He was playing in 30 FPS mode and boy, I really cannot stand it. I'll probably never play in Fidelity mode. 60 FPS or bust. Game looks beautiful regardless.
Animation looks great in cutscenes and then gameplay...Can't get past the bad walk/run animation. The player character looks like his hands are glued to his sides. How the heck does BB have better animation?
Animation looks great in cutscenes and then gameplay...Can't get past the bad walk/run animation. The player character looks like his hands are glued to his sides. How the heck does BB have better animation?
Ya, I can't unsee the character arms like glued to his sides and just bouncing forward. Come on BP. Get your animation act together. It's just a peeve of mine.I think it isn't a big deal, animations look fine for the most part. Animation hasn't always been Bluepoints strong suit lol
Just saw on the LauraKBuzz stream linked in this thread, several people in chat saying that the armour was still gender locked. Seems like a weird choice to keep it that way if true.Has any streamer gotten to an armor set that was gender locked in the original, like the ragged set? I wanna know if they made all the armor unisex now
Any screenshot to see ?
Hide helmet yes!
Animation looks great in cutscenes and then gameplay...Can't get past the bad walk/run animation. The player character looks like his hands are glued to his sides. How the heck does BB have better animation?
Oh yeah, agreed. The arms (especially the right one) look unnaturally stiff.Ya, I can't unsee the character arms like glued to his sides and just bouncing forward. Come on BP. Get your animation act together. It's just a peeve of mine.
Based on the gameplay videos I also found some animation work looking somewhat cartoonish
This is a big one for me, I noticed it with the Dragon at the start of Bolitaria in the latest gameplay. It felt weightless when it landed infront of the player, very few secondary animations too. It's a shame because they paid a lot of attention to that in Shadow of the Colossus I feel.
I'm glad I'm not the only one who noticed this. In that cutscene the dragon in the remake animates noticeably worse than the one in the original. Like the tiniest of changes they made, having the camera follow the Dragon during it's descent instead of use following it's descent from the Dragon's perspective like in the original, completely ruins the sense of speed when the camera cuts to the landing.
And then the landing in the remake has the briefest screen shake ever for some reason where the original makes apparent the weight of a giant lizard crashing onto a bridge.
Its the little things like that which will make or break the feel of this game for me. I'm already 50/50 on how the player character animates when attacking/moving.
I think I may have preferred we drop item burden altogether, but I'll take this any day.
All they need now is the classic soundtrack as an option and everyone will be happy.I remember a few people asking for a hide helmet option, pretty cool they added it in
Classic filter looks so good
It turns the vibe of the game into the original PS3 one.
Visual filter to make the game resemble the PS3 version more
Yup 👍All they need now is the classic soundtrack as an option and everyone will be happy.
I am a self-confessed Souls-phobe. I've never really enjoyed them, I think partly down to poor performance on console that frustrated me.
Half an hour of this though? I'm finding it pretty, pretty, pretty good.
Spirit form on the character? Going human returns you to normal. It's the equivalent of hollowed zombie-face in Dark Souls.That blue glow, what is that? It's really distracting and kinda off putting if I'm honest.
Demon's Souls was the only game in the franchise to have item burden - not equipment burden as in your armour/weapon, but inventory burden. So a new player could pick up an item not know what it was, it turns out to be whopping heavy armour set, had to drop it because they couldn't carry it or drop something else from their inventory. When you leave the area dropped items disappear forever, and the only way to store items is going back to the Nexus (hub area). It sucked.As someone who isn't in to Souls games, why is the weight thing so exciting to players?
Spirit form on the character? Going human returns you to normal. It's the equivalent of hollowed zombie-face in Dark Souls.
Item burden. It's a somewhat unpopular mechanic but I like it. Basically means you can't go into a world and loot everything. You have to dump some stuff on Stockpile Thomas at the Nexus and consider what you REALLY need going into a level which makes it more challenging. You can now send stuff to storage though which is a major QoL feature.As someone who isn't in to Souls games, why is the weight thing so exciting to players?
Thanks!Spirit form on the character? Going human returns you to normal. It's the equivalent of hollowed zombie-face in Dark Souls.
Demon's Souls was the only game in the franchise to have item burden - not equipment burden as in your armour/weapon, but inventory burden. So a new player could pick up an item not know what it was, it turns out to be whopping heavy armour set, had to drop it because they couldn't carry it or drop something else from their inventory. When you leave the area dropped items disappear forever, and the only way to store items is going back to the Nexus (hub area). It sucked.