Holy fuck. The mission 11 boss is some of the hypest shit I've ever seen.
when you're partying his blows and it slows down slightly. Whew
Anyone got a link to the song for that boss please?
Holy fuck. The mission 11 boss is some of the hypest shit I've ever seen.
when you're partying his blows and it slows down slightly. Whew
Anyone got a link to the song for that boss please?
Agreed. The Quilphoth roots are great for teaching you how to deal with Urizen, but they're really dull on replays. I imagine Nidhogg will become as dull as 3's Leviathan heart with Nero ad Dante. Gilgamesh feels like it was created purely for the trailers. At least one and done players get a nice does of spectacle out of it though I guess.That said there are some bosses especially in first half of the game I dislike no matter what as they are tutorial or gimmick bosses which are Qliphoth roots, Nidhogg and Gilgamesh. Just a bunch of immobile giant hurt boxes that you hit the fleshy weak spots. Gilgamesh in particular is going to be annoying as the other two characters... its just a bad Echidna fight.
Now make one with Dante doing a backflip with shotgun. The input is gunstinger and while he slides forward press jump.The animation in this game is just amazing, I could make gifs forever.
Thank you. This is a fucking banger.
Anyone else just feel completely overwhelmed? Im being chucked shit loads of new arms, buying loads of new move sets .... and just as I feel like I'm getting to grips with them, they chuck a new character my way, and his combat feel's completely different and more detached. Miss the simplicity of the 1st game compared.
This game animation is amazing.The animation in this game is just amazing, I could make gifs forever.
This has to be best animated game ever made.
And as a bonus, there's virtually no clipping in the game as far clothing and the hair goes. It's too good.
Anyone else just feel completely overwhelmed? Im being chucked shit loads of new arms, buying loads of new move sets .... and just as I feel like I'm getting to grips with them, they chuck a new character my way, and his combat feel's completely different and more detached. Miss the simplicity of the 1st game compared.
I don't know about that, they did the full mocap face rig for this game, and the game audio looks like a complete match to Reuben Langdon's performance capture to me.
Although I agree that the facial animation in the game isn't that amazing, it just isn't that detailed. I guess they didn't massage the mocap that much. I really meant gameplay animation specifically to be honest.
I think that there's also a very slight desync in the game's cut-scenes between video and audio, whether you're experiencing stuttering like some PC users or not.
They had the actors re-record the audio/ADR after the performance capture shoot. Instead of using the audio captured the sessions. They've actually done this for DMC3 and 4, having the actors watch the mocap and try to match the tone:
I actually think it's some of the most onpoint animation and that the poor ADR work brings it down a little. There are even some instances where it's clear they changed a line or two and the animation doesn't match because it was an earlier version of the scene.
Yeah looking back on 4, I realize that part of the reason why I didn't like juggling 3 weapons is that Gilgamesh and Lucifer were frankly not very fun to use.
Try Enemy Step, it lets you jump cancel off enemies.
So get an enemy in the air, do a few hits with an air combo and then jump cancel (hit jump as a hit connects) to reset your air time and air combo. Rinse and repeat.
Cavalliere and mash Triangle in the air while hitting enemies.
IMOThat said there are some bosses especially in first half of the game I dislike no matter what as they are tutorial or gimmick bosses which are Qliphoth roots, Nidhogg and Gilgamesh. Just a bunch of immobile giant hurt boxes that you hit the fleshy weak spots. Gilgamesh in particular is going to be annoying as the other two characters... its just a bad Echidna fight.
.
This one was actually really easy to cheese. I just jumped once then repeatedly used the back triangle attack with the motorycycle, then one or two normal attacks, then repeat the cycle over and over til you notice you are starting to fall down. Once you begin to fall from doing this jump one more time (swap to trickster if you need the air dash also to reach them) to the flying enemy in the middle and spam the long back triangle move with the motorcycle again and you will spend the 15 seconds in the air.
- Chain executions requires different timing for each animation, and there are alot of them unique to each enemy
Cavalliere and mash Triangle in the air while hitting enemies.
This one was actually really easy to cheese. I just jumped once then repeatedly used the back triangle attack with the motorycycle, then one or two normal attacks, then repeat the cycle over and over til you notice you are starting to fall down. Once you begin to fall from doing this jump one more time (swap to trickster if you need the air dash also to reach them) to the flying enemy in the middle and spam the long back triangle move with the motorcycle again and you will spend the 15 seconds in the air.
Just finished it. DmC was better. Better level design, exploration, more varied environments, better boss fights and soundtrack
I mean yea that's one of the better scenes in the game but unless i'm mistaken they do that for every scene.There's probably some ADR involved but that one example looked 1:1 to me.
Is this your first DMC game? If so then don't worry about getting high ranks on your first playthrough. They'll come naturally after some practice.About to buy the SE for X1X, anything I should know before going in?
You sound angry. Maybe try eating a snickers instead of pounding on the keyboard.This game sucks massive tits and the one who did this shit game should go back to making shit like heavenly sword
DMD was always hell, especially DMC3. DMC4 was cheesable with Dante's DRI and Nero's charged shot.I don't think I'm enjoying DMD mode, it's just frustrating me more than anything.
Hmm i'm playing it on game mode on my tv and it still feels a bit laggy to me, especially nero's dodges. Least it doesn't look bad in game mode like a lot of games.
Stomach and Arkham were both great.I'd take any of the bosses in this over the Centipede, Stomach boss, or Arkham in DMC3 honestly. I think they're fine to great across the board in this.
Give some love to Artemis.I had been pretty underwhelmed by the bosses before this one, but goddamn this fight is so good.
Anyone else just feel completely overwhelmed? Im being chucked shit loads of new arms, buying loads of new move sets .... and just as I feel like I'm getting to grips with them, they chuck a new character my way, and his combat feel's completely different and more detached. Miss the simplicity of the 1st game compared.
Cavalier, Gunslinger w/ Ebony, and pray. That's how I did it. Air Hike surprisingly didn't help much.
Made a slow mo clip to show ya.To be honest I have no idea when in the animation I'm supposed to hit B/O again
Are there some sort of counter frames to summoning the bird/cat? Because I've never seen them.I feel like I was one of the least optimistic people about V, and now I end up lovin him way more than most people
He needs bosses/the harder enemies to make him shine. And hes the most frustrating for casuals cause his execution is complicated since
All of that ^ on top of the genuine difficulty of controlling 3 PCs at the same time.
- Parry with V requires strict timing
- Parrying with shadow requires set up most the time
- Promotion requires a ton of insight into enemy behavior to be worthwhile
- Dodging moves shadows and cancels charges
- Double jump moves lil chicky and cancels charges
- Air trick can only be done once without jump cancelling, meaning you have to use chain executions for multiple fast kills
- Chain executions requires different timing for each animation, and there are alot of them unique to each enemy
- AOE executions require good positioning
- You need to be constantly reading the book for good play, and that requires knowing good spacing.
IMO
- Roots is just an exceed tutorial, not sure what that isn't skipable in later playthroughs.
- Nidhogg hes a great tutorial/skill check for V. Like you want to do chain executions on the heads to stop nidhogg coming down and harassing you, then you want to summon nightmare for optimal damage. When nidhoggs attacking you, you can counter with the summons its really cool.
- I think gilgasmesh is suppose to be a tutorial boss to get you using charge shots, snatch, and movement attacks in the air...but god dam is he boring. Especially on DMD since during the extra phase he has devil trigger, and is just ridiculously tanky