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Sagadego17

Banned
Oct 25, 2017
6,393
Where is this spiral tower?


I don't buy that! The hardware just isn't as capable as people seem to think and games like this, running on UE4, are more demanding than folks seem to believe.

Knowing how it runs on other consoles, the Switch is pretty much where I expected.

It was *NEVER* going to be 60fps - no chance. You see how it runs on PS4 and Xbox One. It was always going to be 30fps and it delivers that.

Most UE4 games on Switch, when docked, are lower than 720p so Bloodstained has that advantage. Resolution is higher than average for a UE4 Switch game.

The big issue with the visuals comes down to texture resolution being rather low. The input latency and loading issue is fixable.
and also you already played a bad unreal 4 game. Ark on the switch, they're not lenient ;p
 

Deleted member 19533

User requested account closure
Banned
Oct 27, 2017
3,873
Right so why are some folks getting single digit frame-rates? I was unable to dip it on Switch, as you saw in the video.
Ever since it was unveiled that the game was 30FPS (pre-release), the complaints about the frame rate and performance have been incessant and greatly exaggerated. It could be 100% locked and I'm sure they'd still be rolling in because it's not 60FPS.
 

Sub Boss

Banned
Nov 14, 2017
13,441
Poor Switch 🤧

Im still waiting for the backer copy but no longer hyped i guess i have to wait a couple months
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,181
UE4 is super strange to me.

It always seems to run like a dream on PC but is so highly variable on everything else.
Its becoming like Unity.
 

Serif

The Fallen
Oct 27, 2017
3,789
I'll hold out for the patch but I'll probably get the Switch version in time anyway, playing this on portable will bring back those cherished Aria of Sorrow memories.
 

KiNolin

Member
Oct 28, 2017
1,296
Honestly, this is a prime example of why not to KS games and why not to buy games on physical media.

Bloodstained should have been delayed on ALL platforms another 1-2 months to polish fix bugs. Releasing it with a save-file killing bug for PS4/Xbox One is just ridiculous.

Switch versions suffers from multiple game crashes, single digit frames in certain area (climb the spiraling tower and the lags is unbareable) and 3DS-like graphics. It's hot garbage.

Now, all physical media either has a game-breaking bug etched onto the disc/cart, or in Switch's case a barely playable game.

But no one really seems to care because we have a Castlevania game and they already spent money 4 years ago so getting something is better than nothing. It's disgusting. Trying bringing this up and a majority of people will push it aside because they have some weird thing for Iga. The 3DS games were way more polished.

My PS4 physical version with no patches gave me zero problems. Pretty sure everyone said it was the patch that messed things up, but I don't go online often, so it didn't matter.
 

LuigiV

One Winged Slayer
Member
Oct 27, 2017
2,685
Perth, Australia
UE4 is super strange to me.

It always seems to run like a dream on PC but is so highly variable on everything else.
Its becoming like Unity.
To be fair, UE3 was kind of the same way on last gen systems but runs like a dream on current gen systems. UE4 has the advantage of not being superseded any time soon so it should shine on next gen systems.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
It's that part shown in your video when you say that, surprisingly, the Switch version runs at a steady 30fps versus the other consoles. The Twin Dragon Tower.

So yeah, he goes pretty much against your analysis's concrete proof.

Can the switch version record video? I'd love to record and post. It's been a nightmare each time I have to do it and I hold my breath hoping it doesn't crash.
 

cowbanana

Member
Feb 2, 2018
13,674
a Socialist Utopia
Glad I skipped the Switch version, I was tempted to grab that for a moment but I got cold feet when the first reports came in. Portability isn't worth that dire mess. The PC version is buttery smooth, so I'm happy with making that choice.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
I don't buy that! The hardware just isn't as capable as people seem to think and games like this, running on UE4, are more demanding than folks seem to believe.

Knowing how it runs on other consoles, the Switch is pretty much where I expected.

It was *NEVER* going to be 60fps - no chance. You see how it runs on PS4 and Xbox One. It was always going to be 30fps and it delivers that.

Most UE4 games on Switch, when docked, are lower than 720p so Bloodstained has that advantage. Resolution is higher than average for a UE4 Switch game.

The big issue with the visuals comes down to texture resolution being rather low. The input latency and loading issue is fixable.
The general consumer without much technical knownledge holds many 'basic' beliefs that will lead to greater expectations than what a system is actually capable of. Not taking the engine being used or pretty much anything behind the scene into account.

