• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Nephtes

Member
Oct 27, 2017
4,546
Developers, how's it going? Rough year that 2020 was, right? Well did you know that 2020 marked 15 years since Achievements were introduced on the Xbox 360? With so many years with Achievements and Trophies being a thing, I think it's high time we discuss some things that it'd really be appreciated if you'd stop doing with your Achievement and Trophy lists, and how better to do this than something everyone likes? A Top 10 list.

Concise list for those that don't want to read the descriptions:
10. Achievements that don't end in 0 or 5 (Xbox Specific)
9. Luck/RNG Based Achievements/Trophies
8. Permadeath Achievements/Trophies
7. Secret Achievements/Trophies that are not story related
6. Achievements/Trophies that require you to be a multiplayer God
5. Achievements/Trophies that are missable in games that take more than 5 hours to complete
4. Achievements/Trophies that require you to do dumb shit in multiplayer modes
3. Achievements/Trophies that require multiple playthroughs to unlock
2. Achievements/Trophies tied to making story choice(s) in an RPG
1. Achievements/Trophies that do not unlock once the requirements have been met

Top 10 Types of Achievements/Trophies Devs Should Stop Putting in their Games:

10. Achievements that don't end in 0 or 5 (Xbox Specific)

These kinds of Achievements aren't as prevalent these days as they used to be, but I still see indie games out there putting these Gamerscore ruining Achievements in their lists. You think you're so cute. Well you're not. Cut it out.


9. Luck/RNG Based Achievements/Trophies
I'm sorry game developers, these kinds of achievements just are not fun. Anything that requires your random number generator to proc on a low chance that I'll get an achievement isn't fun, it's just annoying. This is the literal antithesis of "achieving" something. It's just a thing randomly given out. Please stop.


Example:
Assassin's Creed Origins
Overheating

This achievement requires you to hallucinate "raining bugs" in the desert except it's not a guaranteed thing. It only happens at random, and despite having spent hours upon hours combing the desert in this game, I've never seen this phenomenon and the achievement is still not in my list. Apparently it's very rare. More infuriating, a friend of mine who only logged 5 hours in this game has the achievement. Thanks Ubisoft…you jerks.


8. Permadeath Achievements/Trophies
Any Achievement that requires you to be so good at the game you have to be able to beat it without dying has to go. Especially if the game expects you to beat it on the hardest difficulty level while also not dying. Fuck that shit. Unlike the previous achievement type in this list, this kind of achievement would be something one might actually consider a real achievement, but never the less, please stop including these on your Achievement lists.

I tried earning one of these trophies once and made it 5 hours into a game before dying an really stupid death due to collision physics and falling through the game world to my death. There has never been another 5 hours of my life I've wanted back more.

Example:
Wolfentstein II: Shadow of the Colossus
(edit: I'm leaving this gem of a typo in here)
Mein Leben
This trophy requires you to beat the game on the hardest difficulty level (I am Death Incarnate) without dying. Oh, and you can't save. Have you played this game? Not only is it long, it's INDCREDIBLY difficult on the highest difficulty levels and there are enemies that can easily shred your life bar in picoseconds. Achieving this feat is not so much as an achievement as it is a signifier you're a masochist. Though I'm not judging if you are…


7. Secret Achievements/Trophies that are not story related
Secret Achievements are great when they're story related and/or you're definitely going to get them in the normal course of playing the game so you the player won't be spoiled by looking through the achievement list. Secret Achievements that don't have their requirements plainly laid out and have to be stumbled upon, however, can get the fuck right out. I shouldn't have to consult a guide to get your hidden achievement or trophy because you didn't tell me the requirements. If I'm not going to naturally get your secret achievement by playing the game to completion, the achievement requirements shouldn't be secret.

Example:
Control Foundation DLC
One of Us

This secret achievement requires you to find 8 really well hidden "lucky cats" hiding around the Foundation DLC. They're super easy to miss, so unless you have an Achievement Guide and know this Achievement exists, you could have 95% of your list done and have this one nagging secret achievement left over and not even know where to begin to unlock it. The fact that this achievement is secret isn't fun, it's obtuse.


