I love From but they desperately need to improve their accessibility options - for arachnophobes (of which I am one, I really struggle with Rom the Vacuous Spider), people with more visible disabilities, and everyone inbetween. 100%.
I'm also not opposed to an easy mode, if that's what people want; they included one in Jedi Fallen Order (which borrows a lot of mechanics from Souls games) and it was still great and the challenge was still there for those who wanted it.
I do worry that people sometimes give up on these games too easily and thus sort of misses their essential appeal. I am not good at Soulsbornes AT ALL, my reflexes are shit and a lot of the time I'm throwing myself at a brick wall, but I muddle through because it's about pattern recognition and persistence and creating a build that works as much as "getting gud". I spent four days trying to bring down Sword Saint Isshin and when I finally did it felt amazing.
If an easy mode can preserve that feeling, and the elation you get when you've beaten a boss that's taken you several ties and strenuously tested everything you've learned, then why not? If you're one-shotting everything, though, that's kind of cheating the player. Some sort of slider based solution is probably best.
(I still haven't beat the nameless king. But I will. One day.)
I'm also not opposed to an easy mode, if that's what people want; they included one in Jedi Fallen Order (which borrows a lot of mechanics from Souls games) and it was still great and the challenge was still there for those who wanted it.
I do worry that people sometimes give up on these games too easily and thus sort of misses their essential appeal. I am not good at Soulsbornes AT ALL, my reflexes are shit and a lot of the time I'm throwing myself at a brick wall, but I muddle through because it's about pattern recognition and persistence and creating a build that works as much as "getting gud". I spent four days trying to bring down Sword Saint Isshin and when I finally did it felt amazing.
If an easy mode can preserve that feeling, and the elation you get when you've beaten a boss that's taken you several ties and strenuously tested everything you've learned, then why not? If you're one-shotting everything, though, that's kind of cheating the player. Some sort of slider based solution is probably best.
(I still haven't beat the nameless king. But I will. One day.)