Welcome, dwarves, to this humble OT for Deep Rock Galactic! A place for those with a desire for hard work, fortune, and some alien killing to discuss about this gem of a co-op game. If you have any suggestions to make about the OT, feel free to post here or send me a PM.
Release date: May 13, 2020
Platforms: Windows, Xbox One
Regions: Worldwide
Review score:
Steam: Overwhelmingly Positive (28,279 reviews)
Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
1-4 PLAYER CO-OP
Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!
4 UNIQUE CLASSES
Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.
FULLY DESTRUCTIBLE ENVIRONMENTS
Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don't want to stumble into an alien swarm unprepared!
PROCEDURALLY GENERATED CAVE NETWORK
Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There's always something new to discover and no two playthroughs are alike.
HIGH-TECH GADGETS AND WEAPONS
Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.
LIGHT YOUR PATH
The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.
Roadmap
Screenshots
Classes
Every dwarf carries four main weapons (three for defending themselves, one for mobility), grenades, a pickaxe and renewable flares. They can also call a resupply pod to refill 50% of their ammo four times (once for each dwarf).
As the Gunner, your position is at the forefront of any battle, cutting down aliens using your high-caliber Minigun and Heavy-Duty Revolver. You are also equipped with an extremely handy Zipline Launcher, allowing the entire team to easily get across almost any chasm or obstacle.
As the Driller, you'll be equipped with a set of Titanium Powerdrills. Your job is to clear any blocked tunnels and obstacles in the path of your team, and in combat you are a force to be reckoned with: Your drills make short work of most enemies up close, and for longer range engagements you are equipped with a heavy duty Flamethrower.
As the Engineer, you carry two essential items for surviving the caves - the Platform Gun shoots climbable platforms onto any surface, and your automated Sentry Turrets lay down blistering hails of support fire - if you manage to get it set up before you're killed. You may not be the sturdiest of dwarves, but your Combat Shotgun and devastating Grenade Launcher still makes you a formidable opponent.
As the Scout, you are the only one to carry the powerful Flare Gun, and the entire team depends on you for light. To scout ahead, you are also equipped with a Grappling Hook, letting you get to almost anywhere. But, while you are carrying an Assault Rifle and a Sawed off Shotgun, you should be careful not to get cut off from your team - the caves don't take kindly to lone explorers.
Upgrades, Perks, and Overclocks
Resources gathered in missions can be used to upgrade your gear back on the space rig. Each weapon, tool, and even Bosco the drone for solo play can be upgraded and customized with various upgrade trees and cosmetic skins found during normal play. Once an upgrade is purchased they can be swapped at will. Once a miner is promoted, they earn the ability to discover and equip weapon Overclocks. These Overclocks can range from minor upgrades with no downsides, to fundamental changes to how a weapon behaves such as a shotgun blasting you through the air. Gameplay milestones can be achieved and redeemed for perk points. These perk points can then be spent in the perk tree on active and passive perks to further customize how your dwarf attacks the horrors of Hoxxes.
Biomes
The executives of DEEP ROCK GALACTIC have had their eyes on Hoxxes IV for a long time because it is so unusually rich in valuable and rare materials. The problem is that it is also the home of one of the most dense collection of hostile alien flora and fauna ever encountered as well. Half the challenge of accomplishing a mission will be figuring out how to use each classes unique tools to navigate the treacherous underground in each unique area of the planet.
Comprehensive Info Chart (FAQ)
Latest update (click picture to be directed to the steam news page)
This is it!
On the 13th of May, two weeks from now, we can all celebrate the launch of 1.0 of Deep Rock Galactic!
Before we head into the details on ALL the things that are happening today, the next two weeks and on launch (and beyond), we first need to thank all of you for supporting us. Some of you have been with us from the very beginning of Closed Alpha back in late 2016. Some of you have joined in since Early Access Launch in February 2018. And some of you just recently joined the ranks. But all of you should be proud of what we have accomplished together in the true dwarven spirit of a co-op first game. Deep Rock Galactic is today owned by more than 1 MILLION players and daily played by more than thirty thousand people. This keeps blowing our minds so much that we hardly have any cells left to think with!
So, from the bottom of our hearts: THANK YOU!
Now, what will happen today?
