The conversation surrounding ray tracing is going to make this generation long and painful.
Honestly, I think it'll pass. Ray tracing is one of the easiest next gen only (Crysis, PC, Control on Switch aside) hardware features to demonstrate in screenshots and in gifs, which is why it gets all the focus. Once people have systems and can appreciate 120 hz, improved haptics and what have you, it won't be so singled out.
Its a tool for developers to decide when it makes sense. It has very tangible benefits no matter what some might say, but that doesn't make it a good fit for every game... Or for Demon's Souls.
RT GI makes sense for a game with dynamic time of day (metro exodus), or very dynamic environments (control). RT reflections makes sense for games with lots of steel and glass and marble (Miles Morales). RT shadows makes sense for games with lots of tiny or conversely lots of large sized light sources (Shadow of the Tomb Raider).
While bluepoint didn't know RT would be available to them as they designed their tech for this game, I doubt they'd have chosen RT for it. It isn't full of shiny objects. It doesn't have dynamic time of day. It doesn't have lots of very small or very large lights.
Anyone arguing that RT is never worth the extra cost, or always worth the extra cost, are completely wrong in my eyes.
I love the feature, obviously, but I trust devs to focus on the technology that makes sense for their game as bluepoint have here, and as Insomniac have with their titles.
And yeah, the laser focus on RT will pass once other next gen things like 120hz and haptics are in our homes and we can actually appreciate them.