If your opinion is rooted in my inability to enjoy the same things that you do, because you consistently miss the point and counter with points that literally, again, prevent me from enjoying the same things you do, then yes, I'm going to call your shit points "shit points" because that's exactly what they are.
Excuse me for being absolutely tired of able bodied people attempting to compare accessibility options to physical sports.
Excuse me for being absolutely tired of able bodied people gatekeeping "creators vision" when that's never even been a thing.
Excuse me for being absolutely tired of able bodied people taking analogies of how accessibility works and taking it word for word literally.
Excuse me for being absolutely tired of able bodied people telling me that "well, not all games are made for everyone."
Don't engage in the conversation if you aren't willing to have your points viciously countered. We're tired.
I'll quote myself from the previous time we had this same thread...
So this thread is somewhat triggering for me lol. Full disclosure, I've ignored it, the OP and Mendinso, and then reverted that decision. We should be able to have discussions without becoming so emotionally impassioned that it leads to disrespectful discourse. I'll preface this by saying I do not have answers to this, nor am I looking to be a conduit to change the world. I'm just speaking to how I feel in the moment after much consideration of even making an actual real post in here.
For the majority here on ERA, gaming is something you do. Whether you enjoy it or not is another discussion, but you at least like to discuss it. Obviously, outside of that realm lies the morbid reality that we all live in. Escapism in games has long been a cherished part of a lot of our lives. I personally, have been playing games since I was born in 91. Played a ton of different titles, haven't beaten all of them, still enjoy it to this day.
To address OP: Should ALL games have an Easy Mode? MY honest answer? No. Why? I'm not the one making the game, I play what was given by the developer, and then base my play-through on what they wanted to make. So if they made it without an Easy Mode, I'm not gonna bash them for that exact reason because it's not something that I personally utilize or use as a critique. For me that's usually what Normal mode is for. However, if they do add one, awesome!
There are so many comparisons to make about how a game having/not having an easy mode is like this or that, as many examples presented in this thread show. Not all examples are perfect, good, 1:1, or even made with good intentions... Which is cumbersome to say the least. I honestly can't stop thinking of comparisons in my head... But I don't want to hark on that.
I think my full opinion to your suggestion is this: If a game is created with GOOD Easy Mode that helps many others to enjoy the game at varying degrees then great! I'm all for enjoyable gaming experience. Regardless, I don't believe a game should be vilified for being inherently hard or ask of its player to get better at certain mechanics rather than just allowing them to bypass it because they are tired of the challenge. I don't think of games an simple products that are obligated to be consumable by the masses. Some definitely are meant for that, but not all. If a director that plots a game design in a way to make certain challenging situations turn into rewarding ones, I don't feel compelled to tell them to make sure its something possible for literally everyone to do. If every dev had to make there games flexible enough that it can be watered down for everyone, it would make gauging demographics and general consensus weird, to to say the least. Consider how certain board games have discretionary age ranges for consumers. Can you be older than 12 and still enjoy monopoly? Of course. Can you be younger and still enjoy it? Yeah. Is the level of enjoyment going to be the same among both parties? No. If a 3-5yo was playing, they may not pay attention the rules of the Banker, or care about paying off property, whereas someone older may be able to grasp those concepts better, and int urn, may appreciate them and the game that much more. Can it be enjoyed differently? Yes. Though their experience isn't the exact same, enjoyment can still be had. But board games are tangible. So rules can literally be adapted based on how you want them to be. It's why we always play with barnyard rules in a game of Uno. Regular playing cards are universally fun, with no age range gating or anything. Can video games, which have to be developed with systems and frameworks and everything else be as explicitly flexible? Personally, right now at least, I don't think so.
I can see, however, the irony of a game that has "bad game design" leading to it being "unnecessarily" harder, even though that viewpoint is inherently subjective. I also understand that not everyone's circumstance permits them to play a game to the accord that a dev may want them to experience it (this is not addressing accessibility for those who are physically or mentally disabled... My response to Mendinso will address that; I mean this more in the sense of like From games not having a pause screen or Cuphead's Easy mode not letting you beat the game). I do not believe it is the dev's duty to make a game befitting of everyone and anyone to play all the time. They control the development process, not I. I don't think Game Design itself, paralleled with the time it takes to make games, would make that feasible. Would it be ideal? Yes. Is it feasible? At the moment, I don't believe so. Can it be something that changes later down the line? Possibly, but I won't claim to know with a certainty.
