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SirDante

Alt-Account
Banned
Sep 20, 2020
972
I'm a noob, does dynamic mean the resolution scales and is constantly in flux? Or that it uses a CB Temporal Injection method from a set resolution and takes it to 4K?
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
I agree, I was dismayed when I saw watchdogs was doing it, but a first party (or whatever this counts as) release being 30 out of the gate is really disappointing. I'm sure it'll be a great game and what we've seen looks good but it seems that the precedent is being set and it's not a good one. All the talk of 4k120 gaming dried up pretty quick, not even 4k60.

Except... this has a 60 mode?
 

Moosichu

Member
Oct 25, 2017
898
I'm a noob, does dynamic mean the resolution scales and is constantly in flux? Or that it uses a CB Temporal Injection method from a set resolution and takes it to 4K?

Dynamic resolution in this case means that the rendering resolution of the game varies according to rendering load to hit the desired framerate target.

Checkerboard rendering would notwwork with this as it is a technique that relies on a fixed rendering resolution.

It does work with temporal injection though - which shadow of the colussus used. So maybe this game does as well.
 

SirDante

Alt-Account
Banned
Sep 20, 2020
972
Dynamic resolution in this case means that the rendering resolution of the game varies according to rendering load to hit the desired framerate target.

Checkerboard rendering would notwwork with this as it is a technique that relies on a fixed rendering resolution.

It does work with temporal injection though - which shadow of the colussus used. So maybe this game does as well.
I see, thanks for the explanation. I think maybe they are doing what they did in SotC, I was very impressed with that game.
 

AfterCoffee

Member
Feb 18, 2019
118
Cinematic mode probably has better lightning, shadows and other effects.

"It means we can up the resolution of every single tiny pebble in the game, right? The tessellation is incredible and it's all real-time, and it all casts real-time shadows. It's so immersive.

Elsewhere, the Performance Mode will allow players to experience Demon's Souls at 60 FPS in dynamic 4K resolution"
 

Plasma

Member
Oct 25, 2017
6,637
Dynamic 4K usually looks pretty good so as long as it isn't going below 1440p I'll probably go with that mode.
 

AM_LIGHT

Member
Oct 30, 2017
3,725
I am of the opinion that chasing after native 4K is a waste of resources . 1440p and up, while improving frame rate and other graphical effects is much better approach in my opinion .
 

MrKlaw

Member
Oct 25, 2017
33,056
I can't believe we're going into another console generation where 30 fps is considered acceptable.

Some people would hate it if anyone forced a 30fps mode on everyone, so they should appreciate not forcing a 60fps mode on everyone too.

I've always played souls games at 30fps (or at least roughly..) so the style and pacing of the game works at 30fps for me. If its solid and the graphics are noticably better thats the mode I'll choose.

Dynamic res is also a smart choice. As long as the 'floor' is not too low (eg 1440p) and the scaling/reconstruction is solid, thats a great option. Gives you headroom to increase the detail in your world while having a safety net to protect framerates. If you forced 4k native and locked framerate, the dev would need to dial back all settings to account for worst case scenario (lots of explosions/enemies on screen/effects etc) which means for other situations you're leaving potentially huge amounts of performance unused.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Damn, these threads make me feel like a weirdo because I'll play this game and many others at 30fps.

fwiw, mostly i like smoother 60fps gameplay but in some games it makes them look cheaper and they have some sort of soap opera effect, i don´t know how to describe it. there is surely some truth to that "30fps feels more cinematic" claim.

for example God of War in 60fps was just not my thing, the 30fps mode looked and felt way better to me. or that footage from Spider-Man remaster performance mode, i wouldn´t play that mode at all tbh, give me 30fps with everything cranked up instead of shimmering/morphing shadow details.

SOTC remake the same, played 60fps for 30minutes, switched to 30fps and never looked back. i think that games have to be designed with 60fps in mind to make it feel right.

often the sacrifice for 60fps is too big on console games. curious how it will turn out in Demon´s Souls, i am gonna switch between modes for sure.
 