I did read here that this is an 'indie' title which shouldn't be HW demanding because it's...indie? Or even that this shouldn't be a demanding title because it's 'only 2.5D', no matter how little sense these takes make.

Can the switch version record video? I'd love to record and post. It's been a nightmare each time I have to do it and I hold my breath hoping it doesn't crash.

Nope, recording isn't available on this title, you'd need a capture device.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I did read here that this is an 'indie' title which shouldn't be HW demanding because it's...indie? Or even that this shouldn't be a demanding title because it's 'only 2.5D', no matter how little sense these takes make.
Yeah I've seen that sentiment all over the place and it's way off base.

Can the switch version record video? I'd love to record and post. It's been a nightmare each time I have to do it and I hold my breath hoping it doesn't crash.
Then there's something wrong with your Switch or the SD card you're using perhaps? That part is perfectly fine when the Switch is working properly.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
I' m personally used to this user going full hyperbole, I wouldn't take anything he says seriously, tbh.

By the way thanks for this analysis, great work as always.

I personally had 2 or 3 one second screen freezes in that section myself, but this was on version 0.1, so it may have been ironed out in 1.1

Of course you don't want to believe anything.

Apparently Switch does not allow screenshots when the game crashes. LOL. That's just a small sampling of missing text and distorted backgrounds, I stopped taking screenshots at a certain point.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
Yeah I've seen that sentiment all over the place and it's way off base.


Then there's something wrong with your Switch or the SD card you're using perhaps? That part is perfectly fine when the Switch is working properly.

Nope. No issues with any other games. I'll record vis iPhone if I have to.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Of course you don't want to believe anything.
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Well, what you're saying about single digit frame-rates is clearly not normal as I've proved in the video. If that's what you're getting then it's either a bug or a problem with your hardware. It's not the way it behaves on other Switch systems.

Nope. No issues with any other games. I'll record vis iPhone if I have to.
Go for it.

Again, though - when functioning normally, it's fine. If you're seeing problems it's a bug or HW issue. It's not the way it behaves on Switch normally. The area does not run at single digit frames per second under normal conditions. Period. A bug is very possible, though.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
Of course you don't want to believe anything.

Apparently Switch does not allow screenshots when the game crashes. LOL. That's just a small sampling of missing text and distorted backgrounds, I stopped taking screenshots at a certain point.

The issue with the screen caps during conversations is already well documented in John's video. I believe those can happen despite the fact that I haven't experienced it personally.

What I hold against you are your hyperbole claims that the game is a 'broken mess' 'unplayable' and 'single digits' framerate and your very personal fight against physical media altogether.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
Well, what you're saying about single digit frame-rates is clearly not normal as I've proved in the video. If that's what you're getting then it's either a bug or a problem with your hardware. It's not the way it behaves on other Switch systems.


Go for it.

Again, though - when functioning normally, it's fine. If you're seeing problems it's a bug or HW issue. It's not the way it behaves on Switch normally. The area does not run at single digit frames per second under normal conditions. Period. A bug is very possible, though.

Are you looking at other peoples reports?

From Reddit:
"the biggest fps drop so far for me was in that tower with the gears."

"Edit 2: game slows to half speed in the twin dragon tower. Because of the low framerate, i think it causes miriam to clip into the spinning gears you are supposed to platform on, spitting her out from the bottom and doing massive damage. The worst performance i have seen so far."

Check out this thread. I just searched "tower"
 

BaconHat

One Winged Slayer
Member
Oct 25, 2017
5,098
Holy shit at the Switch visuals.
I was goign to buy the switch verison when i had the time to play it, but looking at that, there's no way im buying it if they can't patch it.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
The issue with the screen caps during conversations is already well documented in John's video. I believe those can happen despite the fact that I haven't experienced it personally.

What I hold against you are your hyperbole claims that the game is a 'broken mess' 'unplayable' and 'single digits' framerate and your very personal fight against physical media altogether.

That's cool. I know people who spent several hundred on this and refuse to believe anything negative. I;'ve logged plenty of hours into this game and have had way too many crashes/freezes/missing text/items stuck in walls/slow-down etc.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Are you looking at other peoples reports?

From Reddit:
"the biggest fps drop so far for me was in that tower with the gears."

