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SunhiLegend

The Legend Continues
Member
Oct 25, 2017
2,573
CLjVmVI.gif
 

Falus

Banned
Oct 27, 2017
7,656
Did you get the double Kalina Anns?

Edit: Sorry read that wrong, if it's abilities then all I can think of is unlocking it so you can use all 7 weapon slots. I think you have to beat SOS to do that.
Oh'ok Thanks. Will try.
Didn't know about that double rocket. Does anyone have a list of all unlockable and secret ?(weapon costumes etc)
 

Jacob4815

Member
Oct 29, 2017
1,405
At a certain point the music kind of glitches out. You have to go back and add the battle music to each character again in the Gallery and then it will be fixed.

I tried to do this that but in Chapter 7 and 8 the "Devil Trigger" theme has not be fixed. Are we really sure this is not a design choice'for those levels? Or maybe I did something wrong in the gallery menu?
 

Miamiwesker

Member
Oct 25, 2017
4,668
Miami
Finished it yesterday, what a final few hours, just DMC porn, it clearly for the fans that's been around since the start. The final boss is the best in the series, finally topping Virgil in 3.

Mechanically this game is on another planet, everything is so responsive, every combination is right at your finger tips. Dante has the best move set of any character in an action game and rivals most fighting game characters.

BUT man what happened to the level design and setting. It's really bland, outside 2 the worst in the series. They improve in mechanics but totally dropped the ball in making the levels interesting. At least there isn't backtracking and repetition so that's a plus. I can't say it's better than 3 cause that game was the complete package, it was groundbreaking for its mechanics, had perfect pacing, incredible bosses, awesome location, clever level design. So DMC3 is still the standard but DMC5 is for sure right behind it.
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
I tried to do this that but in Chapter 7 and 8 the "Devil Trigger" theme has not be fixed. Are we really sure this is not a design choice'for those levels? Or maybe I did something wrong in the gallery menu?
hmm. I admit I haven't tried it for those levels yet. Around mission 12 I realized I still had no music then went to the gallery and it was fixed.
 

Astral

Member
Oct 27, 2017
28,055
I think my biggest issue with the game is that most bosses have no personality at all. I've seen someone saying DmC's bosses are more memorable, and while I think they're overall a lot worse, I can definitely see where they're coming from. They feel more like part of the game's story than in this game. DMC4 also did a better job characterizing most of its bosses. In DMC5 I can't even remember their names.

They sort of tried to do that with the chicken boss, and it's probably not a coincidence that it's one of my favorites, aside from the obvious picks.

I guess they just needed to talk more.

I agree. They weren't given a proper intro and a lot of them don't even speak. They're also all very plain looking. I'm talking about their colors. In DMC4, Cerberus was blue, Agni and Rudra orange and teal, Nevan purple, Beowulf white. In 4 Berial was the red guy, Bael the blue one, Echidna green, Credo white. They all really stand out. Here everyone is this ugly grey.
 

Mary Celeste

Member
Oct 25, 2017
12,176
Pretty sure I insta-killed one of the Furies by hitting it with Streak the instant its weapon starting glowing red. am I insane or is this a known phenomenon?
 

badcrumble

Member
Oct 25, 2017
3,732
Finished it yesterday, what a final few hours, just DMC porn, it clearly for the fans that's been around since the start. The final boss is the best in the series, finally topping Virgil in 3.

Mechanically this game is on another planet, everything is so responsive, every combination is right at your finger tips. Dante has the best move set of any character in an action game and rivals most fighting game characters.

