Agreed although as per discussion with Ruisu below it's a little off topic... but still validThis!
I recently played XCOM: Chimera Squad and it does this well in some ways.
You can change difficulty during the game, you can skip a lot of the fights and only play the 'essential path'. And you can even change a parameter that eases up the 'metagame' so that you can play in a more relaxed fashion and focus on the main battles.
If they just added a faster way to skip all cutscenes and animations the game would be a complete joy.
I'm of the opinion that if you aren't introducing any new gameplay elements/challenges/areas what have you, then you should just end the game.
True, I guess that persons post kind of moved on to a different topic about consumption style and then I continued thatI don't get this comparison. The way you read a book or watch a movie changes nothing about how long it actually is.
I guess if you think of something like GTA V, they added a "skip encounter" button if you get stuck on a fight. And if you didn't have that button, you could get stuck on certain parts for a long time. The game length would be bloated. So allowing people to skip past anything difficult then that would alleviate the issue.
Because games are interactive the whole rule set is kind of different? Difficulty spikes or skill/accessibility have a big impact on length. Like some people beat TLOUP2 in 20 hours, others in 40