6. Achievements/Trophies that require you to be a multiplayer God
Look It's clear most of us are not Daigo Umehara. Some of us are just not going to be able to get to "Gold" rank or whatever in your skill based multiplayer game no matter how hard we try. So maybe stop making Trophies and Achievements for this. There's nothing wrong with making trophies for "play this many ranked matches", or "win X multiplayer matches" but when you're requiring your players to achieve legendary like status within your game's multiplayer ranks, that's just not cool.

Example:
Street Fighter V
Let's fight someone strong!

This achievement requires you to get to Golden League in ranked play. Let's consider that feat will require 4000+ LP, you only get 56LP per win and you lose 24LP per loss. That's approximately 72 matches in a row you'd have to win versus live human beings the game matches you up with without losing once. Considering you're going to be losing, a lot, making this trophy gated to all but the most skilled players. Good luck getting that one (especially once you get out of Bronze League)… but hey, 72 ranked match wins in a row is just a small drop in the bucket to 300 ranked match wins you need for one of SFV's other grindy trophies…


5. Achievements/Trophies that are missable in games that take more than 5 hours to complete
Let's imagine you've gotten to the end of a 30 hour single player story campaign, you've beaten the game, and now you're looking to clear the couple of last remaining achievements off the list. "Collect Every Doodad", well that can't be hard… I found a TON while playing the game. And you look at your Doodad list to find you're missing one. But no matter how hard you try, you can't seem to find that last Doodad. So you turn to an Achievements guide to help only to find out you missed a specific Doodad in Chapter 6 (of 20) during a special mission in an enemy base that blew up and you can no longer access it. You're locked out of the achievement FOREVER, unless you want to replay the ENTIRE game.

FFFFFFFFFFFFFFFFFFFFFFFF----

Devs, please. Please stop doing this to your players. If you have collectibles in your game that can be missed, provide a method to access these items once the game is over either by a chapter select or some other means.

Example:
Witcher III
Card Collector

This is the mother of all collectathon nightmares. The worst missable trophy based on item collection in any game I've come across. The myriad of ways you can completely F yourself in your quest to collect all the cards in the game are too numerous to mention, so I'll just mention one of the ways you can miss it.

In the game, there's a specific NPC in a cage in a bandit camp. This bandit camp, is not unlike just about every random bandit camp in the game featuring a guy in a cage, but this one in particular has an NPC that you must play the card game Gwent against and win. So, you have to free him from his cage, then escort his ass allllllll the way back to his home (a 15 minute walk) protecting him from all manner of bandits and wild animals (because unless you do he will die on the way back and you miss your chance for the card, believe me I tried fast travel, he never makes it), play Gwent against his deck and win. God help you if you stumbled across this bandit camp early in the game and didn't escort this jerk back to his hovel and he died, because now you have to start the game ALLLLLL OVER…


4. Achievements/Trophies that require you to do dumb shit in multiplayer modes
We've all been there, we're playing a team based multiplayer game, and one player on your team of randos is running around and doing apparently everything BUT working with the team towards whatever the objective is because they're "trying to get an achievement". Apologies… I'm that rando on your team. But it's not my fault! Developers are the ones that put these ridiculous achievements into their games and well I can't NOT try to get them.

Example:
Overwatch
Mine Sweeper

This achievement requires you as Winston (the gorilla character) to destroy 10 turrets without dying. Turrets only get spawned by Symetra and Torbjorn, and dying is super easy to do. So when you see a Symetra on the opposing team and you've selected Winston, you're doing your best to just stay alive long enough to get rid of 10 of her turrets and maybe not play the objective so much. "WINSTON! WTF YOU DOING! PUSH THE OBJECTIVE!" "Nah bruh, I'm trying to get an achievement…"

Honestly, I could have picked SO MANY of this kind of achievement from Overwatch it's not even funny…


3. Achievements/Trophies that require multiple playthroughs to unlock
"How do we make our game more replayable? How? How? How? WAIT! I'VE GOT IT! We'll make the player play through it in its entirety A SECOND TIME for certain achievements! BRIALLIANT!"
Devs, come on. Come on. Have you seen my backlog? Have you seen the amount of new content arriving all the time on Game Pass? Maybe making players go through your game multiple times for replayability was cool 15 years ago, but that was before the digital age. Before Steam Summer Sales, and the general cheapness of videogames on various digital marketplaces after numerous sales. There's so much to play, that forcing me to go through your game 2 or even 3 times just to get all the achievements can really turn me away from getting your game in the first place if I know this is a requirement for the Platinum trophy in advance.

