Oof, that Poker chip boss, totally unacceptable, in the 20's in PS4 Pro? Hopefully that's patched
and also you already played a bad unreal 4 game. Ark on the switch, they're not lenient ;pWhere is this spiral tower?
I don't buy that! The hardware just isn't as capable as people seem to think and games like this, running on UE4, are more demanding than folks seem to believe.
Knowing how it runs on other consoles, the Switch is pretty much where I expected.
It was *NEVER* going to be 60fps - no chance. You see how it runs on PS4 and Xbox One. It was always going to be 30fps and it delivers that.
Most UE4 games on Switch, when docked, are lower than 720p so Bloodstained has that advantage. Resolution is higher than average for a UE4 Switch game.
The big issue with the visuals comes down to texture resolution being rather low. The input latency and loading issue is fixable.
Ever since it was unveiled that the game was 30FPS (pre-release), the complaints about the frame rate and performance have been incessant and greatly exaggerated. It could be 100% locked and I'm sure they'd still be rolling in because it's not 60FPS.Right so why are some folks getting single digit frame-rates? I was unable to dip it on Switch, as you saw in the video.
Can't think about any, although Gears 5 supposedly will. Also, I really think that the graphical gap between this game and Gears 4 (for instance) doesn't justify the 60 FPS alone.Open world or not, both of those games run at 30fps. Like dark1x said in the video, how many UE4 games run at 4K/60fps on the One X?
Feel sad for ps4 pro users, 1080p...
I'm still undecised if i buy for Switch ou Xbox One X.
You feel bad for PS4 pro users yet you're considering picking up the switch version? Did you watch the video?
UE4 on PC seems to heavily favour NvidiaUE4 is super strange to me.
It always seems to run like a dream on PC but is so highly variable on everything else.
Its becoming like Unity.
Honestly, this is a prime example of why not to KS games and why not to buy games on physical media.
Bloodstained should have been delayed on ALL platforms another 1-2 months to polish fix bugs. Releasing it with a save-file killing bug for PS4/Xbox One is just ridiculous.
Switch versions suffers from multiple game crashes, single digit frames in certain area (climb the spiraling tower and the lags is unbareable) and 3DS-like graphics. It's hot garbage.
Now, all physical media either has a game-breaking bug etched onto the disc/cart, or in Switch's case a barely playable game.
But no one really seems to care because we have a Castlevania game and they already spent money 4 years ago so getting something is better than nothing. It's disgusting. Trying bringing this up and a majority of people will push it aside because they have some weird thing for Iga. The 3DS games were way more polished.
To be fair, UE3 was kind of the same way on last gen systems but runs like a dream on current gen systems. UE4 has the advantage of not being superseded any time soon so it should shine on next gen systems.UE4 is super strange to me.
It always seems to run like a dream on PC but is so highly variable on everything else.
Its becoming like Unity.
It's that part shown in your video when you say that, surprisingly, the Switch version runs at a steady 30fps versus the other consoles. The Twin Dragon Tower.
So yeah, he goes pretty much against your analysis's concrete proof.
The general consumer without much technical knownledge holds many 'basic' beliefs that will lead to greater expectations than what a system is actually capable of. Not taking the engine being used or pretty much anything behind the scene into account.I don't buy that! The hardware just isn't as capable as people seem to think and games like this, running on UE4, are more demanding than folks seem to believe.
Knowing how it runs on other consoles, the Switch is pretty much where I expected.
It was *NEVER* going to be 60fps - no chance. You see how it runs on PS4 and Xbox One. It was always going to be 30fps and it delivers that.
Most UE4 games on Switch, when docked, are lower than 720p so Bloodstained has that advantage. Resolution is higher than average for a UE4 Switch game.
The big issue with the visuals comes down to texture resolution being rather low. The input latency and loading issue is fixable.
Can the switch version record video? I'd love to record and post. It's been a nightmare each time I have to do it and I hold my breath hoping it doesn't crash.