BUT man what happened to the level design and setting. It's really bland, outside 2 the worst in the series. They improve in mechanics but totally dropped the ball in making the levels interesting. At least there isn't backtracking and repetition so that's a plus. I can't say it's better than 3 cause that game was the complete package, it was groundbreaking for its mechanics, had perfect pacing, incredible bosses, awesome location, clever level design. So DMC3 is still the standard but DMC5 is for sure right behind it.
I think it's true that the settings are kinda bland (though to be honest that's kinda par for the course outside of DMC1 and DmC), and the pacing isn't as tight as DMC3, but the boss fights in this game are definitely even better (imo) and there's not a single regular enemy that isn't a blast to fight (and that doesn't challenge you in *interesting* ways - DMC5 easily has the best enemy set out of all of the games ever, though I wouldn't be mad if they decided to insert Hell Vanguard/Abyss/Blitz into the game too somehow).
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
I wasn't crazy about the boss fights because it didn't really make sense why most of the bosses were there. Like when Nero finds mouth belly guy it's like ??? who are you

I know people hate the fight itself but Nidhogg is one of the better bosses imo because Griffin admits there's no reason to fight it.
 
OP
OP
Dahbomb

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
I actually used this on SoS difficulty too, but only in first phase when he does the dash forward > aerial launcher move. Did you find any other spots it was useful?
Whenhe does the aerial downward slash and when he does the aerial charge move after breaking the rocks.
 

badcrumble

Member
Oct 25, 2017
3,732
I wasn't crazy about the boss fights because it didn't really make sense why most of the bosses were there. Like when Nero finds mouth belly guy it's like ??? who are you
Sure, but that's kinda par for the course outside of maybe DMC1. The reason you fight most of these enemies is because the area is full of demons, and that's how it worked in DMC3 and DMC4 too.
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
Sure, but that's kinda par for the course outside of maybe DMC1. The reason you fight most of these enemies is because the area is full of demons, and that's how it worked in DMC3 and DMC4 too.
I 100% believe it. This is my first DMC. It's just some people are saying this is the best bosses outside of souls and I feel like I'm crazy. It's hard to care too much when you have no reason to fight.
 
Oct 25, 2017
14,741
I agree. They weren't given a proper intro and a lot of them don't even speak. They're also all very plain looking. I'm talking about their colors. In DMC4, Cerberus was blue, Agni and Rudra orange and teal, Nevan purple, Beowulf white. In 4 Berial was the red guy, Bael the blue one, Echidna green, Credo white. They all really stand out. Here everyone is this ugly grey.

Yeah, that's very true, and again it's no coincidence that Goliath and the Chicken stand out with their red and purple color coding.

But even without changing the aesthetic, since it seems like the more muted colors was a very deliberate choice for everything in the game, just having a few more scenes with them receiving orders from Urizen or just talking between them would be really cool. But I understand this isn't a small request, with how insane the production values are in this game, and it's ultimately a portion of the game I'll spend the majority of my playtime skipping.

EDIT: Even that scene with Nero saying "No chit-chat or monologue? Just getting right to the point, huh?" ended up being more impactful in the trailers than in the actual game, simply because you could repeat that scene for too many of the game's bosses. If it was just one or two bosses that stood out because they were stoic and just attacked relentlessly, it would be a much more impactful line.

I wasn't crazy about the boss fights because it didn't really make sense why most of the bosses were there. Like when Nero finds mouth belly guy it's like ??? who are you

I know people hate the fight itself but Nidhogg is one of the better bosses imo because Griffin admits there's no reason to fight it.

I actually think Goliath is an exception, I really enjoyed his introduction. If they kept that level for every boss, I wouldn't have an issue with them. :P
 
Oct 25, 2017
13,004
I keep replaying Mission 13 instead of continuing the damn game. I'll probably keep going until I have all the skills except those super expensive taunts.

I played it at least 2 hours last night, had a blast and I assume this is how Bloody Palace will be.
 
Oct 27, 2017
3,893
ATL
I'm really enjoying the game so far, but I've been experiencing random CTDs on PC with no error codes or anything. It's annoying to play the game fine for several hours, load it up a different day, then have the game just CTD in he middle of a mission.
 
