There are situations where a publisher decides that a difficulty mode will be a specific dlc you have to buy, or that a game will only be sold on one store, or tries to shoehorn lootboxes in a game,even though it is a singleplayer game.
The bad side of such a situation is that in many cases, it will be the developer, not the publisher, who gets all the bad feedback.Months, years pof effort might be ruined by a move that was decided by the publisher.It must be frustrating for the developers who worked hard, to see that their work is hindered by the decision of a marketing department.
I think that developers should have a "right of veto" to refuse that kind of decisions that can ruin the quality of their work.
The bad side of such a situation is that in many cases, it will be the developer, not the publisher, who gets all the bad feedback.Months, years pof effort might be ruined by a move that was decided by the publisher.It must be frustrating for the developers who worked hard, to see that their work is hindered by the decision of a marketing department.
I think that developers should have a "right of veto" to refuse that kind of decisions that can ruin the quality of their work.