runs on PS4 and Xbox One. It was always going to be 30fps and it delivers that.
Most UE4 games on Switch, when docked, are lower than 720p so Bloodstained has that advantage. Resolution is higher than average for a UE4 Switch game.
The big issue with the visuals comes down to texture resolution being rather low. The input latency and loading issue is fixable.
I think it absolutely is more demanding than people have suggested.
Quite baffling how badly optimized this game is (on consoles) for what it delivers, graphically speaking.
You can't judge demands based on what you think the visuals look like, though.I see. We'll it would be interesting if you guys put a video dissecting why its taxing because I'm sure it looks like a higher res 360 game to most people. Maybe you could compare it to a game like Trine or something and show the differences. I dunno
Iga can keep his 15 free dlc, just make my pro version 4k and stable.
haha, Exactly. Perhaps Iga can just download more RAM bandwidth like we do on PC.
I think it absolutely is more demanding than people have suggested.
You can't judge demands based on what you think the visuals look like, though.
Is the game as well optimized as it could be? Perhaps not.
...but when you look at the performance on other platforms relative to Switch, it performs as expected.
Nobody actually expected 60fps, right? That's just not feasible in this case.
The bugs and lag are the real issue and I think those can be solved. The rest, though? It's about on par.
Consider this - Doom 2016 runs better on PS4 and Xbox One than Bloodstained. That's one of the most optimized games this gen. Bloodstained is a smaller budget project running on UE4.
Doom on PS4 runs better than Bloodstained on PS4
Doom on Switch runs worse than Bloodstained on Switch
I think the game looks beautiful, though. It's one of the better looking multiplatform UE4 games in a while.
Really? I think you just really really like Castlevania :)I think the game looks beautiful, though. It's one of the better looking multiplatform UE4 games in a while.
IMO - ue4 was authored around being 30 fps with it's performance target for this Gens consoles. If you read into the presentations for paragon and fortnite so that those games could achieve near 60 fps experiences there, 60 requires many sacrafices to IQ not found on PC and a General *making ststic* of dynamic rendering elements.So UE4 is a peformance hog for consoles? Interesting I think i just heard the first real criticism for this engine.
Do you think those backgrounds are taxing though?Outside of the character models, which aren't that impressive. I think the environments in the game are pretty top notch stuff. Coupled with the lightning and shadows, they nailed the gothic ambience when you look at a couple of 4K max setting screenshots.
Didn't they do the same thing with UE3? Wasn't Mortal Kombat 9 like one of the only big unreal engine 3 titles that gen to be 60fps and it was heavily modified?IMO - ue4 was authored around being 30 fps with it's performance target for this Gens consoles. If you read into the presentations for paragon and fortnite so that those games could achieve near 60 fps experiences there, 60 requires many sacrafices to IQ not found on PC and a General *making ststic* of dynamic rendering elements.
Ue4 overshot this generation of consoles at the beginning of this generation basically.
Well it's the second case, so could be. Andromeda is the user by the way.Interesting. X does seem to struggle with alpha effects for some reason. A poster on here (can't remember their name) claims that it is because the X GPU is somewhat imbalanced as it only has half the ROPs of the PS4 Pro (32 vs 64) - hence poor performance in games like AC7 too. Is there any truth to that?
With as much dynamic lighting as the game boasts throughout, it absolutely can be taxing in such a way. I was honestly shocked to see how much dynamic lighting there was in the caves for instance, since every candle casts their own light that interacts with Miriam and the environment. And that's not even getting into the areas with tons of moving parts in the background, like the Tower of Twin Dragons that's proven to be quite the popular stress test.
900p60?!?!?Well yeah that's part of what I was saying also. It doesn't seem to run that well on anything besides X. Honestly looking at the game I would have expected 4k on both X and Pro. 1080p and 60fps on both xbox one and ps4 and 900p and 60fps on switch. I am really struggling to see what could be causing the systems to not hit these targets but like you said the game is probably poorly optimized. This is the last game I would have expected significant differences on switch.
Really? I think you just really really like Castlevania :)
But the switch version doesn't even have most of that so what is their excuse?With as much dynamic lighting as the game boasts throughout, it absolutely can be taxing in such a way. I was honestly shocked to see how much dynamic lighting there was in the caves for instance, since every candle casts their own light that interacts with Miriam and the environment. And that's not even getting into the areas with tons of moving parts in the background, like the Tower of Twin Dragons that's proven to be quite the popular stress test.
While the Switch version doesn't have Myriam's shadows casting on objects and realistic looking water, there are still many things going on. UE4 is just taxing on Switch HW overall, too.But the switch version doesn't even have most of that so what is their excuse?
Do you think those backgrounds are taxing though?
Didn't they do the same thing with UE3? Wasn't Mortal Kombat 9 like one of the only big unreal engine 3 titles that gen to be 60fps and it was heavily modified?
900p60?!?!?
On Switch?
Even smaller scale games like Yoshi's Crafted World (which has way less going on but runs at 60) are way below 720p. 900p60 on Switch is impossible with UE4 with visuals like this.
To be fair, there's probably a gulf in the amount of development funding and resources for Yoshi than probably all of Bloodstained's development across all platforms it has released on the size of an ocean. It's not a 1:1 situation even as, superficially, they're both 2.5D UE4 games.I bet if you did a poll asking gamers was res and fps they thought the switch version would be at last year the majority would have had figures close to that. And I don't care what native res Yoshi is at...it still looks better than this. Honestly the switch version doesn't appear any higher resolution than Yoshi on youtube at least.
True but there are other indie 2.5 games on switch that don't look as bad as thisTo be fair, there's probably a gulf in the amount of development funding and resources for Yoshi than probably all of Bloodstained's development across all platforms it has released on the size of an ocean. It's not a 1:1 situation even as, superficially, they're both 2.5D UE4 games.
I see. Well, i do agree with that its best that games are as bug free as possible on physical media of course, but yeah, i dont think its that big of a deal as he makes it out to be :P Patches will be easily available for years to come.
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And just to add, for whats it worth, i've played the game for maybe 6-8 hours on a PS4 Pro, i havnt had any crashes yet. The only issue i have is that the minimap keep appearing on the screen after i die, which mean that i have to disable it every time i die. Not a huge issue though. After a while, i actually started prefering having the minimap on the screen.
Have you had any issues on PS4 pro? I'm maybe 6-8 hours into the game and havnt had any crashes yet. Only bug i've seen is a minimap bug. I've played on patch 1.03 since the start.
PCs have a completely absurd amount of bandwidth compared to consoles. That's why people used to think AF was a free effect. Maybe that's it.Yeah this seems like another case of an UE4 game that runs massively better on PC for some reason. I'm running it at 3413x1920 (DSR) at 144 fps and the 1080 sleeps, so I'm surprised the X can't run it at stable 60.
900p60?!?!?
On Switch?
Even smaller scale games like Yoshi's Crafted World (which has way less going on but runs at 60) are way below 720p. 900p60 on Switch is impossible with UE4 with visuals like this.
Possibly. I tried hard to replicate this bug as I had heard of it but I was not able to. Trust me, if I could have caused it, I'd be happy but it always runs fine.
People inexplicably continue to have insane expectations of Switch hardware.
I also got single digit framerate on the second large room in Twin Dragon Tower on Switch as well, for what it's worth.