Not interested in dynamic resolution or 30 FPS. I'm using my PS5 for exclusives and will probably skip any that utilize either of those.
Have fun not buying any games for either console
Not interested in dynamic resolution or 30 FPS. I'm using my PS5 for exclusives and will probably skip any that utilize either of those.
I agree, I was dismayed when I saw watchdogs was doing it, but a first party (or whatever this counts as) release being 30 out of the gate is really disappointing. I'm sure it'll be a great game and what we've seen looks good but it seems that the precedent is being set and it's not a good one. All the talk of 4k120 gaming dried up pretty quick, not even 4k60.
I'm a noob, does dynamic mean the resolution scales and is constantly in flux? Or that it uses a CB Temporal Injection method from a set resolution and takes it to 4K?
I see, thanks for the explanation. I think maybe they are doing what they did in SotC, I was very impressed with that game.Dynamic resolution in this case means that the rendering resolution of the game varies according to rendering load to hit the desired framerate target.
Checkerboard rendering would notwwork with this as it is a technique that relies on a fixed rendering resolution.
It does work with temporal injection though - which shadow of the colussus used. So maybe this game does as well.
I can't believe we're going into another console generation where 30 fps is considered acceptable.
Damn, these threads make me feel like a weirdo because I'll play this game and many others at 30fps.
From games have almost never hit 60 at release on consoles, but all of a sudden it's mando. Like I said, I'm going to try cinematic mode out.
Anothet question, will dynamic 4k turn into native 1080p on my 1080p screen?
We can at least try and educate or convince people to play games the best way possible.
Some people would hate it if anyone forced a 30fps mode on everyone, so they should appreciate not forcing a 60fps mode on everyone too.
fwiw, mostly i like smoother 60fps gameplay but in some games it makes them look cheaper and they have some sort of soap opera effect, i don´t know how to describe it. there is surely some truth to that "30fps feels more cinematic" claim.
30 fps is perfectly fine and will live for years and years to come.We can at least try and educate or convince people to play games the best way possible.
The two aren't even comparable. Forcing better motion resolution and character fluidity onto someone is as bad as forcing worse motion resolution and character fluidity? The only time this makes any sense is if the graphics suffer in a bad way, which is generally why AAA games are always 30fps. They prioritize graphics over everything after hitting at least 30fps. That's also why I don't expect 60fps to ever become "the standard" on the consoles either.
Friend of mine who always played console games, and at 30fps played a few games on my PC at 60fps and claimed it looked like the soap opera effect, and all I could do is wonder what the hell he was talking about. It's pretty obvious when viewing HFR movies or TV shows with motion interpolation on, but it has absolutely never looked similar in gaming to me. I think a lot of people are either too young, or just forgot that a good majority of the 16-bit games were 60fps.
They're a choice. I respect yours, please respect others.
Solid 30ps with rock solid frame pacing, high quality motion blur and appropriate Post processing can look and feel great to me for many types of games (DS would fit that category). I don't know if there is a difference on PC vs console with 30fps handling but I've never really had an issue on console at least. TVs have a relatively low motion resolution anyway (300ish lines without things like black frame insertion which still is quite rare and not a perfect solution yet) so maybe that helps mitigate? Do PC monitors have better motion resolutoin?
60 fps over everything else for a Soulsbourne game. Shouldn't be any question.
Generally the higher the refresh rate, the better the motion resolution. 120hz will always look better than 60hz, which will always look better than 30hz for games, despite not being played on CRTs anymore. Motion blur is also practically a requirement for 30fps games. It's used in an attempt to make it look like there's more motion happening than there really is.
Anyway, this isn't worth arguing over. I don't honestly care what frame rate someone wants to play at, I was just commenting on your strange comparison.
As the post you quoted said - the higher the refresh rate, the better the motion resolution, whatever display tech you are using.sorry - I was talking about display motion resolution. Modern LCDs (and even OLEDs) have around 300lines of motion resolution so movement of the camera will blur the image. I dont' know if refreshing from source at 60fps helps with that or would be partly covered by the screen blur itself?
Yeah, you can have 4k or you can have 60fps. Before game details started coming out it was 4k60 and 4k120 that was getting excitedly talked about. Now we're back to 4k30, or compromising IQ to keep framerate up to 60. Might as well do a super-ultra graphics mode at a ROCK SOLID 15.
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.I still chuckle when they call 30 fps as 'cinematic'. Tbh if it were truly 'cinematic' it would be in 24 fps in a real cinematic aspect ratio such as 2.35:1.
Video games should not have a 'cinematic' frame rate imo, especially not games like Souls that barely have cutscenes.
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.