That's how bubbles work, they blow up until they pop.Didn't this same thing happen to MMOs too? There was just too many and no one could play more than a few at once, so you either hit it huge or bombed spectacularly.
That's how bubbles work, they blow up until they pop.Didn't this same thing happen to MMOs too? There was just too many and no one could play more than a few at once, so you either hit it huge or bombed spectacularly.
This has always been the case though? The majority of consumers were only really buying two games a year and the majority don't even finish games. They are monetising the minority that really like the game they put out and want more and more.
Yes...Why? Are there other people who have different needs/situations?
These are always hilarious to me. What kind of narcissistic shit are you on to think companies should cater to you? Oh yeah, you're the only one spending money on games. We get it, You HaVE a LiFE
Games have moved on from you.
You, as a person, are not relevant, and you never were.
These are always hilarious to me. What kind of narcissistic shit are you on to think companies should cater to you? Oh yeah, you're the only one spending money on games. We get it, You HaVE a LiFE
Games have moved on from you.
You, as a person, are not relevant, and you never were.
MMOs always had the big problem that WoW existed.Didn't this same thing happen to MMOs too? There was just too many and no one could play more than a few at once, so you either hit it huge or bombed spectacularly.
Seeing that Death Stranding is apparently somewhere between 40-80 hrs long and Fallen Order comes out the next week. 👀
Right. I'm agreeing with his point.What is wrong with you two? You completely misread OPs point. He's simply stating what we've all thought, which is it's hard as hell to get into more than one or maybe two GAS at a time.
That's not what the OP is saying
And Ubisoft have already had to pivot on their "Let's make everything a 500 hour GaaS grind" because a few titles have under performed, because amazingly, like the OP says, people only have so much time
Publishers can't push out 500 hour long GaaS titles every year, support them all for years and years, and expect them all to do well
No no. They are right. The only way to take my post is that I believe my situation is the only one that exists. That I myself.....a person in my 30s with 40+ hour a week office job....believe myself to be the only demographic worth catering to. There is no other way to interpret my post. You Mr. Stardust, are the one who misread.What is wrong with you two? You completely misread OPs point. He's simply stating what we've all thought, which is it's hard as hell to get into more than one or maybe two GAS at a time.
So? If I put a single player story driven game in my backlog, I might end up having it spoilt, if I don't play a multiplayer game at launch the player base may dwindle and I may struggle to find matches, heck, I may just forget about the game in general and have wasted my money. There have always been issues with dropping a game, and not geting to experience some content like skins or a timed event cus I don't feel like playing isn't really that big deal, not enough to really throw a tantrum about because clearly there are people that really like the game and want more content, and I don't really think it's reasonable to deprive them cus I'm complaining there's too much cool stuff.Well, you used to be able to put a game on your backlog and 'make time for it' or come back for it later. Now? You would have missed out on some cool skins, events, and other time limited content. It's great if that doesn't bother you and you don't suffer from FOMO.. but the way these games are designed they will get their hooks in you.
I guess I misunderstood. I agree then. It's a point I've been making for years actually and it's tragically funny how developers jump on the GaaS bandwagon when it's clearly unsustainable.That's not what the OP is saying
And Ubisoft have already had to pivot on their "Let's make everything a 500 hour GaaS grind" because a few titles have under performed, because amazingly, like the OP says, people only have so much time
Publishers can't push out 500 hour long GaaS titles every year, support them all for years and years, and expect them all to do well
I have this issue too. I was interested in Destiny 2 as they released the free to play version. But the game has a battle pass like a lot of other Live Services right now, and there's no way I can level it up in time because I already have Apex Legends' battle pass to level up. I can't fit more than one of these kinds of games into my life.
Now I was thinking of trying Destiny 2 again, but I have no chance of ever getting level 100 in Destiny's battle pass. I'm at level 4 and there's 36 days remaining so getting level 100 is nearly impossible now, especially with Apex Legends still being a thing. Therefore I'm just not going to bother playing it.
I've been playing games for 24 years now and a "living game" to me is something like Sims or Animal Crossing, but that surely isn't what you are talking about... right?
Why are weirdos getting mad at the OP for bringing up something that actually matters to the industry? A lot of these service games fail because of this issue.
I don't understand how so many here are misreading what the OP is saying.
It's a "Dear Developers, " post, if the OP is trying to say something else they sorta failed at expressing it. It comes off like a rant and not a critique.You can't have a sensible conversation about games if you're even slightly critical of something people enjoy, because the people that enjoy the thing you're critical of can't wait to shitpost away criticism of the thing they love
I don't understand how so many here are misreading what the OP is saying.
This issue can cause the next big video game collapse.
This is why I stopped playing PUBG, Rocket League, Overwatch, ....
What's the point in posting this?
This isn't about a game being long.I work two jobs (50+ hour weeks), am 35, and I have time for long games. You just gotta pace yourself accordingly. Play a hour a day. Those hours add up. I did that with Persona 4, and eventually beat that 100+ hour game. Took me about 3 months, but I was determined. Instead of watching a sports game, reality show, or anything else, play a game for a hour before bed. It's not hard.
It's a "Dear Developers, " post, if the OP is trying to say something else they sorta failed at expressing it.
If Ubisoft listened to people like the OP maybe the Division 2 wouldn't have performed below expectations and maybe Breakpoint wouldn't have flopped
The underlying issue of the OP, is that there are too many GaaS titles that want all your time, and they can't all be played, and now some of these games are starting to fail.
It's a valid point and one the industry should be paying attention to, it's not one gamer on a forum trying to force the industry to cater to him