Same, I've explored almost 50% on hard and haven't had any troubleI will watch this after finishing it (on Switch). Have no point of comparison because it's only version I have, but been having a great time with it.
Playing it at 4k120 on PC with roughly 50% GPU utilization on my 2080 Ti. Runs like a dream.
Playing it at 4k120 on PC with roughly 50% GPU utilization on my 2080 Ti. Runs like a dream.
Based on their notes, I suspect that both things can be improved significantly.that loading and input lag for the Switch version is terrible, hopefully they at least patch those two things.
Dat phat G-buffer!Yeah this seems like another case of an UE4 game that runs massively better on PC for some reason. I'm running it at 3413x1920 (DSR) at 144 fps and the 1080 sleeps, so I'm surprised the X can't run it at stable 60.
You feel bad for PS4 pro users yet you're considering picking up the switch version? Did you watch the video?Feel sad for ps4 pro users, 1080p...
I'm still undecised if i buy for Switch ou Xbox One X.
GPD Win 2 is pretty much on par with the Switch undocked (graphically, CPU is a different story). So if you turn all (or at least most) of the graphics to low, drop the resolution to 576p and use RTSS to cap the framerate at 30fps you'll probably get a similar experience to Switch but with better input latency and loading times.One thing I think would be really interesting is word of how the game runs on the GPD Win 2. See what the PC optimisation is like compared to the Switch, while accounting for the power difference.
Some folks have tested even higher than that! I just used a slow motion phone camera feed to test so it's not super accurate.
Likely CPU related somehow. I realise it shouldn't be a CPU bound game at all but the issue certainly isn't the GPU (with X).Yeah this seems like another case of an UE4 game that runs massively better on PC for some reason. I'm running it at 3413x1920 (DSR) at 144 fps and the 1080 sleeps, so I'm surprised the X can't run it at stable 60.
Well, Xbox One X slowdown is most significant anytime alpha particles fill the screen...that's when it's at its worst.Likely CPU related somehow. I realise it shouldn't be a CPU bound game at all but the issue certainly isn't the GPU (with X).
But yeah runs like a dream on my 2080 Ti too, but then everything does. It's a wonderfully predictable GPU. Hopefully the Switch version gets fixed given that's where most seem to be playing this game. But I'll stick with the PC version obvs :)
That's 4 frames. Honestly not the worst I've seen but ideally they should be hitting 3 frames at 30fps (anything less than 3 isn't really realistic on a modern engine with vsynce enabled, so don't expect it to go lower than that).
I don't think that's the case at all. In fact, I don't think the Vita version was even started and, as far as I know, Unreal Engine 4 never supported Vita and no developer even attempted in the end.I haven't watched the video yet, so maybe what I'm about to say is in the video :
In another youtube video, one guy said they probably took the work they started on the PSVita port as a base for the Switch port, which explain the lower/lack of shaders effects which is extremely common on plenty of console => Vita ports to keep the game playable.
GPD Win 2 is pretty much on par with the Switch undocked (graphically, CPU is a different story). So if you turn all (or at least most) of the graphics to low, drop the resolution to 576p and use RTSS to cap the framerate at 30fps you'll probably get a similar experience to Switch but with better input latency and loading times.
You feel bad for PS4 pro users yet you're considering picking up the switch version? Did you watch the video?
Also apparently the Pro version is the best performing.
That's mostly a misconception based on just comparing GFLOPs directly but the reality is you can't compare Nvidia and Intel GPUs directly like that. Intels iGPUs kind of suck, to put it politely. Ofcourse that does depend on a game by game basis. Some games are really well optimised for Intel, in which case you can get close to docked switch performance and of course CPU limited games will perform better (Eg. Doom). But for the most part I find the particular processor in the Win 2 tends to perform most closely to a PS3 in the games I've tried*.Really? I was under the impression that it was actually more like a docked Switch but portable, though I guess I had it wrong. I wonder what that upcoming GPD Win Max will be able to manage. Or even a future Zen2/Navi version.
there was no work done on the vita version, nor did anyone port UE4 to the vita. the claim is bunkI haven't watched the video yet, so maybe what I'm about to say is in the video :
In another youtube video, one guy said they probably took the work they started on the PSVita port as a base for the Switch port, which explain the lower/lack of shaders effects which is extremely common on plenty of console => Vita ports to keep the game playable.
That's mostly a misconception based on just comparing GFLOPs directly but the reality is you can't compare Nvidia and Intel GPUs directly like that. Intels iGPUs kind of suck, to put it politely. Ofcourse that does depend on a game by game basis. Some games are really well optimised for Intel, in which case you can get close to docked switch performance and of course CPU limited games will perform better (Eg. Doom). But for the most part I find the particular processor in the Win 2 tends to perform most closely to a PS3 in the games I've tried*.
*I don't have a Win 2 but I do have a Surface Pro that has a nearly identical processor but with higher clocks and TDP (so in theory the Win 2 should perform worse, but I'm being charitable).
No issues on PC, at least. Does it lock it after the slash?Dark1x Later in the game there's Katana Technique that does screenwide slash, on PS4 Pro it locks the game for 1-3 seconds depending on location.
Do you have any way to check how it is on other systems? Or maybe other users here can chip in.
Honestly, this is a prime example of why not to KS games and why not to buy games on physical media.
Bloodstained should have been delayed on ALL platforms another 1-2 months to polish fix bugs. Releasing it with a save-file killing bug for PS4/Xbox One is just ridiculous.
Switch versions suffers from multiple game crashes, single digit frames in certain area (climb the spiraling tower and the lags is unbareable) and 3DS-like graphics. It's hot garbage.
Now, all physical media either has a game-breaking bug etched onto the disc/cart, or in Switch's case a barely playable game.
But no one really seems to care because we have a Castlevania game and they already spent money 4 years ago so getting something is better than nothing. It's disgusting.
Interesting. X does seem to struggle with alpha effects for some reason. A poster on here (can't remember their name) claims that it is because the X GPU is somewhat imbalanced as it only has half the ROPs of the PS4 Pro (32 vs 64) - hence poor performance in games like AC7 too. Is there any truth to that?Well, Xbox One X slowdown is most significant anytime alpha particles fill the screen...that's when it's at its worst.
I'd say Pro is the best given performance. But people value things differently.Yes, i did. I'm considering picking Switch version because i can play outside of my home. If i play this game in my home, i'll pico the best version, Xbox One X.
The Xbox One, a much more powerful piece of hardware, has frame rate drops to the 40s and runs in 900p. I'm curious as to you think could have been done. The Switch being locked down gives it a much more even experience without the crazy drops experienced on other platforms. The performance for all systems is lower than one would expect for this title. The Switch is hardly an outlier.Digital Foundry are way to lenient on these crap Switch ports in my opinion.
They always say 'well that's about all that could be expected'. I don't buy that.
Switch games can and should be better.
These are performance issues, yes...but you are speaking it as if it's a disaster. If anything else, I'll say bloodstain is a Kickstarter success in term quality despite these issues.
Call me crazy but a game's quality and success is not depending on it's pixel count & frame rate.
Yeah definitely. The Vega 8 GPU in that APU will absolutely slaughter Intel's iGPUs, not questions.Fair enough. If Intel is the issue then maybe the Max will be better as they've apparently switched to this.
During the wind-up, I think it probably calculates the enemies on the screen that are going to get hit by it.