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Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,641
Uh, what. That's... it?

I guess you can either run this game well or you can't. Bummer. Don't think my setup will manage in that case.
It's a PS4 game, what else were you expecting?

These ports are always very simplistic when they were developed for a console. It's not like Gears where PC was was the target as well hence the (excellent) choice of options
 

elyetis

Member
Oct 26, 2017
4,565
I hope the fact that DLSS 2.0 is does not need to be trained on a per game basis mean it will become the norm for demanding games. That would make the jump from my gtx1080 to a ( soon to be released ? ) gtx3070-3080 even more impressive than what the raw number actually indicate.
 

TSM

Member
Oct 27, 2017
5,843
I hope the fact that DLSS 2.0 is does not need to be trained on a per game basis mean it will become the norm for demanding games. That would make the jump from my gtx1080 to a ( soon to be released ? ) gtx3070-3080 even more impressive than what the raw number actually indicate.

Even better Nvidia turned DLSS into a black box devs can slot in place of their TAA solution. So theoretically any game that supports TAA can use DLSS without a lot of work on the dev's part. Hopefully it becomes a common feature in future PC games.
 

leng jai

Member
Nov 2, 2017
15,130
Even better Nvidia turned DLSS into a black box devs can slot in place of their TAA solution. So theoretically any game that supports TAA can use DLSS without a lot of work on the dev's part. Hopefully it becomes a common feature in future PC games.

If there's any game using TAA that desperately needs this is big RDR 2.
 

Pey

Member
Nov 27, 2017
448
Argentina

Nzyme32

Member
Oct 28, 2017
5,272
Anybody know if the PC version supports HDR?

Apparently so, but considering how sparse this preview is and I've never heard of the outlet, I've no idea. Might as well wait for a more known outlet to confirm or await the games release for confirmation

www.cgmagonline.com

Death Stranding PC Preview

Making its PC debut, Hideo Kojima's long-awaited PlayStation 4 exclusive Death Stranding makes its way on to PC, bringing with it an impressive first-showing.
 

Keyouta

The Wise Ones
Member
Oct 25, 2017
4,210
Canada
DLSS is still useful for 4k. I don't think it will be all that useful in 1080p or 1440p, considering that the cards that can use DLSS should have little issue pushing the game to high frame rates in native resolution.
Although I would say running a game at 720p and the computer rendering out a better than native 1440p image is very wanted by myself at least. Imagine how long a powerful gpu could last at that rate. Or even if you do 1080 -> 4k and render it out on a 1440p monitor...

Oh the possibilities. Could Nvidia enable this feature for use in non rtx cards or is it using the tensor cores?
 

Quad Lasers

Member
Oct 26, 2017
3,542
Not sure it'll even be necessary for me since it looks like the game screams on modern hardware, but still incredibly awesome.
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
I really hope Sony have day one PS5 patches for all their big games like this. I never got into the game at the time, it would give me something to sink my teeth into with a nice big performance upgrade on PS5 day one.
 

Techno

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The Fallen
Oct 27, 2017
6,447
i am telling you, dlss 2.0 is cheating lol. It is what keeps PC afloat this generation vs the monster consoles coming out.

TxOgiov.gif


PC will always be a step ahead. But just wait for PC2 coming out next gen.
 

Gamer17

Banned
Oct 30, 2017
9,399
So dlss is nvidia patent for their products. Does amd have something similar for next gen consoles (ps5 and xsx)? Has it been said ?
 

Daxa

Member
Jan 10, 2018
622
Man, if Horizon Zero Dawn ships with DLSS 2.0 on the same engine, it's gonna look absolutely nuts. Drop that release date already, Guerrilla.
 

Techno

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The Fallen
Oct 27, 2017
6,447
Man, if Horizon Zero Dawn ships with DLSS 2.0 on the same engine, it's gonna look absolutely nuts. Drop that release date already, Guerrilla.

Oh man that would be so sweet. I was planning on buying it day one anyway but that would be the icing on the cake.
 