"Edit 2: game slows to half speed in the twin dragon tower. Because of the low framerate, i think it causes miriam to clip into the spinning gears you are supposed to platform on, spitting her out from the bottom and doing massive damage. The worst performance i have seen so far."

Check out this thread. I just searched "tower"
So it's a bug. You saw my video. It runs perfectly fine on all three of my Switch systems.
 

RM8

Member
Oct 28, 2017
7,898
JP
Not going to lie, I never thought a game like this would make the base consoles struggle. It doesn't look like anything particularly ambitious gameplay wise.
 

chandoog

Member
Oct 27, 2017
20,071
Ps4 pro for the performance yup

Yep, either Pro or PC for me.

Not going to lie, I never thought a game like this would make the base consoles struggle. It doesn't look like anything particularly ambitious gameplay wise.


It's not an issue of ambitiousness, rather optimization and development time/budget etc.

Mighty No 9 also struggled on the base consoles and that is a much simpler game than this.
 

Sub Boss

Banned
Nov 14, 2017
13,441
Ok.

I had three crashes in 12 hours of play time total on Switch.

But OK, every 30 seconds I guess, I have a special defender cartridge right. Noooo hyperbole, nope.
Only THREE crashes in 12 hours what a relief 😂

but seriously if they work quickly on that Switch version it will be fine, it sounds like the framerate is very stable at least, that input lag + reduced loading times +bug fixing and Bloodstained Switch is good to go.
 

captmcblack

Member
Oct 25, 2017
5,061
Damn...I planned on getting the Switch version, but if it's not good I'll just have to rock with PS4 and maybe come back when the physical/patches are out to fix it.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
So because it didn't occur for you it's a non-starter, got it.
What I'm saying is that you suggested that performance is a problem. I don't believe it is. The issue you're encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface.

I'm sure you encountered it but your statement was incorrectly definitive.
 
Not going to lie, I never thought a game like this would make the base consoles struggle. It doesn't look like anything particularly ambitious gameplay wise.
UE4 is a heavy engine on non-PC platforms, regardless of what kind of game it's powering. It takes a lot of tinkering to get it to a rock solid baseline for performance, and even that isn't without some sacrifices along the way as we've seen across many titles. Even Fortnite, the engine's bread and butter, isn't particularly great on that front, even with its pared back details and dynamic resolution compared to the PC version.

The good news is that UE4 seems rather future-proof for now, so the next round of hardware should really make it shine and any potential Bloodstained sequel will certainly benefit from the additional power, even if it winds up as "merely" a prettier version of what we got here.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
Only THREE crashes in 12 hours what a relief 😂

but seriously if they work quickly on that Switch version it will be fine, it sounds like the framerate is very stable at least, that input lag + reduced loading times +bug fixing and Bloodstained Switch is good to go.
To be fair I didn't say 'only' haha! Yeah, It is unfortunate that the game can crash for starters. It shouldn't happen and I'm not excusing this. I made that point because the user I replied to claimed he had a crash every 30 minutes. :lol
 

Braaier

Banned
Oct 29, 2017
13,237
Stinks about the switch version. And the ps4 pro version. Hopefully they patch some of these issues
 

Giolon

One Winged Slayer
Member
Oct 25, 2017
3,080
What I'm saying is that you suggested that performance is a problem. I don't believe it is. The issue you're encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface.

I'm sure you encountered it but your statement was incorrectly definitive.
FWIW, I haven't made it to the spiral tower yet on Switch, but I did experience the same type of slowdown (single digit-feeling frames, everything moving at half speed) on the opening galleon level in several rooms, including the very first one. At times, the game runs "fine", but at others it definitely doesn't.

I have a physical cart patched up to 1.01. Is it possible there's a difference between physical and digital performance?
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
FWIW, I haven't made it to the spiral tower yet on Switch, but I did experience the same type of slowdown (single digit-feeling frames, everything moving at half speed) on the opening galleon level in several rooms, including the very first one. At times, the game runs "fine", but at others it definitely doesn't.

I have a physical cart patched up to 1.01. Is it possible there's a difference between physical and digital performance?
Possibly. I tried hard to replicate this bug as I had heard of it but I was not able to. Trust me, if I could have caused it, I'd be happy but it always runs fine.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
What I'm saying is that you suggested that performance is a problem. I don't believe it is. The issue you're encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface.

I'm sure you encountered it but your statement was incorrectly definitive.

