Season of the Drifter NEEDS for Trials to come back in 3v3 Elim, to cater to that Luna and NF murderous crowd lol.Man, Bungie really fucked up PVP more than I thought possible.
Not only is comp a smouldering trashfire that will result in solo queuers abandoning in droves because of rancid MM, but once the sweats and streaming dickheads get tired of playing each other, they will infest QP with their Lunas and NFs because lol, no SBMM
My goodness, what a fucking mess.
I thought the update was last week?Been busy and haven't seen if the big sandbox update is happening? They usually do big change supers and weapons. I've seen tons of Black Armory info but nothing on the sandbox team.
I know the preload for Black Armory was last week but I didn't see anything about sandbox changes or talk from the sandbox team like usual.
Unless there's another balance pass this week, last week's patch, such as it was, was the sandbox rebalance.I know the preload for Black Armory was last week but I didn't see anything about sandbox changes or talk from the sandbox team like usual.
Oh wow that's it? That's the least changes I've seen in awhile. I guess they really trying to keep the game as is. Thanks for this.Unless there's another balance pass this week, last week's patch, such as it was, was the sandbox rebalance.
Edit: https://www.bungie.net/en/Explore/Detail/News/47462 if you want to see the patch notes. There is some stuff there, but not a lot.
Anyone doing a thread for the main gaming side?
Those are always hilarious 😂
Yea, they do mention in those notes that there are some more changes coming with this weeks patch such as Chaos Reach cancellation, but no indication how much. So, there might be loads or there might not be!Oh wow that's it? That's the least changes I've seen in awhile. I guess they really trying to keep the game as is. Thanks for this.
Oh no 😆
Yes. It's even better with the masterwork, which reloads the entire mag on a kill and not just half. Great for Gambit mob clearing.
Yes. It's even better with the masterwork, which reloads the entire mag on a kill and not just half. Great for Gambit mob clearing.
DisgustingI dont think there is new Exotic Armor, just guns... considering the leaks and datamines
It's much higher than Rise of IronSo how do you guys rank the Forsaken OST overall to the ever growing list of epic soundtracks ? My list:
- Destiny: Rise of Iron OST
- Destiny 2: Forsaken OST
- Destiny Vanilla OST
- Destiny: The Taken King OST
- Destiny 2: Jouney (This song deserves its own spot <3)
Is there a patch hitting or just activating at the reset?
Edit: ok the servers are entirely down :P
DESTINY 2 UPDATE 2.1.1.1
0h - Destiny Dev Team
Sandbox
General
- Chaos Reach
- Tuned Chaos Reach's deactivation cost so that it consistently retains Super energy from deactivating early.
- Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you'd have to deactivate within the first second or so of the Super's duration.
- With this change, Chaos Reach's deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
- Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
- Increased damage required to destroy Nightstalker Tethers prior to their activation
- Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance
Armor/Weapons
- Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
- Fixed an issue where high impact scout rifles were not firing at 150 RPM
- Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
- Gwisin Vest
- Fixed an issue where kills were not required to extend Super uptime
- Fixed an issue where Super was not extended after 10 or more kills
- Chromatic Fire
- Fixed an issue where explosions were doing less damage than intended
- Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
- Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk
- Duplicate perks have been replaced in each weapon's talent grid
Crucible
General
- Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
- Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
- This is strictly a visual fix, ranks have worked properly since Season of the Forge began
Gambit
General
- Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
- Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
- Sleeper Simulant still only receives 2 rounds
- Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
- Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory
Vanguard
General
- Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
- This strike has been reintroduced to Matchmaking, and can be launched once again from the Director
Raids
Leviathan & Raid Lairs
- Removed "Normal Mode Completion" requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars
Last Wish
- Fixed an issue where Destiny 2 would crash during the Morgeth fight
Clans
General
- Fixed an issue where the "Hawthorne's Heroes" Clan Perk was not providing the proper rewards
Items & Economy
Collections
- The "Hecuba-S" exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
- The "Mimesis Drive" Sparrow now properly requires Annual Pass ownership to reacquire from Collections
- Shader reacquisition time reduced from 3 seconds to 1 second
General
- Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
- Fixed an issue where the "Harbinger's Echo" sparrow was locked out for players who destroyed dragon eggs across multiple characters.
- We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018
- Seed of Light added to the drop table of the Blind Well Heroic
- The "Lest Ye Be Judged" Trophy/Achievement can be completed by visiting Xur
- Fixed an issue where the "Riddle Me This" Triumph was not unlocking properly
- Fixed an issue where Amanda Holliday had an improper notification waypoint
- Fixed an issue where Festival of the Lost armor could not be masterworked
- Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
- Fixed an issue where Amanda Holliday's inventory did not refresh at the proper times
UI
General
- When selecting a Last Wish or Scourge of the Past on the Director, players can now delete their current checkpoint before launching the activity
- Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges
Should be a patch any minute now.
PC and Xbox updates seem to be live.
I can understand them wanting to upgrade the desktop version but the mobile version was great already. They ruined it :/
Lol
Yup, even getting to notifications takes an extra click on mobile.I can understand them wanting to upgrade the desktop version but the mobile version was great already. They ruined it :/
Most of us are prob still at work but I would love if anyone could test "Riddle Me This" triumph which is supposedly fixed now
The riddle chests are the chests where you need to slam 3 orbs (one chest in each area)
Did Bungie really make killing Powerful Enemies and having them drop Radiant Seeds RNG-based (meaning Powerful Enemies don't always drop them)?