That's what he's saying in the context of pitching Unity merging with IronSource to integrate its malware, yes. When he talks about "giving devs tools to get the information" the tool he's talking about is the malware platform they just bought.As far as I can tell he's saying people are morons for just yeeting games over the fence to marketing without building the tools to get the information they need themselves from the game. And yeah, it's true, you don't have to monetize a game to have the tools to understand how people are playing it, where people are losing interest, etc.
The only difference I see between the source OP used and the full interview is that the malware company exec is given a lot more time to pretend that IronSource is anything other malware.
People are already falling all over themselves in this thread to say "he's right, it's smart to think about how you will make money" and give the benefit of the doubt to these assholes who absolutely do not deserve it given their pasts – especially given what's going on here is that Unity wants to convince more devs to integrate Unity's new malware platform so Unity can shore up their dying business' revenue with this new malware-driven revenue stream. The idea that this thread needs to be closed and restarted with a "more fair" article that just gives more airtime to whitewashing this malware merger seems wrongheaded to me.
Makes my skin crawl."Compulsion loop" is my new least favorite game design phrase.
You're not wrong, but it's a hellspace at least in part because the SDK features available to devs enable them to throw obnoxious ad interstitials into their apps with ease. The end result of this merger is going to be further proliferation of these hellscape-y monetization and data collection techniques since they're now built-in to the most popular mobile game engine.True, the market that Unity speaks to is overwhelmingly mobile (i guess, something like 60% of games released on mobile use Unity?)
That is a shark infested, GAAS driven, microtransactions hellscape where the users are conditioned to be all about that lifestyle. If you are planning to make a game for that market, as a job, as a living, i would say you would be pretty foolish not to think about your monetization early on.
I guess? What I'm saying at heart is "when an asshole with a history of doing asshole things says something superficially correct but is actually saying it in the specific context of doing something super-assholey, focusing in on the superficially-correct bit is missing the forest for the trees, especially if you insist everybody who isn't taking the asshole's superficial claim at face value is wrong/being hysterical at the same time".I think the misunderstanding between what you are viewing as the two sides is in the agreement/disagreement on what is happening here. The people who are saying "what he's saying is (can be) correct" are taking the statement at face value or as an overall game dev philosophy. The other side is seeing someone grifting malware that makes games worse.
Both can be true.
If an actual lizard-person was hocking cyber viruses that injected themselves into user's bank accounts and siphoned funds and said "You should start thinking about the price of your game while you are doing initial scoping." They would both, be correct for the present market, and a horrible monster for what they are peddling.
But someone (especially experienced someones) saying "Lizard man is right about thinking about price" doesn't mean they think injecting neural viruses into software to drain bank accounts is the right way to go about it.
From a business perspective for a lot modern games, he is right. Just saying.
LOL that was Exhibit A of everything wrong with gamers. We had a collapsing economy, the likes of Bank of America and other major banks responsible for untold misery, a housing market collapse, nearly nine million jobs lost in the US, a huge recession, etc., and yet gamers voted in droves that EA was the worst company in the country because they weren't happy the Battlefield servers were up and down the first week of launch or whatever bullshit excuse they had. Ridiculous.Riccitello probably still remembers fondly the unprecedented two times he won worst company in the world as CEO and wants to let Unity have some of that as well.
You're not wrong, but it's a hellspace at least in part because the SDK features available to devs enable them to throw obnoxious ad interstitials into their apps with ease. The end result of this merger is going to be further proliferation of these hellscape-y monetization and data collection techniques since they're now built-in to the most popular mobile game engine.
And to be clear, that "watch a 30 second ad for a power-up" wasn't a hypothetical, it's literally one of the advertised services of IronSource:
I guess it'll technically help small devs make more money though so... hooray?
That EA could even make the top-10 was an amazing display of how shithouse and insular the gaming "community" is.LOL that was Exhibit A of everything wrong with gamers. We had a collapsing economy, the likes of Bank of America and other major banks responsible for untold misery, a housing market collapse, nearly nine million jobs lost in the US, a huge recession, etc., and yet gamers voted in droves that EA was the worst company in the country because they weren't happy the Battlefield servers were up and down the first week of launch or whatever bullshit excuse they had. Ridiculous.
Ads and analytics have been built-in, easy to use and implement Unity features for a decade or so. Including rewarded video ads of course.You're not wrong, but it's a hellspace at least in part because the SDK features available to devs enable them to throw obnoxious ad interstitials into their apps with ease. The end result of this merger is going to be further proliferation of these hellscape-y monetization and data collection techniques since they're now built-in to the most popular mobile game engine.
And to be clear, that "watch a 30 second ad for a power-up" wasn't a hypothetical, it's literally one of the advertised services of IronSource:
I guess it'll technically help small devs make more money though so... hooray?
They really were the best to ever do it
All that was showing is how gamers are idiots and shouldn't be trusted with polls when much worst companies did much worst and EA wasn't even close to the worst company.Riccitello probably still remembers fondly the unprecedented two times he won worst company in the world as CEO and wants to let Unity have some of that as well.
The business side of video games is just as important as the artistic side of it all, maybe more so when talking about longevity and security for your employees. While a bit uncouth, he wants his clients to succeed because it means more profits for his company in the long term.
Merging with a malware company will do that for you
Ironically that will be the only thing that allows EA to continue making football games given they've dropped the licenseEven in context, I'm not sure how far I'm going to go to rehabilitate the remarks of a guy who oversaw FIFA-ing a generation into video game gambling.
Yeah, he isn't about "how do we make an honest living so we can keep making games?", he's entirely about "how do we piss off our customers enough that they give us money, but not so much that they quit playing?"
I'd take the over on 50 posts praising him before the airbags deployed.Would have been funny if you made the thread title claiming he called them "the most beautiful and pure, brilliant people" and see how many people noticed the next part of the quote lol