It does look very good.What's a "full new generation"? Every game 4k/60/RT? That's not happening in any console.
Edit: but look at this reflection
It does look very good.What's a "full new generation"? Every game 4k/60/RT? That's not happening in any console.
Edit: but look at this reflection
As far as I know, these are all the AAA next-gen console games with confirmed/visible RT thus far.
Spider-Man: Miles Morales
Ratchet and Clank: Rift Apart
Gran Turismo 7
Pragmata
Halo Infinite (being patched in later)
Forza Motorsport 8
Watch Dogs Legion
I don't know how you can suggest this proves the PS5 isn't as powerful as they're claiming, when the PS5 at launch and for the foreseeable future, is going to be the system with the most AAA (thus more visually/technically impressive) ray tracing examples.
No, I don't like Spiderman, so far I'm just getting Sackboy, I was thinking about getting Destruction but the game is coming to ps plus I think so I'm gonna wait on that. I'm undecided between a game that I already played (Demon's Souls) or Godfall. When is Ratchet coming out?You could always get Miles Morales, as well (and that one HAS Ray Tracing, perfect for your next gen needs!).
To the list war makers in the next 24 months?If they achieved the desired effect, without RT, does it really matter?
Yes, that's what I don't understand either, I was expecting a full new generation and I don't think we are getting that but I might be wrong, I'm getting my ps5 regardless because the next God of War is gonna be beyond EPIC, that much I know.
So basically ps5 isn't as powerful as sony is saying it is? I don't understand why they didn't designed a more powerful console, they had an stellar generation with the ps4, they should have gone all out with the ps5, let's see how things turns out for them, I'm buying a ps5 because I must play the next God of War but I do think they should have designed a better console, when you see a company hyping a controller and how fast the console is, you already know they lacking in the power department.
Yes, I'm fine with paying more than $500 but I understand not many people would be willing to spend that much specially on these times that we are living in right now, ok I will lower my expectations now, it is what it is I guess, anyways I'm excited to play Sackboy, Ratchet, Kena, Horizon and God of War!Are you fine with paying >$500 just for the console? They're probably already selling the console at a loss (source needed as always ofc, but that's just based on previous console launches).
They've pretty much already gone all out and RT on consoles was a surprise, not something that was expected of these consoles. Mind you that the initial wired article surprised many people when it mentioned that PS5 would have ray tracing, something that was only hardware supported on NVIDIA RTX GPUs (The RTX 3060 started at $350).
Honestly to keep your expectations in check, just base the possibility of games at 4k30 with a performance mode for 60fps! It's always better to underestimate and let yourself be "disappointed". I don't feel like any of the console makers cut any corners! As a baseline they're much better than the PS4 and Xbox one could've ever been (imo).
Demon souls look amazing, will be probably stable AF (30fps or 60fps) all the time and is a great game!.
Forget the raytracing, look at that random NPC's facial expressions.What's a "full new generation"? Every game 4k/60/RT? That's not happening in any console.
Edit: but look at this reflection
What's a "full new generation"? Every game 4k/60/RT? That's not happening in any console.
Edit: but look at this reflection
See I don't get quotes like this , just because a game looks very good without something doesn't mean that additional feature (ray tracing) in this instance any less visually impressive .This just highlights how overhyped RT is as a graphical selling point, relative to the heavy performance cost it incurs right now.
The game looks absolutely stunning regardless.
In demon's souls I don't even know if it has a great application anyway. It's pretty much just more natural lighting and reflections that Ray tracing enables, but in a game like this where it's pretty narrow you can do some crazy stuff with other lighting techniquesI still don't really understand Ray-tracing and it's impact to games whether it's good or bad. Just the simple reflection point. So I guess I don't mind it not being in Demon's Souls. Maybe they'll patch it in down the line sometime.
The game looks unbelievable especially in performance "day-time soap opera" mode as it is.
I'm eager to see the "bells and whistles" mode and what graphical improvements it provides to this already stellar looking game.
Again, go watch that DF video, they cited the PSBlog post which mentioned RT, and they speculated that might be included in the 30fps mode which has not been shown. The PSBlog post is evidently incorrect, not DF.
Yeah they never confirmed it lol.Again, go watch that DF video, they cited the PSBlog post which mentioned RT, and they speculated that might be included in the 30fps mode which has not been shown. The PSBlog post is evidently incorrect, not DF.
This shit is tiresome.
Forget the raytracing, look at that random NPC's facial expressions.
PS: Is it weird that I think the reflections should be a little more subdued? I mean, it obviously looks great but I can barely see the inside of the store.
This is a joke, right?So basically ps5 isn't as powerful as sony is saying it is? I don't understand why they didn't designed a more powerful console, they had an stellar generation with the ps4, they should have gone all out with the ps5, let's see how things turns out for them, I'm buying a ps5 because I must play the next God of War but I do think they should have designed a better console, when you see a company hyping a controller and how fast the console is, you already know they lacking in the power department.