If a player wants to play through your game a second time because they liked your game and have nothing else to do, great! Let them choose to do that. But I'm busy. I want to experience as many games as I can and my OCD compelling me to get all your multi-playthrough trophies is slowing me down. (Edit: yes I have been diagnosed, and yes it's a problem.)

Edit: a lot of people are accusing me of saying "you just want participation ribbons and easy trophies", which isn't what I'm saying at all. What I'm saying is, "trophies should be reasonable and not waste my time". A good example is games that lock "hard mode" behind finishing the game on "Normal". Well that's going to make me play your game twice even though I could have possibly beaten your game on hard from the get go. If I want to play your game on the hardest difficulty from the start, let me. I frequently do.

Example:
Dark Souls III
Master of Rings

"Aquire all rings", sounds simple enough right? WRONG. There are 109 rings in the game, only 70 of which can be found in your first playthrough. 21 more rings are found in NG+ and 17 rings only found in NG++. The only way to acquire these rings? Beat the game, then beat it again and then collect the final rings in the next playthrough. And it's a Dark Souls game, so you know this will be a task not for the faint of heart, especially considering one of the rings is locked away behind the hardest boss in the game on NG++.


2. Achievements/Trophies tied to making story choice(s) in an RPG
Developers, it's called a "ROLE PLAYING GAME", let players ROLE PLAY! When you attach an achievement to a specific story choice a good chunk of the player base who care about Achievements will go for the Achievement instead of making the choice in game they would have made if it had been let up to them. This sends the signal to the player that there's a "correct" choice to be made based on what the developer decided and removes the player's agency if they want that coveted platinum trophy.

There's a more insidious version of this trope as well in roleplaying games that require you the player to achieve 100% "dark or light" status based on your good actions or evil actions. It forces the player to either be 100% an angel or 100% the devil incarnate and doesn't let the player explore roleplaying in the morally grey area.

Developers believe having achievements like these will lead to "replayability", by allowing players to make different choices on subsequent playthroughs, but like the previous item on this list, given the backlog most gamers have these days due to the abundance of amazing games to play and cheap digital prices, WE DON'T HAVE TIME for multiple playthroughs of your 100+ hour RPG!

Example:
The Witcher III
Friends With Benefits and Full Crew

This is a twofer from the Witcher III. I hope you like the witch Kiera Metz, because if you kill her, choose not to help her or don't make the appropriate decisions in the game for where she should go, not only will you miss out on the "Friends with Benefits Achievement", but you won't be able to get the "Full Crew" Achievement for having 7 specific NPCs available to you at the end of the game.

Yes it's easy to go through Kiera's quest line making the "right" choices, but the devs shouldn't force you to roleplay a specific way just to get some achievements when the game is supposed to let you decide how Geralt should act and then punish you for not acting how they wanted you to. Moreover, her quest line is very early in the game, if you don't do it correctly you could be 100 hours into the story and find out you're locked out of several achievements. This game is full of trophies that can be missed if you don't stick to exactly the series of events the developers intended and that's a shame given it's a game supposedly about your choices.


1. Achievements/Trophies that do not unlock once the requirements have been met
We've all had this happen right? You go through painstaking efforts to meet all the requirements for an achievement or trophy only to sit there when you've finally completed the final task and nothing happens. No "DING!" nothing. Silence. And then you know "Dammit, the achievement's bugged!"

As a developer of software myself, I understand that bugs are an unavoidable given, but if you discover a bug in your Trophy/Achievement giving code, do what you must to provide an quick method for your players to unlock the trophy or achievement so it doesn't stay locked on their lists forever without making them jump through all the hoops a second time, load an earlier save, or worse, start over entirely.

Destiny is an amazing example of this. There were a bunch of bugged achievements at launch so there's now a check when the game starts up to determine if you should have been awarded achievements but were not and it will award you what you're missing.

Edit: This item isn't about how developers add bugged achievements, it's about how they frequently do not FIX bugged achievements once the community determines there is a bug, frequently while the game is new. Developers, if your customers have found a bugged achievement, don't sit on your hands and do nothing. Fix it like you would any other bug and rectify the situation for all affected users if possible. Don't turn a blind eye and deride them on Twitter when they come to you with a bug report because "it's just an achievement".

