Its not really about buying Destiny - it's just a bonus.
I bet this was really about having 'Matter' as a PS exclusive.
I bet this was really about having 'Matter' as a PS exclusive.
I bet this was really about having 'Matter' as a PS exclusive.
Multi-platform can mean Playstation and Steam / EpicAll reports are that the next game is going to be multiplatform too.
Bungie wanted in the area of $2bn and to retain independence similar to Mojang.
I can see them purchasing a support studio for Bungie because it's hard to deny Destiny 2 was better as far as content under Activision with Vicarious Visions
Are you talking the legend version?
I couldn't do it solo. I could comfortably get to the final boss on the Moon/Hive one, but just couldn't finish it off. We could probably get a group together to do some runs, because I bet we're not the only ones missing that challenge still.
I couldn't do it solo. I could comfortably get to the final boss on the Moon/Hive one, but just couldn't finish it off. We could probably get a group together to do some runs, because I bet we're not the only ones missing that challenge still.
XIM can give you an approximation, but yeah.I'm assuming that wavedashing like movement is only possible with kbm.
XiMs but yeah.I'm assuming that wavedashing like movement is only possible with kbm.
There is no way you can possibly do that with your hands naturally on a controller. I don't care how flexible cracked up your fingers are. I'm starting to see a lot of that lately. Like their mobility is at 20 or something.
Have you seen what people do with controllers in speedrunning/fighting games?
Movement in fighting games aren't comparable to FPSs. Especially nowadays where every iteration seems to be slower than the last. SFV is slower than SFIV, Strive slower than Xrd, none of the new Smashes are even remotely as fast as melee, etc.
I've played Destiny long enough to know when something is not normal. All of a sudden all these people on console having movements like pros on PC. I didn't notice it this much until this season, within the last few weeks. I watch a lot of the pros on controller, like Pure and Jake and they are moving even faster than them and not as skilled, so something is off.
Disagree with having enough content pvp needs a lot more maps and don't get me started on gambit but pve is in a pretty good state....they've already stated they're on a hiring spree because of Sony so yeah I'm a bit confused with your first paragraph ....at any rate, this is great moving forward for all players of Destiny and whatever new IP they have in the future.Nope. Bungie still have ownership of Destiny publishing. Why would Sony buy a whole studio to support an IP that a company wholly owns by themselves? Without knowledge of the full deal its hard to say, Bungie could be keeping all Destiny-borne cash for themselves.
The amount of content we get right now is fine and I've no interest in Destiny going back to what it was at in the first year of 2. Multiple studios submitting code, leading to a spaghetti hell that Bungie have to untangle one day.
The Forest of Echoes one was the easiest to do solo for me (the one with a corrupted Techeun as final boss, and Eliksni enemies). I used a Void warlock with Axion Bolts, Arbalest (to negate elemental shields), a Void bow (there are more Void shielded enemies than anything else), and the Corsair's Wrath LFR (only because it's Solar). As for exotic armor, I put on The Stag, since it gives you a lot more resistance when you are in a well, and accelerates your well recharge when you are at critical health. Mod-wise, I was using Taking Charge, Shield Break Charge and Protective Light.I couldn't do it solo. I could comfortably get to the final boss on the Moon/Hive one, but just couldn't finish it off. We could probably get a group together to do some runs, because I bet we're not the only ones missing that challenge still.
Disagree with having enough content pvp needs a lot more maps and don't get me started on gambit but pve is in a pretty good state....they've already stated they're on a hiring spree because of Sony so yeah I'm a bit confused with your first paragraph ....at any rate, this is great moving forward for all players of Destiny and whatever new IP they have in the future.
Great postThey've been on a hiring spree even before Sony began talking to them. This buyout is clearly the result of Bungie shopping Matter around to various publishers for support, and Sony sees enough potential in it to buy in. Sony knows that the Destiny partnership paid off in the past, so why not slide them some cash now to ensure the long term profit of exclusivity of Bungie content on things like PS Now, or other Sony services. They won't stop Bungie publishing the games on other platforms, as Bungie have said, but Sony can do other things to profit from the deal. This is besides the gains in Bungie's expertise in management of service games and other stuff.