Jay-T

Member
Oct 28, 2017
308
It'll be interesting to know what exactly is sacrificed in the 60fps version. but 60fos > res and effects
 

NightShift

Member
Oct 25, 2017
9,021
Australia
I was one of those people who was going to check out both modes (probably cinematic for the first playthrough and would have switched to performance after the credits) but now that we know RT isn't in, I don't know what's the point of the cinematic mode anymore. I can't imagine it looking good enough to justify halving the framerate given that what we've seen of the performance mode already looks visually stunning. If it really is just native 4K than that's not worth it at all to me.
 

chipperrip

Member
Jan 29, 2019
433
Performance mode for me, but I'd rather be in the reality where "also available on PC" was true 😭
 

Jay-T

Member
Oct 28, 2017
308
From games have almost never hit 60 at release on consoles, but all of a sudden it's mando. Like I said, I'm going to try cinematic mode out.

It depends.

As someone who started playing the souls games this gen, DSR and DS2SOTFS were both 60fps and DS3 has an unlocked framerate that is in the 40s and 50s (On PS4Pro), going back to playing DeS on PS3 was jarring as it was my only DS title in 30fps.
 

Tratorn

Member
Oct 25, 2017
709
Looking forward to see the Cinematic Mode soon. Unless the difference is barely visible, I'll play it at this mode for sure. I don't need 60FPS for slow-paced games like the Souls Series but having the option is obviously cool.
 

Sanctuary

Member
Oct 27, 2017
14,225
Some people would hate it if anyone forced a 30fps mode on everyone, so they should appreciate not forcing a 60fps mode on everyone too.

The two aren't even comparable. Forcing better motion resolution and character fluidity onto someone is as bad as forcing worse motion resolution and character fluidity? The only time this makes any sense is if the graphics suffer in a bad way, which is generally why AAA games are always 30fps. They prioritize graphics over everything after hitting at least 30fps. That's also why I don't expect 60fps to ever become "the standard" on the consoles either.

fwiw, mostly i like smoother 60fps gameplay but in some games it makes them look cheaper and they have some sort of soap opera effect, i don´t know how to describe it. there is surely some truth to that "30fps feels more cinematic" claim.

Friend of mine who always played console games, and at 30fps played a few games on my PC at 60fps and claimed it looked like the soap opera effect, and all I could do is wonder what the hell he was talking about. It's pretty obvious when viewing HFR movies or TV shows with motion interpolation on, but it has absolutely never looked similar in gaming to me. I think a lot of people are either too young, or just forgot that a good majority of the 16-bit games were 60fps.
 

Brood

Member
Nov 8, 2018
822
4K is a waste of resources and console manufacturers are going to realize soon How much of a mistake pushing for 4K when PC can't even do it natively without enthusiast hardware owned by less than 5% of PC gaming audience. Prepare for more 4ksub30 soon and lots of studios folding because making assets at 4k is fucking expensive.
 

gabdeg

Member
Oct 26, 2017
5,962
🐝
Love the idea that 60fps is some obscure thing that people need to be educated on (on ResetEra no less).
 

MrKlaw

Member
Oct 25, 2017
33,056
The two aren't even comparable. Forcing better motion resolution and character fluidity onto someone is as bad as forcing worse motion resolution and character fluidity? The only time this makes any sense is if the graphics suffer in a bad way, which is generally why AAA games are always 30fps. They prioritize graphics over everything after hitting at least 30fps. That's also why I don't expect 60fps to ever become "the standard" on the consoles either.

They're a choice.

Solid 30ps with rock solid frame pacing, high quality motion blur and appropriate Post processing can look and feel great to me for many types of games (DS would fit that category). I don't know if there is a difference on PC vs console with 30fps handling but I've never really had an issue on console at least. TVs have a relatively low motion resolution anyway (300ish lines without things like black frame insertion which still is quite rare and not a perfect solution yet) so maybe that helps mitigate? Do PC monitors have better motion resolutoin?
 