Example:
Borderlands 3
Master of All You Survey

This achievement requires you to visit every named location in Borderlands 3 and despite your in-game location count showing 223/223 named locations, the achievement will not unlock. The developers, Gearbox, have never rectified this issue despite being notified by multiple users about this issue as well as there being a variable in the game letting them know you should be awarded the achievement. The only way to get this achievement once it has been bugged for you is to visit every location in the game AGAIN in one sitting without turning off the game or console, a feat that took me 5 hours.

Thanks Gearbox devs, thanks a lot.
_________________________________________
Honorable Mentions

Difficulty Based Achievements/Trophies that don't stack
If you beat the game in Hard, it stands to reason that you should get the achievements for Normal and Easy too right! WRONG! Some developers apparently think you should go back and beat the game a second and third time in the easier difficulties because... reasons.

This has been mentioned a ton of times in the replies so I should add it. I was trying to come up with examples of bad trophies I've come across recently, and I haven't run into this personally, but apparently it's still a thing.

Example:
Devil May Cry V

How did a game released in 2019 still have this issue where beating the game on Hard doesn't unlock the other trophies for normal and easy? HOW?

_________________________________________
And so that's it. Are there more annoying achievements and trophy types in games you dislike more than the ones I've mentioned? If so comment below. Do you disagree with my list? If so, comment below too.

But more importantly, are you a developer guilty of any one of these sins and would like to atone for your past transgressions? By all means, confess your sins in the comments below and seek atonement! Repent and be threadmarked!
 
Last edited:

Alvis

Saw the truth behind the copied door
Member
Oct 25, 2017
11,225
Spain
OPs PLEASE stop doing this 1 thing in your thread title:

Capitalizing The First Letter Of Every Word
 

twentytwo22

Member
Oct 25, 2017
1,526
I don't really see the point of achievements if you get every single one of them by just kinda playing through a game once though
 

Redhood

▲ Legend ▲
Member
Oct 27, 2017
752
Here is the thing though I do not mind various different trophies even the one's OP mentioned what I do not link is the platinum trophy which is awarded for unlocking every other trophy. Just have normal trophies and be done with it.
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
18,596
6. Achievements/Trophies that require you to be a multiplayer God

I wish all games had these. Actual achievements on your profile rather than just some box to tick off. But unfortunately, that ship has sailed just so people can pad some profiles.

OPs PLEASE stop doing this 1 thing in your thread title:

Capitalizing The First Letter Of Every Word

No, it's the correct way.
 

TheChrisGlass

Member
Oct 25, 2017
5,605
Los Angeles, CA
Microsoft actually has guidelines VERY similar to these to list achievements.
They used to be really strict about it.

Hidden Trophies were literally designed only for hiding STORY elements. Not for hiding unlock steps.

Also... Double Dragon Neon has an evil 1pt achievement. And Tempest 4000 has a set of 2pt ones that I'm now bothered by.
 

Dr. Zoidberg

Member
Oct 25, 2017
5,210
Decapod 10
I hate multiplayer achievements that are linked to killing another player who already has the achievement. The achievement is usually "seeded" by the developers playing their own game and then you're supposed to kill them or someone who has killed them in the past to unlock it.
 
Oct 27, 2017
42,700
Why would they when it would deprive the people who are good enough to pursue one of those (3, 6, 8) a reward for doing so?
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,394
Ibis Island
Mostly agree with #4. So many games ruin their achievement lists in a vain hope it'll mean more players. A good example is the recent fast and furious game. Like 50% of the achievements are MP related yet less than 1% of players even have them lol.

If your MP is good, people will play without them. All you do is punish people who might've put in the work in playing more of your SP to complete your games list.
 

Sirhc

Hasn't made a thread yet. Shame me.
Member
Oct 27, 2017
6,050
Eh most of those seem fine? The achievements that make people throw team based multiplayer games are shit though I agree. I just don't care about achievements anymore to care about anything else.
 

Xterrian

Member
Apr 20, 2018
2,793
Edit: the op quoted my original post if you wanna see it. I responded to said quote giving some context around my feelings, though that does not mean I don't accept full responsibility. I apologise to them for an undeserved and harsh reaction.
 
