Still don't know how I feel about this game.
It feels waaaay more restrictive than dishonored or Prey because of all the loadout crap. Like if I can only use a handful of powers and weapons for each mission or objective, sure it's fun to work within limitations, but a lot of the appeal of Dishonored (and to a far lesser extent Prey) was just how madly you could break the game by stringing together 7 or so powers in quick succession. It doesn't feel like anything of the sort is here or even really possible here. And while exploration is fun, a lot of the time, by design, you just end up with dead ends or panels you can't unlock, where it feels like Prey would let you gloo gun all around the edges of the environment to get in. I haven't come across anything remotely as good level design wise as the clockwork mansion for example. There is a bit of visual homogeneity I think that plagues Deathloop a tad whereas their prior games I think had much more distinctive environmental art, and levels as a whole.
The aesthetics are killer, the soundtrack is great, the game feels great to play. The risk reward dynamics are wonderful. I just think maybe the execution is bungled a bit, especially with how excessively the game hands out hints and journal entries, basically spelling out a lot of the solutions. The most you can do I guess is disable objective icons but idk. Like this sort of just feels like Dishonored Lite with worse level design and with tacked on time loop mechanics. The environments are also not really varied enough from time period to time period to justify there being only four of them so far, idk.
I think overall maybe the game feels a bit overhyped by reviews. It's a solid game by Arkane and I'm overall enjoying my time with it, and the systems in concept are probably the most interesting they've done (though I think Mooncrash is maybe a bit better in execution --- tbh this just feels like a dumbed-down mooncrash), but its far from their best in terms of raw overlapping systems in moment to moment gameplay, or core level layout.
Edit: Colt and Julianna are fucking great though. Probably my favorite characters in an immersive sim.