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Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Friend of mine who always played console games, and at 30fps played a few games on my PC at 60fps and claimed it looked like the soap opera effect, and all I could do is wonder what the hell he was talking about. It's pretty obvious when viewing HFR movies or TV shows with motion interpolation on, but it has absolutely never looked similar in gaming to me. I think a lot of people are either too young, or just forgot that a good majority of the 16-bit games were 60fps.

It could be that it feels jarring sometimes because i am a mostly console gamer these days. the old 16bit consoles are too long ago and the majority of console games are 30fps. it also depends on the game, something like Nex Machina needs 60fps, something like Spider-Man doesn´t really need 60fps.

that being said, a friend of mine had an american SNES and i had the PAL SNES and Street Fighter II was much faster on his console. PAL consoles were running in 50hz afaik.
 

Martinski

Member
Jan 15, 2019
8,424
Göteborg
I still chuckle when they call 30 fps as 'cinematic'. Tbh if it were truly 'cinematic' it would be in 24 fps in a real cinematic aspect ratio such as 2.35:1.

Video games should not have a 'cinematic' frame rate imo, especially not games like Souls that barely have cutscenes.
 

Sanctuary

Member
Oct 27, 2017
14,225
They're a choice. I respect yours, please respect others.

Solid 30ps with rock solid frame pacing, high quality motion blur and appropriate Post processing can look and feel great to me for many types of games (DS would fit that category). I don't know if there is a difference on PC vs console with 30fps handling but I've never really had an issue on console at least. TVs have a relatively low motion resolution anyway (300ish lines without things like black frame insertion which still is quite rare and not a perfect solution yet) so maybe that helps mitigate? Do PC monitors have better motion resolutoin?

Generally the higher the refresh rate, the better the motion resolution. 120hz will always look better than 60hz, which will always look better than 30hz for games, despite not being played on CRTs anymore. Motion blur is also practically a requirement for 30fps games. It's used in an attempt to make it look like there's more motion happening than there really is.

Anyway, this isn't worth arguing over. I don't honestly care what frame rate someone wants to play at, I was just commenting on your strange comparison.
 

MrKlaw

Member
Oct 25, 2017
33,056
Generally the higher the refresh rate, the better the motion resolution. 120hz will always look better than 60hz, which will always look better than 30hz for games, despite not being played on CRTs anymore. Motion blur is also practically a requirement for 30fps games. It's used in an attempt to make it look like there's more motion happening than there really is.

Anyway, this isn't worth arguing over. I don't honestly care what frame rate someone wants to play at, I was just commenting on your strange comparison.

sorry - I was talking about display motion resolution. Modern LCDs (and even OLEDs) have around 300lines of motion resolution so movement of the camera will blur the image. I dont' know if refreshing from source at 60fps helps with that or would be partly covered by the screen blur itself?
 

dstarMDA

Member
Dec 22, 2017
4,289
sorry - I was talking about display motion resolution. Modern LCDs (and even OLEDs) have around 300lines of motion resolution so movement of the camera will blur the image. I dont' know if refreshing from source at 60fps helps with that or would be partly covered by the screen blur itself?
As the post you quoted said - the higher the refresh rate, the better the motion resolution, whatever display tech you are using.
 
Jul 28, 2020
651
Except... this has a 60 mode?
Yeah, you can have 4k or you can have 60fps. Before game details started coming out it was 4k60 and 4k120 that was getting excitedly talked about. Now we're back to 4k30, or compromising IQ to keep framerate up to 60. Might as well do a super-ultra graphics mode at a ROCK SOLID 15.
 

Kingpin Rogers

HILF
Banned
Oct 27, 2017
7,459
The test for next gen is whether these high fps modes will actually be able to hit their target. I feel like with this gen some games had modes where they targeted 60fps but in reality you got something with and unstable frame rate that averaged like 45.
 

Adamska

Banned
Oct 27, 2017
7,042
I still chuckle when they call 30 fps as 'cinematic'. Tbh if it were truly 'cinematic' it would be in 24 fps in a real cinematic aspect ratio such as 2.35:1.

