Just stick with your teammates if you aren't, it really goes a long way, especially on this map. I'm mega rusty and it's been going well just doing that, was able to get all the weapons and armor in a couple hours (now I just need some good rolls).Solo Trails is great, since it means I can play trails.
I am not really managing many wins and flawless is not even a remote possibility. But hey, maybe the Messenger will drop.
Yeah, I am sticking close to my team mates, but I am rarely contributing anything of worth other than the occasional arc soul.Just stick with your teammates if you aren't, it really goes a long way, especially on this map. I'm mega rusty and it's been going well just doing that, was able to get all the weapons and armor in a couple hours (now I just need some good rolls).
A Fractetyst has dropped four games in a row. The game knows that I shard them without even looking at the roll, right?
I hate shotguns and refuse to use them.Already got good roll on one? Because you must know that thing is beast in PvP with good roll.
Should I not feel bad if I can't solo a dungeon? Tried Prophecy and I just don't have it in me to keep dying at the first boss encounter.
Definitely don't feel bad, dungeons are designed for three people and are very punishing when playing solo.Should I not feel bad if I can't solo a dungeon? Tried Prophecy and I just don't have it in me to keep dying at the first boss encounter.
Should I not feel bad if I can't solo a dungeon? Tried Prophecy and I just don't have it in me to keep dying at the first boss encounter.
It's been awhile since I ran it solo (or at all really) but the Exotic SMG Riskrunner with a Falling Guillotine sword and say a blinding grenade launcher would be a good loadout to try on the first boss encounter along with Concussive Dampener, some Taken mods, and a Charged with Light setup.Should I not feel bad if I can't solo a dungeon? Tried Prophecy and I just don't have it in me to keep dying at the first boss encounter.
Kinda depends on if u have done the dungeon before or not. If u have done it in a group before and know the mechanics, it should be possible. First timing the dungeon solo is definitely a no-go.Should I not feel bad if I can't solo a dungeon? Tried Prophecy and I just don't have it in me to keep dying at the first boss encounter.
Thanks for the kind words! I'll see if I can get someone no know to help out.
Ah, that would explain it, what does that Passage even do then, it definitely didn't give me a boost on win 5 or 7, unless it's no U.I for it.Trials Rep isn't tied to wins. Once you have 20 round wins on the card, you'll get the max - win or lose.
Ah, that would explain it, what does that Passage even do then, it definitely didn't give me a boost on win 5 or 7, unless it's no U.I for it.
Yeah, that's probably the case, I do definitely remember 3 having a boost, just not 5 or 7.You might not have noticed it but when I got my 3rd win I got 400 points instead of 200 as I was at the 20 win cap. Once you reach past 7 wins there is no more benefit as 200 is the max you will get.
Yeah, it's actually impressive how consistently my games are being stomps, I think only like 2 have been close, out of about 30+.My favorite thing about Freelance is that it took 1 playlist with inconsistent, lopsided matchmaking, and made 2 playlists with inconsistent lopsided matchmaking. But hey, the matchmaking is quick because no one is touching stackland with a 30ft pole.
Just noticed the sword can roll Chain Reaction. Looks fun to use. 👀
^I have one with it, yes, it is fun.
What GM drops the adept Uzume?
I thought Trials weapons always had Celerity as the second option in the last column. How come urs has Thresh?It is!
They are on a rotating schedule. So its not a specific GM strike.
I thought Trials weapons always had Celerity as the second option in the last column. How come urs has Thresh?
Ah, makes sense then.You can't have those perks on a sword.
Increases weapon handling and reload speed. Gain the following effects while you are the last living member of your fireteam:
• Increased target acquisition
• Increased handling and reload speed
• Reduced flinch from incoming fire
^I have one with it, yes, it is fun.
What GM drops the adept Uzume?
It isn't.Just noticed the sword can roll Chain Reaction. Looks fun to use. 👀
I forgot I even have one.It isn't.
I wouldn't waste your time. It's something that looks fun on paper. In practice, the chain reaction explosions almost never happen in any meaningful way. Like, sure the enemy you attack will explode which is neat I guess, but it almost never turns into any sort of chain kills like you might see with a GL or RL. Enemies just don't group closely together like that. The entire point of the perk is chaining explosions, and it does not produce those in any volume.
This is 10000% a weapon you should not feel any sort of FOMO over if you don't have one.
For good reason. Caster frames more buffs.
Yes, you receive its stat bonuses no matter what.
Cool.
It'll be about on par with it when we had 30 mintutes to complete them and didn't have stasis turrets.So...am I right in thinking the Corrupted GM is going to be way worse than Glassway?
They are equally cuntish.So...am I right in thinking the Corrupted GM is going to be way worse than Glassway?
At least Corrupted doesn't have waves of Overload Minotaurs and Wyverns.
You'll get waves of never ending Psions and flame spewing Knights.At least Corrupted doesn't have waves of Overload Minotaurs and Wyverns.
Too late, spend my 12 engrams trying to get a Chain Reaction roll on it. Finally got it on the last engram. -_-It isn't.
I wouldn't waste your time. It's something that looks fun on paper. In practice, the chain reaction explosions almost never happen in any meaningful way. Like, sure the enemy you attack will explode which is neat I guess, but it almost never turns into any sort of chain kills like you might see with a GL or RL. Enemies just don't group closely together like that. The entire point of the perk is chaining explosions, and it does not produce those in any volume.
This is 10000% a weapon you should not feel any sort of FOMO over if you don't have one.
I was gonna' say, though Glassway was the roughest GM I've played so far (did last seasons + this season's)...the one thing that kept it together with the Minotaurs was that, that room had a decent amount of cover and chokepoints to manage them. And of course Stasis Turrets and Anarcy were huge. The Corrupted worries me because of the Venn diagram of "very little cover, a shit ton of ads with homing shots, ability to easily get pushed off an edge, flame spewing that can basically one shot, snipers that can one shot and...what feels like a longer than average time to get to the boss room."You'll get waves of never ending Psions and flame spewing Knights.
Yeah, it's actually impressive how consistently my games are being stomps, I think only like 2 have been close, out of about 30+.
have fun! it isn't a bad weapon. it's just...once you unequip it it's probably going to be collecting dust forever more.Too late, spend my 12 engrams trying to get a Chain Reaction roll on it. Finally got it on the last engram. -_-
Just tried it out and it's fun though. Got a roll with Tireless Blade and Chain Reaction. I thought Tireless Blade only gave back ammo on every other kill with the heavy attack, but apparently it doesn't work like that? I also get ammo back from kills with my light attack and the explosions. Sometimes I get more ammo back than I use lol.
Bungo only needs to either increase the damage of the heavy or decrease the ammo cost of it.