Regarding Destiny, Bungie state they still have total ownership of that, rights and all. This was probably a clause from Bungie's end, so they don't have to do a buyback in the event of a split, like what happened with Activision.
And at the crux, imagine you're Sony, giving Bungie cash to work on things the deal was done for originally, like Matter. Bungie then start to funnel the cash towards Destiny, and the products you originally eyed begin to "suffer" in quality compared to your expectations. You really think there won't be some sort of chagrin in this kind of situation?
Fighting games are absolutely not being dumbed down across the board. People still get RSI playing modern Smash, SF5 is absolutely not slower than SF4 (which already felt clunky and slow as hell for movement speeds on launch), Strive might be "slower" but still has complexity for inputs, quick reactions on cancels, meter usage etc.
This is also just pure conjecture without posting evidence of these players doing "impossible" movements.
Neo and other people can tell you how great I am in SFIV in particular. I don't play SFV because it's slower and various other factors. And by slower I'm not about execution which is a different matter. Melee is already said to be the fastest Smash, not even debatable, same goes for other games I mentioned. Only series you can argue is Marvel. MVC3 started off slower but people figuring out stuff and Xfactor makes it on par with MVC2, Infinite is definitely slower than the previous two. GG, both Xrd and Strive, is a hell of a lot slower than the old school games. Point still stands.
I still stand by my statement people doing impossible movements, almost as if there is infinite cancelling. I don't know what the hell you are thinking bringing speed running into all of this when that factors in literally thousands of games and practically all genre.
What does people doing crazy inputs in other games have to do with people doing unnatural movements in Destiny with a controller? Did I ask a question about other games? I'm asking a question, two people answered it and you went to another dimension bringing unrelated games into this. LOL. Hey can somebody tell me why that Honda Civic is doing 360s and going 0-60 in 2 secs and then someone comes and says do you see how fast horses can move? LOL.
There is no way you can possibly do that with your hands naturally on a controller. I don't care how flexible cracked up your fingers are. I'm starting to see a lot of that lately. Like their mobility is at 20 or something.
Have you seen what people do with controllers in speedrunning/fighting games?
I uhh probably shouldn't have chosen the gambit version of the adored quest...any snipers good for gambit?
I sure could do that but half my armor has gambit branding and I stubbornly want the gambit ornament for adored to match. I may have overreacted in my previous post cause I'm starting to get used to double special and it's not as bad as I thought!Can't you just abandon the quest and pick an easier choice like vanguard?
It has been a while and season of the chosen was really good, so I'll take it.Looks like the new season may be Cabal themed? Snipped from the exotics trailer:
Get Paul McCartney on the phone.Nah, I. Think this deal is more about the IP's potential outside games.
TV, movies, anime
Sony pictures
Sony TV
Wider media
Sony gains nothing taking away a game with cross play built in.
Saint-14 probably got lost on his way to the ritual(or whatever they're calling what they're planning to do to Savathun) and they're still trying to find him, almost 3 months later.bah, no new mission today. they really making everyone wait. lol
And you missed the Gambit double rank XP.I gotta reset my Gambit and Vanguard ranks twice to get the ornaments? Fuck my whole life
I thought I only had to do it once because my dumb ass saw Ascendancy in the little reward lineup, thinking that was the ornament.
Weapon crafting starts with a pattern, which can be used to create the initial form of a given weapon. Using that weapon in combat gains levels that enable you to further tweak its capabilities, from intrinsic properties like a ranged or handling increase, to magazine attributes and other more consequential adjustments. Eventually, you'll be able to alter its core traits and perks, like Rampage or Killing Wind. You're also gathering crafting resources, both through distinct sources out in the game world, as well as by dismantling other weapons. Optional consumable mementos even let you unlock cosmetic changes to your weapons.
Weapons TWAB on Thursday