confirmed :(
Has level design ever been a strong point in DMC? Or character action games in general?Ok having played about 5 hours today, is it just me or is the level design really lack luster and at times straight up poor? Maybe my expectations were through the roof but this is a really disappointing aspect of the game to me :/
Has level design ever been a strong point in DMC? Or character action games in general?
DMC1 had good level design but since then it has been downhill for the franchise. DmC was where they did something interesting with the linear levels though.Has level design ever been a strong point in DMC? Or character action games in general?
I mean I havent played it but I always expected it to be hyper linear due to the nature of character actions games. I dont know why people expected some souls-esque level design since it would become annoying on later playthroughs.Ok having played about 5 hours today, is it just me or is the level design really lack luster and at times straight up poor? Maybe my expectations were through the roof but this is a really disappointing aspect of the game to me :/
In DMC1, Ninja Gaiden, Metal Gear Rising. It's not super common, but the idea that character action games can't have good level design with interesting layouts along with combat encounters is untrue. DMCV is the biggest character action title in years, so I don't see why it should get a free pass on that. It can still be a great game with lame level design, but it could also be a great game with great level design if they tried harder.Has level design ever been a strong point in DMC? Or character action games in general?
Same. It went into HDR automatically just like with RE2.
Perhaps it's never been the stand out characteristic of one, however the environment and arenas where you traverse and battle enemies should have some thought behind them. This game so far is really poor in that regard. Early chapters mind you, hopefully it picks up. However from my experience it's been serviceable at best and poorly designed at worst.Has level design ever been a strong point in DMC? Or character action games in general?
Yup hdr working perfect for me as well!In DMC1, Ninja Gaiden, Metal Gear Rising. It's not super common, but the idea that character action games can't have good level design with interesting layouts along with combat encounters is untrue. DMCV is the biggest character action title in years, so I don't see why it should get a free pass on that. It can still be a great game with lame level design, but it could also be a great game with great level design if they tried harder.
Same. It went into HDR automatically just like with RE2.
Anyone else on PC getting grey bars ? On any other resolution it works full screen no bars except for 1920x1080 and oddly enough 1400x900 just these really annoying grey bars
Gameplay-wise not really, it plays very similarly to DMC4. A lot of the moves are the same.
Ok, cool. I was asking because I didn't finish DMC4 but I still want to at some point, but I didn't know how it would hold up after 5.DMC4 has many things that this doesn't. It's not simply an 'upgrade'. The gameplay is different. The presentation is different. The vibe is different. Even the characters -although ostensibly the same- are different. Same with 1 and 3. They all have their own little quirks and unique merits. 5 is a fine addition to the series though.
That video was really good. And yeah, the fact that every step of a combo you see was the player's own input makes a huge difference. Whenever something cool happens, it's because you did it.This video finally made me understand the appeal of character action games.
I've tried to get into the genre before with attempts at Bayonetta, DMC 3/4, Ninja Gaiden, and others but I've always bounced off. The notion of pulling off dozens of moves to clear areas and kill enemies just seemed so counterintuitive to why and how I play games. Videos of massive insane combos looked awesome and stylish, but always seemed excessive and a waste. What's the thrill of destroying an enemy with so many moves?
But the description of the deliberateness and strategy to character action combat really made the appeal understandable. The idea of pulling off such stylish attacks where every blow and maneuver is a matter of deliberate timing and positioning and knowledge of movesets is a pretty enticing concept, and I can see why there's so much awe towards those insane combos.
After playing the demo quite a few times and trying to be more mindful of my moves and scores, it really started to click. Looking forward to the full game now
Can you buy the deluxe edition stuff separately? I would get it, but I don't want the Red Orbs.
The level design isn't nothing though, its straight up become annoying by mid game. Everything looks the exact same now and feels like pure filler. Like you have to ask yourself "which way did i come into this room, was it from this corridor or that one" too often.I expected DMC5 to get rid of the annoying stuff from the previous games in regards to level design. Never expected it to be actually good, but in a way, nothing is better than bad.
Yeah it's such a great engine, I was thinking man I wish more games used it. 4k60 everything maxed doesn't even make my 2080ti break a sweat. It's a greta game too. So enjoying itMan this game is incredibely well optimized on PC, getting between 140-200fps depending on the location with everything maxed out at a native 1440p with my 1080Ti, sometimes even higher. The RE engine is truly amazing, game feels so smooth.