Forget the raytracing, look at that random NPC's facial expressions.
PS: Is it weird that I think the reflections should be a little more subdued? I mean, it obviously looks great but I can barely see the inside of the store.
See I don't get quotes like this , just because a game looks very good without something doesn't mean that additional feature (ray tracing) in this instance any less visually impressive .
No is not a joke but it seems to me people get too defensive about everything sony does, anyways I'm not gonna say bad things about the ps5 anymore, I have lowered my expectations already, it is what it is I guess, let the new gen come, I'm ready, Sackboy is already pre ordered off psn, just waiting on sony to send me my ps5.This is a joke, right?
Not every dev is going to implement RT. It was never going to happen. Even if Sony put out a $1500 console it wasnt going to happen.
It's pretty clear to me they wanted to make this game on of the best looking 60FPS games seems like day 1 was their goal to make it 60 imo.The way ray-tracing is implemented right now means that its only really impressive in certain contexts in certain games--and it still incurs a heavy performance penalty, even with DLSS.
Now if they could implement it without such a heavy FPS cost, that would be one thing, but if the choice is between raytracing and a 30-60% boost in FPS...I prefer the latter.
I was watching a Minecraft ray tracing video when switching RTX off the fps was 227, with RT on, the frame rate dropped to 62.
Its a hugely taxing feature.
This is a bit tough, because I don't think RT is essential, certainly not for games that would benefit from much higher frame rates.If a game can look as great Demon's Souls at 60fps by not using RT, then I question whether RT is worth it.
RT is indeed taxing, but using Minecraft RTX is a poor example. Minecraft RTX is fully path traced:I was watching a Minecraft ray tracing video when switching RTX off the fps was 227, with RT on, the frame rate dropped to 62.
Its a hugely taxing feature.
Source.Like Quake II RTX, this new-look Minecraft is fully path-traced, meaning that all the lighting in the game comes from ray tracing—shadows, lighting, reflections, materials, you name it. By comparison, the real-time ray tracing in other games thus far take a hybrid approach, applying only a handful of ray-traced effects around traditional rasterized graphics.
Translation: Ray-traced Minecraft looks stunning and behaves realistically, as you can see in the screenshots and videos Nvidia has released thus far. New physically based materials are being introduced in the beta to take full advantage of the technology.
But as anyone who has played Quake II RTX can attest, full path tracing can absolutely melt your graphics card, even in relatively modest games. There's a reason why real-time ray tracing—the Holy Grail of graphics technology—took so long to manifest, and most games still deploy it only in a handful of ways.
Full path tracing is the most exciting aspect of ray tracing but it has one hell of a performance hit. Hooray for stuff like DLSS!RT is indeed taxing, but using Minecraft RTX is a poor example. Minecraft RTX is fully path traced:
Source.
It's not about being defensive of Sony. Your expectations were beyond unrealistic.No is not a joke but it seems to me people get too defensive about everything sony does, anyways I'm not gonna say bad things about the ps5 anymore, I have lowered my expectations already, it is what it is I guess, let the new gen come, I'm ready, Sackboy is already pre ordered off psn, just waiting on sony to send me my ps5.
I'm not even gonna read the article, I don't care what Microsoft or the new Xbox does, I have never owned one before and not planning to own one this upcoming gen. I'm sorry but my interest is solely on the ps5.hey remanutd do you think the XSX is as powerful as Microsoft says it is?
[Beyond3D] Watchdogs Legion is dynamic 4K on XSX (ranging 1440p-4K)
https://forum.beyond3d.com/threads/watch-dogs-legion-xo-ps4-xbsx-s-ps5-pc.61903/page-3#post-2170098 Users on Beyond3D have pixel counted the XSX footage - it appears to be running dynamic resolution which can hit has high as 4K and as low as 1440p in the footage released so far. Why is this...www.resetera.com
Yes, I think you are right about my expectations :( anyways let the new gen come, I'm ready.It's not about being defensive of Sony. Your expectations were beyond unrealistic.
Every dev has to pick what features to implement, not just because computation is finite but so is time. No dev has the man power to implement every feature on the planet.
As mentioned in the article, BluePoint is a small team and they did not make RT a priority.
the point i was making was developers take different priorites when making their games. the lads over there making watch dogs legion decided to implement RT but as a resut, the game runs at 30fps with a dynamic res that can go down as low as 1440p. these consoles are plenty powerful but devs will take different approaches to how they develop their games. bluepoint, IMO, made the right decision to forego RT and get the game to look as good as it does.I'm not even gonna read the article, I don't care what Microsoft or the new Xbox does, I have never owned one before and not planning to own one this upcoming gen. I'm sorry but my interest is solely on the ps5.