Video games should not have a 'cinematic' frame rate imo, especially not games like Souls that barely have cutscenes.
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.
 

dedge

Member
Sep 15, 2019
2,429
I'm definitely excited to try both modes. 60 is obviously more fluid, but a -stable- 30 doesn't bother me much. Bloodborne (30~), Sekiro (unlocked), Dark Souls Remastered (60~), etc were all different but still great so I'm excited to experiment with both.
 

Sanctuary

Member
Oct 27, 2017
14,225
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.

Why not just call it what it is then instead? There's performance mode, and then there's presentation mode. Cinematic is just stupid, because half of the time it's always held a negative connotation when mentioned with video games. It's either talking about games that have a lot of cutscenes, or games that have a low frame rate (and the typical "AAA" game has both!).

All bitching aside, I played Demon's Souls, Dark Souls and Dark Souls 2 at release on the PS3, despite also knowing Dark Souls 2 would be out on PC a month later. The frame rate wasn't the greatest, but it's something someone can acclimate to, and then just get lost in the game. Given the choice though, I'll always pick the PC version for the performance, without having to sacrifice fidelity in the process. With this game, I don't know what I'm going to do for a first playthrough. As someone already mentioned, it would be harder playing it at 60fps and then playing it again at 30fps instead of the other way around, and I'm curious about just how different the two modes look.
 

laxu

Member
Nov 26, 2017
2,782
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.

They still should not try to pass it off as "cinematic". Call them something like "Performance" vs "Image quality" modes. Or just "dynamic 60 fps" vs "fixed 30 fps".

Souls games feel immensely better to play at 60+ fps. Sekiro is just plain awesome modded for 120 fps, it feels very responsive and the fast movement of the game really gets nicer.

Dynamic resolution or other performance increasing features are hopefully the norm for PS5 games going forward. Most would not be able to tell a difference between 1440p and 4K in movement and 1800p vs 4K is fairly subtle when standing still. Add some image sharpening from AMD content aware sharpening and the difference shrinks even further. Add a DLSS like reconstruction and you can't tell it apart from native 4K.
 

Adamska

Banned
Oct 27, 2017
7,042
I think the term cinematic manages to convey the emphasis on image quality without having to resort to the technical terminology, so no wonder devs often refer to it. Keep in mind that these sort of graphics options on consoles are intentionally kept streamlined in order to not cause friction with less enthusiastic consumers.
 

Launchpad

Member
Oct 26, 2017
5,161
I'm 60fps all day but I hope games continue to give people the choice where possible. That's what makes PC so special and it's great that consoles are able to provide a similar choice.
 

Martinski

Member
Jan 15, 2019
8,424
Göteborg
Cinematic is not necessarily exactly like cinema. Don't forget that cinema itself has a multitude of aspect ratios and framerates. The word is there just to emphasize the extra image quality. And, I dunno about you, but I loved playing the original Demon's Souls, as well as Dark Souls, Bloodborn and Sekiro, and they were all for the most part 30FPS. In this sense, I look forward to seeing the image quality that can be achieved in the cinematic mode.

I could tolerate the janky performance in Bloodborne because the game is so great in all other aspects, but if it ran much better in 60 FPS or more would no doubt elevate it.

There is nothing cinematic about having lower frame rate because of hardware limitations. It is what it is, hardware limitations. And I will replay Sekiro on Series X with the improved performance.
 

krat0zs

Member
Jan 18, 2020
359
UK
noooo why does it need dynamic resolution (that I'll never actually notice but get angry at the numbers) at 60fps??? stupid incompetent devs!!! /s
 

DvdGzz

Banned
Mar 21, 2018
3,580
I wonder which framerate mode will be default. If its 30 new players will be getting recked even harder by trolls with the scraping spear lol
 

Loud Wrong

Member
Feb 24, 2020
14,012
I'll try both modes, and just like every other game that has offered these options, I'll stick with the 60fps option after realizing the 30FPS mode feels broken in comparison.