I get that these are technically higher quality, but the SNES versions have a lot of nostalgia value for someone who has played the game a ton.
According to this tweet from the same person:
the leaked source code for one of the Super Mario Advance games on GBA contains all the game's instruments and sound samples in a folder with their proper filenames... And it is those filenames which led to them learning the source of each sound and instrument.
The interesting thing is that it seems to be from sourced from Super Mario Advance 1, which is the GBA port of the SNES Mario 2 remake. And because the SNES Mario 2 uses pretty much all the same sound samples as Super Mario World, the sounds found in the Super Mario Advance source code can be mapped directly to Super Mario World.
Wow, never seen this artwork
Same for Chrono Trigger. The early promotional videos for it had the original score before it was downgraded to SNES quality:
...sure, but speak for yourself.I think even with uncompressed samples we can admit the genesis sounds better now than this does hearing it for the first time. Some of these are good but they mostly sound... weird with clarity. It doesn't make it sound better.
Wow, never seen this artwork
Same for Chrono Trigger. The early promotional videos for it had the original score before it was downgraded to SNES quality:
Wow, never seen this artwork
Same for Chrono Trigger. The early promotional videos for it had the original score before it was downgraded to SNES quality:
I don't believe Quintet's hardware has been sourced so these are more transformative than restorative but there have been some ActRaiser projects.
Sadly the source code for that is lostis there more snes games that have this kind of patch? like chrono trigger?
Ask Koshiro about it on Twitter.
Its a tie. I prefer SNES myself, but the Genesis shined brightly. Streets of Rage 2 is just incredible OST wise.I think even with uncompressed samples we can admit the genesis sounds better now than this does hearing it for the first time. Some of these are good but they mostly sound... weird with clarity. It doesn't make it sound better.
Have to bring system wars into it...I think even with uncompressed samples we can admit the genesis sounds better now than this does hearing it for the first time. Some of these are good but they mostly sound... weird with clarity. It doesn't make it sound better.
It is mostly a stand-in for lack of better vocabulary. You are basically hearing educated guesses as to what the soundtracks may have sounded like if the SNES had CD audio. Think Nintendo Playstation. The educated part of restoring it coming from people being able to source the original audio hardware nintendo used to generate the lower fidelity samples used to make the music.Help me understand what "restored" means in this context. Restored to what? This doesn't sound like the original SNES game. It (arguably) sounds cleaner/better....?
It is mostly a stand-in for lack of better vocabulary. You are basically hearing educated guesses as to what the soundtracks may have sounded like if the SNES had CD audio. Think Nintendo Playstation. The educated part of restoring it coming from people being able to source the original audio hardware nintendo used to generate the lower fidelity samples used to make the music.
It is kind of like having the original models used to make the animations in Donkey Kong Country rather than just the sprite animations. It is just an interesting exercise.
Yep, but the issue is if CD audio was on the cards, they may have chosen to do something completely different, and they may have chosen (and in many cases almost certainly did) the original samples only due to the sound they made after compression being suitable.It is mostly a stand-in for lack of better vocabulary. You are basically hearing educated guesses as to what the soundtracks may have sounded like if the SNES had CD audio. Think Nintendo Playstation. The educated part of restoring it coming from people being able to source the original audio hardware nintendo used to generate the lower fidelity samples used to make the music.
It is kind of like having the original models used to make the animations in Donkey Kong Country rather than just the sprite animations. It is just an interesting exercise.
I don't believe Quintet's hardware has been sourced so these are more transformative than restorative but there have been some ActRaiser projects.
Yeah, it's also a later SNES title. Bigger cart sizes and better tools presumably.
This is rather pointless when there's an official symphonic suite