Overall, I'm enjoying it but I really hate that they locked off the harder difficulties. Its starting to feel so monotonous fighting the same easy enemies over and over. I'm not going to play through this again, so I hate when devs do that.
I'm not even trying and I've found most of them *shrug*
Every level is virtually just a big corridor. So far that's my only complaint with the game, that and the uninspired environment/ color palette. This pretty much gray: the game.
what is even the last boss on SOS, my god, I don't know what's going on
Is it just more or the cues really weird/nonexistent in this game? I just started and Nero has multiple "charge up" attacks but the signaling to indicate they are charged is almost nonexistent. It's very offputting.
Combat feels very sluggish at the moment, hope things improve. :/
Glad to see this still works
The Shadow even stalls a bit in "shock" that you did it just like on dmc1
My guess is Royal Guard is the best method for beating him in a timely manner. Royal Guard and a combination of Gunslinger during the particular phases where it's particularly hard to attack him physically.
As Dante it was a little more barebale, but as Nero I felt naked fighting him since I have far less to work with. I'll just have to keep practising and figure things out.Dodge-Spamming in Trickster until The Boss enters a cooldown animation, then pummel them until they eventually dodge-out or parry you, rinse-repeat. That's the best advice I can give.
Anyway, I wonder if Balrog was a cut boss, given this is the first time Dante has started with two Devil Arms right away.
Also, is it just me or does it seem harder than usual to build up DT as Dante compared to prior games?
Yeah I managed to do that, was pretty cool. I didn't expect the fight to be so different on SOS, really took me by surprise.I just started it and he's handing me my ass constantly. I saw somebody doing buster when he is in his... umm...
devil trigger form bashing his and his doppelganger head against each other and cannot replicate it for the life of me
NVM, JUST DONE IT, FCK YEA! Now I can focus on beating his ass.
Just got to mission 13...
Holy shit, this feels like two games in one.
As Dante it was a little more barebale, but as Nero I felt naked fighting him since I have far less to work with. I'll just have to keep practising and figure things out.
Yeah I managed to do that, was pretty cool. I didn't expect the fight to be so different on SOS, really took me by surprise.
I actually really like the colors in this game, Dr.Faust attacks, and the redness.
Underworld can have colorful locations too, I was in Mission 13 farming red orbs and there was some beautiful lightning in that location, and an area that is very yellow.
Also first half in above ground is streets, stations, by the sea location, that graffiti place, hotel.
Game is not gray.
Nero is the hardest to play as for me. I finished the game but only have a linking of understanding of what each arm does. He just lacks something, one more tool in his arsenal for when you run out of arms.Couldn't beat mission 08's boss without using a continue. With a few more tries I think I could've done it but I wanted to progress the story anyway.
I really struggle making the combo go up with Nero. It's so easy with V, got two consecutives SSS without even really trying but it's way more difficult with Nero. The only way I can make it go up significantly is to grab it towards me, launch it, follows with sword slash, spam the pistol as it goes down then, follow with a down slash, devil break the shit out of it then regrab it and keep going. And that only works when the enemy isn't guarding or isn't a boss.
Hey, so I'm curious, does anyone know what the additional deluxe edition items listed here (https://www.reddit.com/r/DevilMayCry/comments/a1fhsl/theres_4_unknown_item_for_dmc5_deluxe_edition/) are? I'm assuming one of them is an EX Costume for V, but what are the others?
Thanks, I'll give it a shot.Just beat him, got one BIG helpful hint that basically made this a cakewalk.
use charged shot the moment he stops attacking, while it's easy enough to stagger him in his human form without this, he's just too aggresive during DT, the moment he stops his attack he's already starting another, during that brief period, 1-2 charged shots are enough to STAGGER him allowing you to get some combos in and get a breather, thanks to this I also was able to pull of doppleganger buster
I like that for once DMC is self aware about the oedipus complex/mommy issues.
Well don't fight the final boss of DmC then because that has 4-5 cutscene interruptions mid fight!I really think the sitting Urizen is one of the worst boss fights i have ever seen in a character action game...3 times they interrupt this fight with a cutscene.
Rebind everything. Trust me. I put jump on Square, for example. The game expects you to press many buttons at once so put everything you can on shoulder buttons and move seldom used stuff to face buttons (except melee so you don't have to mash shoulders.)lol I suck ass at this.
Its like my brain can't figure out the button placement or something.
shit is still fun tho. gotta actually hanker down and take my time.
I really think the sitting Urizen is one of the worst boss fights i have ever seen in a character action game...3 times they interrupt this fight with a cutscene, it is a pure hype killer and completely jarring.
Nero is the hardest to play as for me. I finished the game but only have a linking of understanding of what each arm does. He just lacks something, one more tool in his arsenal for when you run out of arms.
Dante gets everything and he is easy to work with because his arsenal is so huge. V is so much simpler because he has the least going on control-wise. Nero really suffers being the inbetweener of combat.
this is normal mode, after that there are 4(!) more difficulties...
Dante clicks once you get used to his moveset. Learning to switch between swordmaster and trickster on the fly is a good start.I actually enjoy playing as Dante the least - Nero is my favorite followed by V. Almost done with Mission 10.
S rank is not that difficult, just don't use revives and such (don't die basically). Try to get hit as little as possible and keep changing up your attacks, don't repeat stuff. Parry is just timing your attack with their's, just use a move that lingers for a while for best results.Just finished my first playthrough on Human. This is my first DMC and I loved it, but I still suck. Going to play on Devil Hunter now, any tips for getting S rank? Also, how do you reliably parry? I kept doing it on accident but could never do it on purpose
Justkick his ass at the start of the game (Prologue) for maximum catharsis.
There may be hard modes but that doesn't really excuse how passive and gormless the enemies behave on devil hunter; it seriously hampers the combat.
I've been trying to S Rank this one too and I'm wondering if there's some trick to it (like how shooting the balloons in that one mission grants bonus points). I consistently get high style combos in every fight and go through it pretty quickly overall but I always end up with an A.Mission 10 is for some reason problematic for S ranking it on DH. I think it's the difficulty and enemy placements that are actively hampering high scores as a lot of enemies die in 2 hits therefore it's tough to string together high continuous scoring (not just because of difficulty but because of the type of enemies that actually appear in the mission). None of the other missions have this much of a problem I find but for some reason this one is just doing my head in. I've tested with all sorts of setups too but it all boils down to the enemies being used primarily.
Always been hit and miss in the previous games and subsequent difficulties don't run in to this but for some reason this very specific mission does on this difficulty does. Fuck knows how you're meant to S rank Human mode.
Any character is just button mashing if you're doing it wrong.I literally cannot understand how anyone likes playing as V. It's just button mashing.