Yeah I've seen that sentiment all over the place and it's way off base.I did read here that this is an 'indie' title which shouldn't be HW demanding because it's...indie? Or even that this shouldn't be a demanding title because it's 'only 2.5D', no matter how little sense these takes make.
Then there's something wrong with your Switch or the SD card you're using perhaps? That part is perfectly fine when the Switch is working properly.Can the switch version record video? I'd love to record and post. It's been a nightmare each time I have to do it and I hold my breath hoping it doesn't crash.
I' m personally used to this user going full hyperbole, I wouldn't take anything he says seriously, tbh.
By the way thanks for this analysis, great work as always.
I personally had 2 or 3 one second screen freezes in that section myself, but this was on version 0.1, so it may have been ironed out in 1.1
Yeah I've seen that sentiment all over the place and it's way off base.
Then there's something wrong with your Switch or the SD card you're using perhaps? That part is perfectly fine when the Switch is working properly.
Well, what you're saying about single digit frame-rates is clearly not normal as I've proved in the video. If that's what you're getting then it's either a bug or a problem with your hardware. It's not the way it behaves on other Switch systems.Of course you don't want to believe anything.
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Go for it.Nope. No issues with any other games. I'll record vis iPhone if I have to.
Nope, recording isn't available on this title, you'd need a capture device.
Of course you don't want to believe anything.
Apparently Switch does not allow screenshots when the game crashes. LOL. That's just a small sampling of missing text and distorted backgrounds, I stopped taking screenshots at a certain point.
Well, what you're saying about single digit frame-rates is clearly not normal as I've proved in the video. If that's what you're getting then it's either a bug or a problem with your hardware. It's not the way it behaves on other Switch systems.
Go for it.
Again, though - when functioning normally, it's fine. If you're seeing problems it's a bug or HW issue. It's not the way it behaves on Switch normally. The area does not run at single digit frames per second under normal conditions. Period. A bug is very possible, though.
The issue with the screen caps during conversations is already well documented in John's video. I believe those can happen despite the fact that I haven't experienced it personally.
What I hold against you are your hyperbole claims that the game is a 'broken mess' 'unplayable' and 'single digits' framerate and your very personal fight against physical media altogether.
So it's a bug. You saw my video. It runs perfectly fine on all three of my Switch systems.Are you looking at other peoples reports?
From Reddit:
"the biggest fps drop so far for me was in that tower with the gears."
"Edit 2: game slows to half speed in the twin dragon tower. Because of the low framerate, i think it causes miriam to clip into the spinning gears you are supposed to platform on, spitting her out from the bottom and doing massive damage. The worst performance i have seen so far."
Check out this thread. I just searched "tower"
So it's a bug. You saw my video. It runs perfectly fine on all three of my Switch systems.
Not going to lie, I never thought a game like this would make the base consoles struggle. It doesn't look like anything particularly ambitious gameplay wise.
Only THREE crashes in 12 hours what a relief 😂Ok.
I had three crashes in 12 hours of play time total on Switch.
But OK, every 30 seconds I guess, I have a special defender cartridge right. Noooo hyperbole, nope.
What I'm saying is that you suggested that performance is a problem. I don't believe it is. The issue you're encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface.So because it didn't occur for you it's a non-starter, got it.
UE4 is a heavy engine on non-PC platforms, regardless of what kind of game it's powering. It takes a lot of tinkering to get it to a rock solid baseline for performance, and even that isn't without some sacrifices along the way as we've seen across many titles. Even Fortnite, the engine's bread and butter, isn't particularly great on that front, even with its pared back details and dynamic resolution compared to the PC version.Not going to lie, I never thought a game like this would make the base consoles struggle. It doesn't look like anything particularly ambitious gameplay wise.
To be fair I didn't say 'only' haha! Yeah, It is unfortunate that the game can crash for starters. It shouldn't happen and I'm not excusing this. I made that point because the user I replied to claimed he had a crash every 30 minutes. :lolOnly THREE crashes in 12 hours what a relief 😂
but seriously if they work quickly on that Switch version it will be fine, it sounds like the framerate is very stable at least, that input lag + reduced loading times +bug fixing and Bloodstained Switch is good to go.