Last edited:

Stopdoor

Member
Oct 25, 2017
5,778
Toronto
I'll concede some of these are pretty bad patterns, like ones that promote irregular multiplayer play, but these complaints always come from the bizarro premise to me that people are due to always be able to get 100% achievements. You'd think the fact it's meta to the game would mean that you could relax and the developer could reward truly rare gaming "achievements", but I guess not.
 

YozoraXV

Member
Oct 30, 2017
2,974
Missable achievements are the worst, literally every game I play I have to check a guide to make sure I can play it without fear of missing something.

Every achievement should be able to be got once the game is over without needing to replay the whole game, and like you said if there are choices the achievement should be received regardless which option you chose.
 

Temascos

Member
Oct 27, 2017
12,502
When I saw Fall Guy's trophy list my heart sank on that front and knew I would never get it, whenever a multiplayer game asks you to not only win x amount of matches but also do it in a row it is ridiculous.

Ones that require "No Dying in a single playthrough" are nuts too, you can easily slip up or have some bad luck despite being a great player in any game.

I like trophies tied to difficulty and getting collectables, provided the steps to them aren't BS. Like you said, things you can be permanently locked out from a just...why? I remember initially playing FF13 and it had this issue, and I was at a point in the game the item should have been available to buy from the store, it was a weaksauce ring but it was only in one area of the game. Absolutely boggles the mind.
 

Moppy

Member
Oct 27, 2017
2,666
How mad people get over uneven (not ending in 0 or 5) achievement points has always been really funny to me.

Bugged achievements are a bummer though for sure (the "all other achievements unlocked" achievements always seem to be broken at launch on Xbox titles that have them)
 

DarthWalden

Prophet of Truth
The Fallen
Oct 27, 2017
6,030
Agree with everything you've listed here.

The best Achievements lists I've found are ones reward you for beating the game on maybe a harder difficulty and then leave you with enough that you can go back and mop the rest of them up. Those may not be "achievements" in the traditional sense but those are the ones that are most effective at encouraging me to return to a game or play a game past credits to get that 1000/1000 or Platnium.

One bad achievement/trophy can ruin the whole thing though.
 

Deleted member 2834

User requested account closure
Banned
Oct 25, 2017
7,620
I enjoy trophies, but I gotta say I disagree with most of your list. The only thing I dislike are multiplayer trophies. Anyone who enters trophy threads just to express their indifference to them needs councelling.
 
OP
OP
Nephtes

Nephtes

Member
Oct 27, 2017
4,546
What is it with these condescending ops lately.

Oh and your little "ocd" description that you used? Fuck outta here with that shit. It's a debilitating disease, not a cute metaphor for your dumb want to get trophies.

Except, I actually have OCD...
The number of times I have to check if I locked all the doors in my house every day is debilitating. As is my need to complete check lists.
 
Oct 26, 2017
9,930
Seeing as they're forced to implement them, developers should be free to put any achievements they want in their games. You, as a player, are free to ignore them if their unlock requirements don't appeal to you.
I'll concede that one that have a knock on effect on multiplayer can be bad. This had a large impact on the first Little Big Planet because the user made level lists just got filled with people making minimum effort levels purely to beg for hearts.
 
Oct 25, 2017
5,143
No opinion on 10, 9, 2.
Agreed on 7, 6, 4, 1
Disagree on 8, 5, 3.

Don't see what's wrong with a permadeath achievement if it makes sense for the game. These seem very rare anyways.

There are some dumbass missable trophies but getting rid of them entirely is almost impossible for certain games and never happening. What does a Persona trophy list look like without missable trophies that isn't hollowed out and miss the point of the game? Prepare yourself, save often, and you'll be fine.

I don't see what's wrong with multiple playthroughs for trophies unless it's something more specific like difficulty completion trophies that don't stack. Even these are rare though.

Biggest ommision is trophies that expire with online servers being taken off line.
 

Jarrod38

Member
Oct 25, 2017
12,661
The one I hat the most right now is Fury Road for PUBG. That requires you to kill 10 enemies while in a vehicle but the biggest issue is finding a vehicle at the start of the match and hoping you get a weapon beg they get you. Another issue with that one is even if you down an enemy and your squad finishes them off it does not count.
 