Oct 26, 2017
4,869
Oh shit, the buster resets the Hell Antenora's berserker meter. You can easily kill them in a single fluid combo as Nero thanks to that. Also a well timed shuffle after a Scudo Angelo's parry will instantly destroy it's shield.

The void is one of the best additions to the series.
Yup for DMD you really have to go in there and figure stuff out.

LMAO! Phenomenal timing with the fury teleport. If you could record that with the Faust hat, I think it would be even more fitting.
lmao regret not thinking of this now xD

I wasn't crazy about the boss fights because it didn't really make sense why most of the bosses were there. Like when Nero finds mouth belly guy it's like ??? who are you

I know people hate the fight itself but Nidhogg is one of the better bosses imo because Griffin admits there's no reason to fight it.
Nidhogg is one of my favorite bosses! Hes sick if you actually know what you're doing

Pretty sure I insta-killed one of the Furies by hitting it with Streak the instant its weapon starting glowing red. am I insane or is this a known phenomenon?
Insane they are invulnerable at this time. What may have happened is they did the "twirl spin move", which they can cancel the spin part and just slash if you are too close.
 

Capra

Member
Oct 25, 2017
15,597
I liked Goliath - dude had personality even if it was just "dumb-as-rocks big boi."

Honestly, I had thought we would see more bosses vying for Urizen's throne. It would give a good reason for each of them being there and they could've had more personality as competitors. As it is most of the bosses are either spawned by Urizen/Qliphoth and voiceless or completely subservient to him.
 
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Kinsei

Avenger
Oct 25, 2017
20,522
I wasn't crazy about the boss fights because it didn't really make sense why most of the bosses were there. Like when Nero finds mouth belly guy it's like ??? who are you

I know people hate the fight itself but Nidhogg is one of the better bosses imo because Griffin admits there's no reason to fight it.
Goliath was there because he wanted to become the king instead of Urizen. I'd say the only boss that the game doesn't give a good explanation for is Gilgamesh.
 
Oct 25, 2017
14,741
I liked Goliath - dude had personality even if it was just "dumb-as-rocks big boi."

Honestly, I had thought we would see more bosses vying for Urizen's throne. It would give a good reason for each of them being there and they could've had more personality as competitors. As it is most of the bosses are either spawned by Urizen/Qliphoth and voiceless or completely subservient to him.
A battle royale for the throne while Urizen sits there absorbing power would make for such a fun roster of villains.
 

badcrumble

Member
Oct 25, 2017
3,732
I'm trying to use Round robin but griffon come close to V every time, which is why I started positioning V in the middle of the enemies then do it


I'm sure there's a better way.
I'm increasingly of the mind that anytime you're not putting your familiars on powered-up L2 autopilot (in which case, go read some poetry, and it's often a more effective use of your DT meter than summoning Nightmare), V should be right in the thick of things (but basically just constantly Enemy Stepping all over the place and otherwise dodging everything). It's helpful to keep the enemies grouped and gives you a lot more precision in attacking, and IMO that's worth the added risk.
 

DanteLinkX

Banned
Oct 27, 2017
3,730
I also noticed the battle music thing, but I thought it was a design choice for the stage, is this confirmed to be a bug? It happened to me on mission 13.
 

Harp

Banned
Oct 27, 2017
1,206
I apologize in advance if my post upsets anyone, BUT...

I did not care for DMC1, and I really loved DmC. I want to play more of the series, and I'm definitely interested in DMC5, and I've always wanted to check out DMC4 - what do you guys think? My issues with DMC1 were primarily the shitty camera angles, and I just couldn't get the hang of combat, especially without a proper dodge (I know it has a dodge, but it's annoying to pull off and seemingly useless). I got to the spider boss (yes, the first boss) and got my ass kicked. It felt like I was doing piss poor damage and had little to no options to avoid taking damage.