It is definitely your prerogative to express your opinions on the matter... I honestly just don't see what type of change you want to bring about in a realistic, not idealistic, manner. We can always speak to ideals but that doesn't alone will them into existence. Good that CrossCode had Assit/Easy Mode as an option for you. I can't claim to say that the reason you switched to the Easy Mode justifies it, if after 35 hrs of playtime on normal, the game had not demonstrated enough mechanics to help beat whatever boss you were facing. I don't know if I would call that bad game design seeing that 1) you played it that long without issue and 2) I've never played it, and at this time, haven't seen reviews implying that it had high difficulty spikes mid-game. I understand how that can be frustrating and the fact that Easy Mode assisted you is cool. If you have not already beaten the game at this point, it does make me wonder if later fights will still encumber you in the same manner should you switch back to normal or if you'll just continue on Easy Mode. Most games are made with challenge being a pillar in its development. That's an aspect of gaming that I appreciate, so I personally like overcoming challenge in most games I play. So I wouldn't personally, want to drop difficulty upon a few failed attempts at something. Having the option to do so, does not hurt or affect me, but also doesn't encourage me to profess for it to be necessary.
In a thread I a few weeks ago that didn't gain much traction, I did try to breakdown my reasoning on how discussions that seem to invoke the extreme sides of things often defeat the purpose of even talking about it. So I don't want to fall victim to just blurting out a response. At the end of the day, it would be great if maybe some type of system wide assist mode was placed in console OS's that help play a game for them. This wouldn't be a need for me and would probably push me to rely on people who play games in a similar manner to me for critical conversations on the game, since it would openly muddle discussion online with people, like this. But hey, at the end of the day this stuff is always just meant to be fun. It's not my fight to demand or deny that change. I just came from a time where conquering a challenge in games was expected to hold some back, cheat codes none-withstanding. We've all gotten older though, and this medium still is a lot younger than most other entertainment mediums. I guess we shall see...
To Mendinso: I'll start this with an apology, because I judged you before trying to understand you, and for that I am sorry. For the past few weeks I've seen you post more and more about being disabled and how it affects your experience with playing games. The tone of your post would always rub me the wrong way since they came off so extreme, and sometimes seemingly out of nowhere. Like the discussion in this thread wasn't set for disabled people as framed in the context of the OP, and then in post #3 you turned it into that. So in my shallowness I allowed myself to dismiss what you were saying. However, it kept biting at me. This word Ablelism that I've been seeing used so often in threads your in was new for me. So it caused me to do some research on the term. That compelled me to not stay quiet anymore. It's obvious these discussions affect and upset you, and even attempting to put myself in just a semblance of your shoes helps me understand some of our frustration. I don't think OP is disabled. I don't think that was the point of the topic. But since it's here in the present now, I did want to take a clearer stance.
Accessibility in gaming has never been a concern for me. I don't have any disabilities that cause me to play games differently or change various settings to find enjoyment of them. When a new system comes out, I play with the new controller it comes with. When I buy a game and play, I just play it. The thought of how someone else goes through that process of playing a game never really reaches into my realm or reality. But your points about accessibility are something that have caused me to at least think about them. I know people praise TLOU2 about its options, along with Celeste, and I'm sure other games as well. I wish the world was befitting enough to make it standard that all games could have those degrees of options. It's not something mandated at the moment, at least to the degree that certain other aspects of society are mandated and regulated. All I can say is that it takes time for these things to become universal. I don't know if that challenge will be conquerable sooner rather than later. And indie dev party probably is more tighter and focused and able to adapt certain options to its game. Naughty Dog wants its experiences to be something the masses can consume however they want to, and that is an honorable position. Faceless companies like EA, Activision, Ubisoft, etc. are so big though, that I don't see them adjusting to the demand of flexibility overnight.
For those who are disabled, these are great suggestions and make sense. I do hope it becomes more standard for games to gives option to make QTE's easier or minigames skippable. Your situation doesn't represent the majority, and just like it took time for the world to adapt certain changes, albeit not at a great pace or anything, it is worth discussion because that can lead to potential change. I just feel like on one hand, please don't assume that the majority of posters here are willingly disregarding you and your disabilities. Same goes for those who expressed similar concerns in the thread you created. I can't speak for everyone of course, but my hope in society isn't that low to think that people are thoughtfully making their comments in the framework of disabled people. Again, I don't think that was the goal of the thread in the first place. But, on the other hand, I do think open discussion about this is warranted because awareness of it is lacking severely. I hope you follow-up with the mods about what a reasonable way to conduct that conversation would look like. It just sucks to see you get so extremely flustered and it causes the internet to react like how it does...