PRESS RELEASE AND LAUNCH PRICE
First of all, we just released a press release with the launch date news. So we expect to see some news pop up later today and tomorrow on our launch day announcement. Included in the press release are some important news on the release itself. We have decided to stick to the price we set a year ago (29.99 USD), so the game will NOT increase in price for launch. We believe that the current price is a good entry point and makes it easy to get new players to try out the game.
EXPANDED SOUNDTRACK AND DELUXE EDITION DLCs
The new soundtrack will be added to the existing Soundtrack as a Volume II. As this adds more than 50 minutes of music, we will at launch increase the price on the Soundtrack a bit from 7.99 USD to 9.99 USD. So, if you are considering buying the soundtrack, now would be a good time.
At launch, we will also release two new cosmetic-only, no-gameplay DLCs. Together with the game itself, those two DLCs, named MegaCorp and Dark Future, will constitute the Deluxe Edition of the game. This will be set up using Steam's user-friendly Bundle format, so if you already own the game, you still get a small discount on buying the DLCs together. During the next two weeks, we will release more information about the content of the Deluxe Edition, but for now, we can tell that it includes a brand new Weapon Framework for all 16 weapons as well as a unique Armor Framework for all four dwarves.
OFFICIAL NARRATED TRAILER
Along with the press release, we have premiered a brand new trailer, produced in-house at Ghost Ship Games. We have for a long time felt that we lacked a good video to showcase the game to new players and simply tell what it is all about. And who better to do that than Mission Control himself?
You can watch the video here and we encourage you to share this video to spread the word on the upcoming 1.0 Launch of Deep Rock Galactic
COMMUNITY TRAILER COMPETITION
Speaking of trailers, we have now finally watched and evaluated all the entrants to the competition. More than 200 trailers were submitted and we've been absolutely humbled with amazing quality and creativity in the videos. Initially, we only had prizes for Top 4, but we clearly needed to expand that. Therefore we decided to give away the two soon-to-launch cosmetic-only Deluxe Edition DLCs to all who contributed with a trailer! We also decided to award the Top 40 even more. Instead of just one set of DLCs, every participant in Top 40, receives four sets of the 2 DLCs in the upcoming Deluxe Edition.
But who won, you might ask? That is not disclosed just yet. We have selected a ranked Top 15, and each day up to launch, we will showcase a video and slowly count down ending with the runner-ups and the winner on the day before launch day. You can look forward to some amazing trailers - ranking them has not been easy.
To start this off, we have created a playlist with videos in the Top 40 that did not make the cut into Top 15. These videos are not ranked but can be viewed in this playlist.
LEGACY HATS GIVEAWAY!
In the live build on Steam (that is Update 29), we have activated a special gift for all of you. During these 2+ years of Early Access, we have created some limited runs of special vanity hats for Oktoberfest, Halloween, X-Mas, Yearly Anniversary, Steam Free Weekend, and Steam Awards. Some of you missed those and some of you missed the weird thing that you had to claim them for each character. From today, and until the 12th of May, you can claim them ALL with one simple click. Go CLAIM!
1.0 IS NOW ON EXPERIMENTAL BRANCH
Today, we also uploaded the upcoming 1.0 build of the game to the Experimental Branch. The 1.0 launch build includes the 14 new music tracks, Prestige Assignments, and 3 new Promotion Ranks as well as a long list of bug fixes, some QoL improvements, and quite a bit of optimizations. We hope quite a few of you will help us test the 1.0 build and report bugs, so we can have the best build possible for all the new players at launch. Read about how to get into the Experimental Branch here. And the patch notes for the 1.0 Experimental build can be found here.
BEYOND 1.0
After we launch 1.0 of Deep Rock Galactic, we, at Ghost Ship Games, will continue to support and expand the game. Expect major updates with focus on new content for the game. We aim to release an updated roadmap a few weeks after the launch with more details on what to come. The important message here is that the journey has just begun!
SO, WHAT HAPPENS NEXT?
For the coming two weeks up to launch, we will do our best to create hype and attention
around the game. But we will need your help as well. There is nothing more powerful than a community of like-minded people that all work together. Help us spread the word and together we will give Deep Rock Galactic the best launch ever. One way of really helping out is by sharing and posting in communities outside of Deep Rock Galactic. Another way is to stream the game and watch others stream the game. And, as always, just play the game and take good care of the Greenbeards.
It is finally time to say ROCK AND STONE to the world!
cheers
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