I picked up the DMC collection on Steam, so I have 1, 2, and 3. I know 2 is regarded as bad. Should I check out 3 and 4, then jump to 5? Or am I just destined not to like the mainline DMC games? I don't mind difficult games- I love Souls, Bloodborne, and Nioh, and have finished all of them multiple times. I just can't quite wrap my mind around certain aspects of DMC, even though everything screams that I should love the games.

What am I doing wrong, Era?
 

Kinsei

Avenger
Oct 25, 2017
20,522
I apologize in advance if my post upsets anyone, BUT...

I did not care for DMC1, and I really loved DmC. I want to play more of the series, and I'm definitely interested in DMC5, and I've always wanted to check out DMC4 - what do you guys think? My issues with DMC1 were primarily the shitty camera angles, and I just couldn't get the hang of combat, especially without a proper dodge (I know it has a dodge, but it's annoying to pull off and seemingly useless). I got to the spider boss (yes, the first boss) and got my ass kicked. It felt like I was doing piss poor damage and had little to no options to avoid taking damage.

I picked up the DMC collection on Steam, so I have 1, 2, and 3. I know 2 is regarded as bad. Should I check out 3 and 4, then jump to 5? Or am I just destined not to like the mainline DMC games? I don't mind difficult games- I love Souls, Bloodborne, and Nioh, and have finished all of them multiple times. I just can't quite wrap my mind around certain aspects of DMC, even though everything screams that I should love the games.

What am I doing wrong, Era?
3 and 4 have the same issues you had with 1 in terms of camera angles and not having a dedicated dodge button (although Trickster kinda is one). 5 has a traditional behind the back camera but it doesn't have a dedicated dodge button.
 

Astral

Member
Oct 27, 2017
28,055
I was messing around with the different battle themes from the deluxe edition. Devils Never Cry makes fights so fucking hype.
 
Oct 25, 2017
14,741
I apologize in advance if my post upsets anyone, BUT...

I did not care for DMC1, and I really loved DmC. I want to play more of the series, and I'm definitely interested in DMC5, and I've always wanted to check out DMC4 - what do you guys think? My issues with DMC1 were primarily the shitty camera angles, and I just couldn't get the hang of combat, especially without a proper dodge (I know it has a dodge, but it's annoying to pull off and seemingly useless). I got to the spider boss (yes, the first boss) and got my ass kicked. It felt like I was doing piss poor damage and had little to no options to avoid taking damage.

I picked up the DMC collection on Steam, so I have 1, 2, and 3. I know 2 is regarded as bad. Should I check out 3 and 4, then jump to 5? Or am I just destined not to like the mainline DMC games? I don't mind difficult games- I love Souls, Bloodborne, and Nioh, and have finished all of them multiple times. I just can't quite wrap my mind around certain aspects of DMC, even though everything screams that I should love the games.

What am I doing wrong, Era?

5 is the most similar to DmC, for sure. But since you already own the collection, at least give 3 a try before buying a full price new game. Even though 5 is the most similar to DmC of all the mainline games, it still shares more with DMC3 than DmC.

It does get rid of fixed camera and stuff like that, though, but the dodge is still the same.

Try the demo for DMC5, but make sure to at least play it twice to get more used to the mechanics. If it pleases you, then go for it.
 

Astral

Member
Oct 27, 2017
28,055
I apologize in advance if my post upsets anyone, BUT...

I did not care for DMC1, and I really loved DmC. I want to play more of the series, and I'm definitely interested in DMC5, and I've always wanted to check out DMC4 - what do you guys think? My issues with DMC1 were primarily the shitty camera angles, and I just couldn't get the hang of combat, especially without a proper dodge (I know it has a dodge, but it's annoying to pull off and seemingly useless). I got to the spider boss (yes, the first boss) and got my ass kicked. It felt like I was doing piss poor damage and had little to no options to avoid taking damage.