Mukrab

Member
Apr 19, 2020
7,486
Agree with a lot of your points but I disagree on others, mainly difficulty related. You don't have to do every achievement in a game, especially not on Xbox where there is no platinum achievement. If devs want to include achievements like that, im fine with it. Even though that means im never gonna do them all in specific games, or entire genres.
 

SunshinePuppies

One Winged Slayer
Member
Nov 14, 2020
3,340
If a player wants to play through your game a second time because they liked your game and have nothing else to do, great! Let them choose to do that. But I'm busy. I want to experience as many games as I can and my OCD compelling me to get all your multi-playthrough trophies is slowing me down.

Unless you have clinically diagnosed OCD, it is bad form to use (even for literary purposes as far as I'm concerned) OCD as a descriptor for your behavior.

I have seen OCD (and OCPD) in clinic. It can be very bad. I hope this comes off as educational rather than condescending, and that you reflect on your words more.

Edit: Just read your reply to someone else. Best of luck to you, I will leave my post both to show how I shouldn't have assumed and that hopefully others will get something out of it.
 

Deleted member 2533

User requested account closure
Banned
Oct 25, 2017
8,325
I don't mind cheevos like the ones in RPGs that require multiple playthroughs or playing on certain difficulties / not dying, only because if the achivements are too easy, I'll be compelled to get them.

Like if I've done most of them naturally, and there's some "make this thing 100 times" cheevo, then fuck it, I guess I'll just do that?

If it's unreasonable to get 100% then that's actually better so I can just move on.

I think I have three 100% games on Steam.

Also capitalising every word in a thread title is fine -it's a title.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,095
Peru
I hate achievements that require you to do something for an amount of time that doesn't occur normally during a playthrough. I remember Darksiders had one about riding your horse for a certain distance and that shit didn't happen during your regular playthrough.
 

J-Spot

Member
Oct 27, 2017
1,319
1. Achievements/Trophies that do not unlock once the requirements have been met
We've all had this happen right? You go through painstaking efforts to meet all the requirements for an achievement or trophy only to sit there when you've finally completed the final task and nothing happens. No "DING!" nothing. Silence. And then you know "Dammit, the achievement's bugged!"
If we could go one better here and just stop doing "get 100% of x" trophies that would be great. Make it 90% just to grant some leeway for things to go horribly wrong. There's nothing more irritating than finding out the last collectable you need glitched through the floor.
 

MrFox

VFX Rendering Pipeline Developer
Verified
Jun 8, 2020
1,435
I agree having any requirements based on online multiplayer performance are just wrong.

For #1, an achievement/trophy that fails to trigger is a bug, it's not because they designed it that way.

I can't agree with any of the other points since I remember some fun trophies doing these things.
 

Jake2byFour

Member
Oct 28, 2017
4,834
The only problem I have is with is #4. MP achievements/ trophies are the worse. Looks at Treyarch cod games.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
Only thing I don't like are multiplayer achievements for strictly single player games. Why is half of the list in the TR reboot related to multiplayer? Who even played this in multiplayer or even worse, play it to this day

The rest is fine. They're called achievements. Go achieve them. I'd rather have 10 "beat the game on the hardest mode without dying once using items and only pressing the left d-pad" than the usual "you pressed start on the title menu!!! 10g"
 

Naner

Member
Oct 27, 2017
3,016
I don't care about trophies or achievements, but I giggle a bit every time one pops up for simply starting the game.
 

Kaiser Swayze

Member
Oct 30, 2017
1,613
Sorry, my main takeaway is I can't believe getting all the rings in Dark Souls 3 is called "Master of Rings" and not "Lord of the Rings."
 

TheMadTitan

Member
Oct 27, 2017
27,208
#1 is the only thing I really agree with. Everything else can be chalked up to the fact that Achievements aren't really designed for everyone to do everything in every game. Sure, the option for you is there as well as the recognition for it, but you're supposed to play the game how you want to play and unlock Achievements and Trophies that go along with how you are playing.

If it's not tied to some good unlockables or actual progress, then it's not necessary to attempt.

You don't need the gold rank achievement in Street Fighter. It's not designed for you.