Here is a quick (crappy) video of me playing in handheld mode. The game freezes for 3 second midair. I'll get more video later of terrible frame rates if anyone actually cares.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
Possibly. I tried hard to replicate this bug as I had heard of it but I was not able to. Trust me, if I could have caused it, I'd be happy but it always runs fine.

Very well could be the shards you have equipped (and using?). I can't remember which one it is, but I simply can't use it at all because the game will freeze.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
FWIW, I haven't made it to the spiral tower yet on Switch, but I did experience the same type of slowdown (single digit-feeling frames, everything moving at half speed) on the opening galleon level in several rooms, including the very first one. At times, the game runs "fine", but at others it definitely doesn't.

I have a physical cart patched up to 1.01. Is it possible there's a difference between physical and digital performance?

I'm playing digitally and having the same issues. I also (gasp) have a physical version unopened. I've logged almost 7 hours (way more if I didn't have multiple crashes). I'm not sure if viewing books on the shelves actually do anything in-game, but I stopped altogether as those were my most frequent crashes.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I'm playing digitally and having the same issues. I also (gasp) have a physical version unopened. I've logged almost 7 hours (way more if I didn't have multiple crashes). I'm not sure if viewing books on the shelves actually do anything in-game, but I stopped altogether as those were my most frequent crashes.
I played for more than that. I'm jealous that you were able to cause those issues. That's what makes this frustrating. It's clearly a bug then but not always easy to cause.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
Here is a quick (crappy) video of me playing in handheld mode. The game freezes for 3 second midair. I'll get more video later of terrible frame rates if anyone actually cares.
I've had similar screen freezes at two instances during my rising in the Twin Dragon Tower, however not THAT long, more like a second long.

That said, I never used that shard either, so perhaps it's linked to that.

I assume you're playing on version 1.1...and it happened to me on 0.1, so that bug apparently hasn't been ironed out yet it seems.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
I played for more than that. I'm jealous that you were able to cause those issues. That's what makes this frustrating. It's clearly a bug then but not always easy to cause.

I can record more later. It's very frustrating as I loved all the GBA/DS games and like everyone else have been waiting for 4 years to play this. It's frustrating I'm essentially being told to stop playing while they "fix things" which could takes weeks or months.

That video took only 5 minutes to happen. I warped to the tower and went down. It's way to easy to recreate right there and I have to avoid that area unless I just saved in fear my game will crash.
 

KoopaSwitch

Banned
Jan 17, 2018
1,260
I've had similar screen freezes at two instances during my rising in the Twin Dragon Tower, however not THAT long, more like a second long.

That said, I never used that shard either, so perhaps it's linked to that.

I assume you're playing on version 1.1...and it happened to me on 0.1, so that bug apparently hasn't been ironed out yet it seems.

I have the updated version. That's not a bad freeze either. I've had some that last 10 seconds and I just hold my breath. Typically if I we're to chat with someone right after I get graphical glitches and a crash. I just beat the two dragons and holy crap was it slow. Major input lag and slowdowns.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I can record more later. It's very frustrating as I loved all the GBA/DS games and like everyone else have been waiting for 4 years to play this. It's frustrating I'm essentially being told to stop playing while they "fix things" which could takes weeks or months.

That video took only 5 minutes to happen. I warped to the tower and went down. It's way to easy to recreate right there and I have to avoid that area unless I just saved in fear my game will crash.
That's odd. I wonder why that happens so quickly for you? I cannot trigger it at all.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
I can record more later. It's very frustrating as I loved all the GBA/DS games and like everyone else have been waiting for 4 years to play this. It's frustrating I'm essentially being told to stop playing while they "fix things" which could takes weeks or months.

That video took only 5 minutes to happen. I warped to the tower and went down. It's way to easy to recreate right there and I have to avoid that area unless I just saved in fear my game will crash.
Every time it happened to me it never crashed, so I wouldn't worry about that.

The three crashes I experienced were related to conversations starting and library checking. One with Gebel, one to accept a side quest and the last one a library I checked.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I don't know. It happens both docked and undocked. I have a 400GB SD card. I could try writing the game to my internal memory and seeing if it happens? I play a ton of games on switch and have no issues with far more demanding titles.
I'm using internal memory but that shouldn't matter. When did you install it? There is something weird going on.

Iga can keep his 15 free dlc, just make my pro version 4k and stable.
And cure cancer while you're at it!