I picked up the DMC collection on Steam, so I have 1, 2, and 3. I know 2 is regarded as bad. Should I check out 3 and 4, then jump to 5? Or am I just destined not to like the mainline DMC games? I don't mind difficult games- I love Souls, Bloodborne, and Nioh, and have finished all of them multiple times. I just can't quite wrap my mind around certain aspects of DMC, even though everything screams that I should love the games.

What am I doing wrong, Era?

Just jump to dodge for starters. It has invincibility. That alone should make fights much more manageable. Give the collection a try.
 

Harp

Banned
Oct 27, 2017
1,206
3 and 4 have the same issues you had with 1 in terms of camera angles and not having a dedicated dodge button (although Trickster kinda is one). 5 has a traditional behind the back camera but it doesn't have a dedicated dodge button.
5 is the most similar to DmC, for sure. But since you already own the collection, at least give 3 a try before buying a full price new game. Even though 5 is the most similar to DmC of all the mainline games, it still shares more with DMC3 than DmC.

It does get rid of fixed camera and stuff like that, though, but the dodge is still the same.

Try the demo for DMC5, but make sure to at least play it twice to get more used to the mechanics. If it pleases you, then go for it.

I don't outright mind the lack of a dodge button, I just have a hard time getting used to it after years of playing games that had at least a dodge button, and in some cases a dodge and a block button. Even playing the more recent AC games, I find myself hammering that dodge button to dash around enemies and avoid attacks. But I also understand that DMC was designed around not having that mechanic, so it obviously doesn't rely on it. I just don't know how to navigate combat without it, but I want to learn. Are there any good DMC tips I should know, or any particularly good tutorial videos? I'll even go back to DMC1, I just need to put myself in the right mindset to achieve the proper skills to play it.

Just jump to dodge for starters. It has invincibility. That alone should make fights much more manageable. Give the collection a try.

I'll definitely give DMC1 another shot and try to keep this in mind.
 
Oct 25, 2017
14,741
I was messing around with the different battle themes from the deluxe edition. Devils Never Cry makes fights so fucking hype.
I'm saving this for DMD. Currently using the style rank and title screen random audio, as well as the 3 EX Colors for Son of Sparda, but regular tracks.

What do you recommend for V? I'm thinking of using Ultra Violet.

Thinking about it, might as well just use them now in Son of Sparda and then do a "pure" DMD playthrough.

I don't outright mind the lack of a dodge button, I just have a hard time getting used to it after years of playing games that had at least a dodge button, and in some cases a dodge and a block button. Even playing the more recent AC games, I find myself hammering that dodge button to dash around enemies and avoid attacks. But I also understand that DMC was designed around not having that mechanic, so it obviously doesn't rely on it. I just don't know how to navigate combat without it, but I want to learn. Are there any good DMC tips I should know, or any particularly good tutorial videos? I'll even go back to DMC1, I just need to put myself in the right mindset to achieve the proper skills to play it.
When it comes to movement, you just need to keep in mind that it's not a coincidence that so many of your moves have so much momentum. You're supposed to use your arsenal to traverse the combat arena as much as to hit enemies. If you're walking to an enemy before starting to hit them, you're doing it "wrong".

To use DmC as an example, the DmC equivalent of Nero's Calibur is that move you get when pressing circle with Aquila in the air, where Dante moves forward and hits the enemy. The difference is that when you do that move with Aquila, he'll do the hit and then just stay there for a while before you can move again, Nero will keep you moving for a while, so you will want to use Calibur while hitting no enemies just to close the gap quite often.
 

Bradford

terminus est
Member
Aug 12, 2018
5,423
Are there any good DMC tips I should know, or any particularly good tutorial videos? I'll even go back to DMC1, I just need to put myself in the right mindset to achieve the proper skills to play it.

In 3, 4, and 5 Dante has different 'styles' you can use that make the B button do different things. Trickster gives you an invincible dash/teleport, Swordmaster gives you an extra attack button, Gunslinger gives some gun stuff, and Royal Guard gives you a block button.

