You aren't wrong but if you go back a few pages you'll see me give them the BoD when they started raging and offer advice to them alongside everyone else....which was a waste of effort.
Nothing winds me up more then the "its not fair" complaint when devs have put a ton of thought into designing a new enemy type. And someone just isn't willing to learn how to deal with it.
Fury has a very clever tell system. First he tells you what move hes doing. Some moves have variants
- If its red crouching claws
- Hes gonna lunge at you. Then disappear and do it again.
- If you get in the air whilst hes moving towards you, he'll circle around your feet before doing the first lunge.
- If its standing red claws
- If you're on the ground when he pops out, he'll teleport in front of you and stab you
- If you're in the air when he pops out, he'll do a downward swipe
- If its colorless crouching claws
- He will start dashing around
- If he dashes across the floor, when he reappears its a stinger
- If he dashes towards you, the next move is a split above you
- If he dashes in the air, the next move is payline
- He may appear at your feet in which case he will quickly sweep up
- Finally will appear in the air, cross his arms. Then air trick into your face and sweep his arms out.
- If he raw teleports, as soon as he stops you can combo him
On top of this, the best way to combo the enemy is bounce combos which is largely a new idea to this series which has always been about staying in the air.
So yeah i'ma be a slight dick when people try to trivialize the amount of work that went into designing this enemy with "its unfair" bullshit. I have low tolerance for it.