FWIW, I haven't made it to the spiral tower yet on Switch, but I did experience the same type of slowdown (single digit-feeling frames, everything moving at half speed) on the opening galleon level in several rooms, including the very first one. At times, the game runs "fine", but at others it definitely doesn't.What I'm saying is that you suggested that performance is a problem. I don't believe it is. The issue you're encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface.
I'm sure you encountered it but your statement was incorrectly definitive.
Possibly. I tried hard to replicate this bug as I had heard of it but I was not able to. Trust me, if I could have caused it, I'd be happy but it always runs fine.FWIW, I haven't made it to the spiral tower yet on Switch, but I did experience the same type of slowdown (single digit-feeling frames, everything moving at half speed) on the opening galleon level in several rooms, including the very first one. At times, the game runs "fine", but at others it definitely doesn't.
I have a physical cart patched up to 1.01. Is it possible there's a difference between physical and digital performance?
What I'm saying is that you suggested that performance is a problem. I don't believe it is. The issue you're encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface.
I'm sure you encountered it but your statement was incorrectly definitive.
Possibly. I tried hard to replicate this bug as I had heard of it but I was not able to. Trust me, if I could have caused it, I'd be happy but it always runs fine.
FWIW, I haven't made it to the spiral tower yet on Switch, but I did experience the same type of slowdown (single digit-feeling frames, everything moving at half speed) on the opening galleon level in several rooms, including the very first one. At times, the game runs "fine", but at others it definitely doesn't.
I have a physical cart patched up to 1.01. Is it possible there's a difference between physical and digital performance?
I played for more than that. I'm jealous that you were able to cause those issues. That's what makes this frustrating. It's clearly a bug then but not always easy to cause.I'm playing digitally and having the same issues. I also (gasp) have a physical version unopened. I've logged almost 7 hours (way more if I didn't have multiple crashes). I'm not sure if viewing books on the shelves actually do anything in-game, but I stopped altogether as those were my most frequent crashes.
I've had similar screen freezes at two instances during my rising in the Twin Dragon Tower, however not THAT long, more like a second long.Here is a quick (crappy) video of me playing in handheld mode. The game freezes for 3 second midair. I'll get more video later of terrible frame rates if anyone actually cares.
I played for more than that. I'm jealous that you were able to cause those issues. That's what makes this frustrating. It's clearly a bug then but not always easy to cause.
I've had similar screen freezes at two instances during my rising in the Twin Dragon Tower, however not THAT long, more like a second long.
That said, I never used that shard either, so perhaps it's linked to that.
I assume you're playing on version 1.1...and it happened to me on 0.1, so that bug apparently hasn't been ironed out yet it seems.
That's odd. I wonder why that happens so quickly for you? I cannot trigger it at all.I can record more later. It's very frustrating as I loved all the GBA/DS games and like everyone else have been waiting for 4 years to play this. It's frustrating I'm essentially being told to stop playing while they "fix things" which could takes weeks or months.
That video took only 5 minutes to happen. I warped to the tower and went down. It's way to easy to recreate right there and I have to avoid that area unless I just saved in fear my game will crash.
Every time it happened to me it never crashed, so I wouldn't worry about that.I can record more later. It's very frustrating as I loved all the GBA/DS games and like everyone else have been waiting for 4 years to play this. It's frustrating I'm essentially being told to stop playing while they "fix things" which could takes weeks or months.
That video took only 5 minutes to happen. I warped to the tower and went down. It's way to easy to recreate right there and I have to avoid that area unless I just saved in fear my game will crash.
I'm using internal memory but that shouldn't matter. When did you install it? There is something weird going on.I don't know. It happens both docked and undocked. I have a 400GB SD card. I could try writing the game to my internal memory and seeing if it happens? I play a ton of games on switch and have no issues with far more demanding titles.
And cure cancer while you're at it!Iga can keep his 15 free dlc, just make my pro version 4k and stable.