The thing is, there are nuances and tricks for all of them. For example, you may be inclined to pick Trickster because you want a Dodge, but its actual use is for positioning and tracking enemies. Trickster is an incredibly useful mobility tool that effectively let's you keep up pressure as long as there are enemies to navigate to when you might otherwise not be able to reach them in time for combos or special links.

If you're coming from Platinum games or Soulslikes where an iFrame Dodge that requires some timing is your key to success, I cannot stress enough how beneficial learning Royal Guard will be. If you shield when an attack hits, you will Parry it and store charge that can then be expended to deal massive damage. The timing isn't that strict (at least, not in 3 and 5. It seems strictest in 4SE, though I'm not 100% sure about that) and the rewards are massive as it allows you to constantly stay in range of enemies without fear and learn their movesets which will make you stronger as a player.

I hope you enjoy going back to give them another chance! Just know that modern DMC started with 3, so if you struggle with 1, you can have faith that 3 will be different enough that you might still like it
 
Oct 26, 2017
4,869
I'm saving this for DMD. Currently using the style rank and title screen random audio, as well as the 3 EX Colors for Son of Sparda, but regular tracks.

What do you recommend for V? I'm thinking of using Ultra Violet.

Thinking about it, might as well just use them now in Son of Sparda and then do a "pure" DMD playthrough.
I would recommend it, theres alot of baked hype music moments that are also very useful. Montaged this together yesterday, that music starts when the second one spawns! Gets me hype as shit when shit like this happens, music is super important to me. (Probably the reason I like DmC more than most, cause god dam Lilith club)
 

badcrumble

Member
Oct 25, 2017
3,732
I haven't checked yet - does
Nero's DT activation
have the same zero-frame cancel and enemy interrupt properties that it did in DMC4?
 
Oct 25, 2017
14,741
In 3, 4, and 5 Dante has different 'styles' you can use that make the B button do different things. Trickster gives you an invincible dash/teleport, Swordmaster gives you an extra attack button, Gunslinger gives some gun stuff, and Royal Guard gives you a block button.

The thing is, there are nuances and tricks for all of them. For example, you may be inclined to pick Trickster because you want a Dodge, but its actual use is for positioning and tracking enemies. Trickster is an incredibly useful mobility tool that effectively let's you keep up pressure as long as there are enemies to navigate to when you might otherwise not be able to reach them in time for combos or special links.

If you're coming from Platinum games or Soulslikes where an iFrame Dodge that requires some timing is your key to success, I cannot stress enough how beneficial learning Royal Guard will be. If you shield when an attack hits, you will Parry it and store charge that can then be expended to deal massive damage. The timing isn't that strict (at least, not in 3 and 5. It seems strictest in 4SE, though I'm not 100% sure about that) and the rewards are massive as it allows you to constantly stay in range of enemies without fear and learn their movesets which will make you stronger as a player.

I hope you enjoy going back to give them another chance! Just know that modern DMC started with 3, so if you struggle with 1, you can have faith that 3 will be different enough that you might still like it
Great tips.

And yeah, if the end goal is playing 5, 1 won't really make a difference when it comes to getting used to the gameplay. It's an excellent game that is worth playing, in my opinion, but don't give up on the series if you don't like it, 3 and 5 are very different beasts.

I would recommend it, theres alot of baked hype music moments that are also very useful. Montaged this together yesterday, that music starts when the second one spawns! Gets me hype as shit when shit like this happens, music is super important to me. (Probably the reason I like DmC more than most, cause god dam Lilith club)

I can't wait to fight these guys.

Agreed about music being very important, but I'm more into the Combichrist half of the soundtrack in DmC. Still listen to Never Surrender every now and then.
 
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NamasteWager

Member
Oct 27, 2017
879
Just finished the game last night. Absolutely love this one. I do agree with what I read here, that the levels are kinda bland and samey looking, but the gameplay really makes up for all of it. I am going to start Son of Sparda mode tonight. So much DMC fan service