the game looks incredible, but i'm still confused as to what it is exactly, from my limited knowledge one person has a number of targets to kill while they themselves are being hunted by a 2nd player trying to stop them?
Kind of a 1v1 BR with PVE/Hitman elements?
I'm super curious but need to see exactly how it actually plays out
My understanding is that it's blaxploitation scifi version of Prey: Mooncrash with some Sexy Brutale thrown in.
It does look good but I'm still not convinced of what seems to be a much bigger take on Prey Mooncrash
I never got around to Mooncrash (I heard roguelike and noped out), until this Christmas. I was hyped for Deathloop before, but playing Mooncrash means I'm pretty sure I fully understand the core gameplay loop. And if so, it'll be fricking glorious. Mooncrash isn't perfect, but it's one of the most interesting takes I've seen on the whole timeloop thing.
For those of you who missed Mooncrash. It was basically a Prey scenario (on a moonbase), where you play through a simulation of some kind of disaster on the base through the eyes of multiple characters. So you start as one, and you're supposed to escape. Once you do that, you unlock a secondary character, which you can escape with. Then as you finish certain other tasks in the game you unlock up to five characters and the goal is to manage to get to an escape route without dying in a single consecutive run. If you die, you either move on to another survivor, or if there are no more, the loop resets. But everything the previous characters do in the level carries over to the next, until everyone is dead.
So, you could do something like this:
Escape first with the dude whose class is specced for power-usage.
Escape with the engineer.
Escape with the security guard, and whatnot.
But the kicker is that as you progress through the level and find new pathways, you can also see some synergies. So for instance, there's an annoying roaming ass monster early on that I liked to take using the power-dude to make it easier for the lower-powered characters to get through. However, if you start with the engineer, you can try to stealth past that particular monster, fix a broken door to an escape pod, while on your way to another escape shuttle, and once you escape, that door is now open to the powers-dude. Essentially, each character running through the level leaves a trace which the other characters have to take into account. Their actions are persistent through a single loop.
All level-tree progress etc. carries over. So even if you die, you'll always be making progress. And each run will probably have you learning the map, shortcuts, etc.
So what I see happening with Deathloop is: you go through the level and find your first target and kill it, then you die on the way to the second. But on the way there, you found secondary path to the first target which you couldn't access at the time because you didn't have the correct power-up (say, a door blocked by a large crate). But going through the loop gained XP and could spec up (say Lift, for instance). So on your second run, you now have access to both paths and two ways to kill your first target. In addition to just finding more ways of approaching the target through the level (think Hitman). They also talked in an interview about how you could mess about with an invitation to a party for one of the targets. Either you let them get the invitation, and you end up with two targets in one place at the party, or you take them out one after the other.
Basically, through each loop, you will gradually have meta-progression through sustained power-ups in the skill tree, while learning the layout of the level and finding new paths, new ways of modifying target behavior. You'll try different approaches until you find one that lets you go through all of them at once.
To me, it was satisfying as hell in Mooncrash, but I lacked a good story. There were some individual mini-arcs for the respective characters, but nothing on the scale of Prey or Dishonored. I also found it a bit hard to switch play styles, with some characters being glass cannons and others being tankish. Having to adapt through a single run was hard for me and I ended up dying a bit too much. Having a single character that you know how to play would probably be easier. Deathloop has the potential to be a really polished version of the core Mooncrash loop.
I'm a bit weary of the whole nemesis-invading-the-game-and-killing you since that might be frustrating. But I hope they have some good matchmaking going on there.
I definitely agree that they haven't explained the concept. It would be hard without spoiling some puzzles, but it'd be good for them to release one longer video showing the progression with a single target.