But usually that is the most apparent implementation. Every other setting adds gradual improvements to rasterization.
Well... It does not use Hardware ray tracing. It still traced sdfs andscreen space and for Light... And is also very expensive (as much as hwrt basically).It's not really necessary for a game with largely static world lighting. Even lightmapped geometry is probably fine for a game like this, although for content authoring purposes we're gravitating away from baked solutions in general. If there was a live day-night cycle or more dramatic shifts in lighting, it would make more sense, but using cheaper techniques for scene illumination to reach the 4k60fps target, especially with the game still looking truly next-gen as it is, is fine.
You're not gonna see every next gen game use real time raytraced illumination just because the capability is there, even on PC. Technical direction is still going to make the call whether these things are necessary or not. We're past the period of game engines needing to pull out every stop just because.
It's probably worth mentioning that UE5's new full scene lighting doesn't use raytracing.
It can but it is not usually. Besides metro every game I played with RT was just reflections and imo it doesn't worth the hit on performance since on action you almost can't notice these reflections.
Also, it's not like it makes Metro the undisputable best looking open-world game thanks to RT. Pretty sure most people would agree that Red Dead's lighting looks more impressive most of the time.It can but it is not usually. Besides metro every game I played with RT was just reflections and imo it doesn't worth the hit on performance since on action you almost can't notice these reflections.
Yep. "Overrated". Sometimes this forum can produce some stunningly silly comments depending on how big of a fan a subset of people are of something.
lol exactly...A launch day game, a remake on top of that, already pushing a not yet released system to its limits ? Come on now...
TLOU II is the best looking game I've EVER seen and it has No RT, 30 FPS and , 1440p....Also, it's not like it makes Metro the undisputable best looking open-world game thanks to RT. Pretty sure most people would agree that Red Dead's lighting looks more impressive most of the time.
True but it's not a fair comparison because it's a linear game.TLOU II is the best looking game I've EVER seen and it has No RT, 30 FPS and , 1440p....
I'm watching the gameplay trailer from a month ago trying to figure out where ray tracing would have a noticable impact. Maybe all the hitsparks/fire effects reflecting on the armor?
True, I'd say semi-linear.True but it's not a fair comparison because it's a linear game.
That would be possible without RT, right?
This is what I really don't get about the people complaining about this. You could make an argument for the game being the best looking game of all time, but now that you learned it doesn't have raytracing it suddenly... doesn't look as good? What?If you've seen any of the gameplay footage released so far, you'd know that this isn't a particularly big bummer. This is seriously one of the best looking games ever made and we haven't even seen it running our own systems or on our own displays yet.
Well if raytracing is gonna half the performance then for me it's not worth it, you might not agree with the word overrated but I don't think it gives you the right to say my comment is "stunningly silly"
If anything, people should be pleasantly surprised that it isn't even using raytracing yet it looks much better than games using raytraching.This is what I really don't get about the people complaining about this. You could make an argument for the game being the best looking game of all time, but now that you learned it doesn't have raytracing it suddenly... doesn't look as good? What?
Alexx, sometimes developers choose certain features on their games because they have a particular vision. To get that vision executed properly, they may take things in or out depending on their budget, man power and time. They dont make games and hit check boxes for enthusiasts to brag about in forums.No RT doesn't mean the game looks bad, it just means the game could have looked even better. I also thought having RT would have made a great example of the PS5's power but it seems to be the opposite.
Which also shows why aiming for native 4K is silly.
Depends on what you care about I guess but I assume most of the performance for excluding RT went to native 4K so just a resolution bump. I'd personally would have preferred 1440 + RT over 4K + no RT.
TLOU II is the best looking game I've EVER seen and it has No RT, 30 FPS and , 1440p....
If that remaster does happen I would definitely get that.Gonna sharpie this on a hat and make you eat it when TLOU Part 2 Remastered drops with Ray Tracing.
Thread title: "Demon's Souls won't support RayTracing"
Have you read through this thread?
Just from people going off the first time we ever heard about the game, in the PS Blog post that had a bunch of blurbs on all the different games shown in the June showcase. That's the only time they've ever officially mentioned ray-tracing, which already made it seem unlikely, since other games with ray-tracing make it VERY known.
I honestly don't think I've seen anything in this game that looks better than TLOU2 or MSFS2020.i mean we are literally complaining about what is one of the most next gen games we have seen in our lives. Era continues to Era
If you want a thing pointed out, way more geometry, higher-res textures, and generous tessellation in a game that's higher resolution and twice the framerate.I honestly don't think I've seen anything in this game that looks better than TLOU2.
Art direction and technology are not separated concepts.
RT is the future of lighting, look at games like Minecraft RTX with full path finding RT and it looks so incredible. The tech just isn't quite there yetWhat is even the point of RT. We are not even at the start of the gen but it feels like devs would rather get more details in and other things that push the hardware. Does raytracing maybe save devs time? Or maybe only use it for certain aspects of lighting. But if that's the case then i don't get all the hype behind it.
Exactly. Art direction can be enhanced by technology.
If you want a thing pointed out, way more geometry, higher-res textures, and generous tessellation in a game that's higher resolution and twice the framerate.
That's fine. There are people that say Breath of the Wild is the best looking current gen game. Still, if we're talking tech, Demon's Souls is better than TLoU2.I just can't see that to be honest. I go by the eye tests. And my eyes tell me TLOU2 looks just as good.
The ue5 demo didn't have raytracing in the sense that is being accelerated by hardware in current gpus, yeah, but it a fairly similar approach, where the most difference is that the scene is approximate as cubes and then raytraced instead of the intersection trees that the RT cores produce.You know what else didn't have RT? That UE5 demo.
Yeah, the one that looks leagues better than anything else you can play on any system.
Seems to be the opposite on PC, particularly max ray tracing.
Fuck apologists. As a next-gen console feature, that is not good to hear.
Launch line up and all that, let's hope that isn't a sign of things to come.
The idea of a 30 FPS capped quality mode without advanced features like raytracing seems completely pointless. Game looks very good in the promotional material running in the 60 FPS mode to be sure, but I'm kind of surprised they felt the need to follow through with including another performance profile option beyond that.
No RT doesn't mean the game looks bad, it just means the game could have looked even better. I also thought having RT would have made a great example of the PS5's power but it seems to be the opposite.