Because its not been really explained or shown off how its different..... if you keep getting people saying " Oh like Xbox has " then you haven't communicated it very well.
yeah i see flick stick is good for twitchy shooters, but i think games like TLOU etc prob can go with the motion aim, but hell add it all for all i care lol.That's the first step, but the fact that they're already taking it is a good sign. The next step is for more widespread adoption of flick stick, which they're at least looking into now.
or weapon overheats, and then trigger is locked until it cools down.Weapon jam is never fun, but locking the trigger as a physical representation of that sounds cool as fuck.
Well, this is not something that you can show during a video. They were planing to have a lot of events to showcase this, which of course can't be the case anymore. Once you hold one, you'll feel the difference in seconds.Because its not been really explained or shown off how its different..... if you keep getting people saying " Oh like Xbox has " then you haven't communicated it very well.
Question: I haven't heard much about the Xbox Series X controller, does it provide something similar?
Pc players on mouse and keyboard reacting to these new features
The initial backlash on this forum was for accessibility concerns. You'd still be able to use your "next-gen leap", but for people who can't use the "resistive triggers" or any other feature of the Dualsense, or people who currently need a third party PS4 controller that accommodates their disabilities better, the announcement that we'd need to "make the leap" was a kick in the gut.
I must've only seen or remember the second thread then. I agree with you on the first thread, I don't think Sony's trying to pull a fast one on consumers and make huge bank on controllers.No the initial backlash was because everyone wanted to use their spare DS4 for say co-op and how all these new features weren't gonna be used so why force the Dual Sense?(Look back, "anti-consumer" was being thrown like candy) Then later we got a thread about accessibility concerns which to me had more valid point for disabled gamers.
Sorry if I was not very clear, I was asking about the haptic feedback feature. Do you know if the Xbox Series X does have something similar?
haptic feedback is a general term, but this is not the haptic feedback that sony or nintendo has. their feedback is a voice coil actuator its totally different than spinning rumble. you can literally put wave forms(sound) on this kind of rumble.
Xbox doesn't have this kind of haptic, it has Impulse Triggers. This haptic in made on the whole controller, including triggers.
Sorry, I said wrong. Xbox has haptic on the triggers, not the whole controller, which is the case here.
Sorry if I was not very clear, I was asking about the haptic feedback feature. Do you know if the Xbox Series X does have something similar?
Mean while every games I played it's just a huge extra map button, what's the point of "touch"I don't know about you but every game I have played, I have used the touchpad. For Map Select, Weapon Swipe, Interactive Object, Team Scorecard, Rubbing Feature, Rotating Feature, Clickable Inventory Management. Even if it's not impressive it is used.
Eh if you think "rumbling" has more potential than actual physical trackpad then ok I guessDunno why you're comparing two completely different things. Touchpad was never something to improve gameplay in any sense. This is.
I'm fairly certain it still uses the same rumble tech as this gen.Sorry if I was not very clear, I was asking about the haptic feedback feature. Do you know if the Xbox Series X does have something similar?
Sorry if I was not very clear, I was asking about the haptic feedback feature. Do you know if the Xbox Series X does have something similar?
I really wonder what will be the impact on the controller's battery life, even with their new upgraded battery...
Mean while every games I played it's just a huge extra map button, what's the point of "touch"
Eh if you think "rumbling" has more potential than actual physical trackpad then ok I guess
Pretty sure haptics should use less power than a tradtional motor rumble.
This is all very cool and I'm dying to try it out.
But I honestly hope there is a system wide way to turn it off because if I'm playing Battlefield 6 for more 3 hours I really don't want to force my fingers every time I pull the trigger.
I'm getting old and I haven't developed carpal tunnel syndrome yet and sure as hell don't want to get it from my dual sense.
no. its all the same.
I guess the hope would be that if devs start playing around with some kind of trigger feeback on the DualSense they can warrant using the Xbox's Impulse Triggers a bit more too, as they were woefully underused this gen.
But are they the same thing, or even similar? I don't think they are, so I don't think that DualSense's trigger usage will necessarily increase the Xbox controller's.
Just like rumble , this should have a toggle in settings. Especially for multiplayer.
I think a dev talked about it already (not in this article). I think it was about a FPS.One very cool thing devs can implement with adaptive triggers: hair triggers. Switch an option and now it blocks the triggers after a very short travel, effectively turning the triggers into digital-ish buttons.
Saddly, end of August is the coming week. Coming weeks, for me, is at least 2 weeks. So nothing before the 4th September.Coming weeks suggests to me it shouldn't be too long before we hear more.. Fingers crossed we will hear something before the end of August!
Physical illustration of the above post, shamelessly stollen.Rumble motors are a form of haptic feedback. Any kind of feedback that you feel through touch is haptic feedback. Rumble motors, LRAs, VCAs, force feedback, all of this is haptic feedback.
Impulse triggers have rumble motors on the triggers, adaptive triggers can dynamically change tension and resistance, more akin to force feedback than rumble.
DS5 also has VCAs - voice coil actuators - instead of ERMs - eccentric rotating mass, the old rumble motors - for full controller haptics. VCAs are related but different tech to the LRAs you find in the JoyCons (and phones, like the Taptic Engine in the iPhones). They deliver the same kind of fine-grained vibration with a lot of dev control, but can be much larger and deliver considerably more powerful rumble.
I was under the impression that it was all haptics, like the Switch Pro Controller?