Isee

Avenger
Oct 25, 2017
6,237
So dlss is nvidia patent for their products. Does amd have something similar for next gen consoles (ps5 and xsx)? Has it been said ?

Not just a "software" patent situation here. DLSS 2.0 is using the tensor cores in RTX cards that were originally developed for HPC and AI computing to reconstruct the image.
AMD released their own Fidelty FX reconstruction with RDNA cards, which is a form of content aware sharpening with descent results. In fact, people preferred that over DLSS 1.0 in the early days, while PS4 Pro is using a checkerboard rendering called method to reconstruct higher resolutions.

DLSS 2.0 seems to be vastly superior to both methods though and ages like fine wine currently (to use GPU slang terms). It would be surely possible for AMD to develop and use their own AI powered reconstruction tech, but PS5 and Series X do not have dedicated hardware with that function in mind.

Edit: Example

Control - 1440p - maxed out
Control - 1440p/DLSS - maxed out (better IQ and Performance)
 
Last edited:

Techno

Powered by Friendship™
The Fallen
Oct 27, 2017
6,447
Not just a "software" patent situation here. DLSS 2.0 is using the tensor cores in RTX cards that were originally developed for HPC and AI computing to reconstruct the image.
AMD released their own Fidelty FX reconstruction with RDNA cards, which is a form of content aware sharpening with descent results. In fact, people preferred that over DLSS 1.0 in the early days, while PS4 Pro is using a checkerboard rendering called method to reconstruct higher resolutions.

DLSS 2.0 seems to be vastly superior to both methods though and ages like fine wine currently (to use GPU slang terms). It would be surely possible for AMD to develop and use their own AI powered reconstruction tech, but PS5 and Series X do not have dedicated hardware with that function in mind.

Edit: Example

Control - 1440p - maxed out
Control - 1440p/DLSS - maxed out (better IQ and Performance)

Wow, that's a huge difference performance wise.

I just tried DLSS on FFXV at native 4k on max settings (I normally play at 1080p), and even though it's not locked at 60fps it's surprisingly not bad at all. It barely goes below 50fps

With TAA + 4k the fps drops below 40. Crazy.
 

MrKlaw

Member
Oct 25, 2017
33,186
Not just a "software" patent situation here. DLSS 2.0 is using the tensor cores in RTX cards that were originally developed for HPC and AI computing to reconstruct the image.
AMD released their own Fidelty FX reconstruction with RDNA cards, which is a form of content aware sharpening with descent results. In fact, people preferred that over DLSS 1.0 in the early days, while PS4 Pro is using a checkerboard rendering called method to reconstruct higher resolutions.

DLSS 2.0 seems to be vastly superior to both methods though and ages like fine wine currently (to use GPU slang terms). It would be surely possible for AMD to develop and use their own AI powered reconstruction tech, but PS5 and Series X do not have dedicated hardware with that function in mind.

Edit: Example

Control - 1440p - maxed out
Control - 1440p/DLSS - maxed out (better IQ and Performance)


I fully expect some really nice reconstruction techniques from Sony first party and hopefully AMD too. We had some really good solutions on current consoles and the potential avaialble performance with next gen means they should only get better
 

ken_matthews

Banned
Oct 25, 2017
838
According according to ARS Technica, it looks like AMD has a match for Nvidia's DLSS 2.0.

arstechnica.com

Why this month’s PC port of Death Stranding is the definitive version [Updated]

A major embargo is up, so we've added comparison images for anti-aliasing methods.

I really want to see the comparison videos between the two methods and if FidelityFX CAS can get the same sort of performance boost as DLSS 2.0, then that's really good for next gen consoles. I guess that means there is no real advantage to having the tensor cores on the RTX cards.
 

Launchpad

Member
Oct 26, 2017
5,178
I have a RTX 2080, assuming I can run this at 4k60 without DLSS, should I still turn it on anyway? Dictator saying it can look even better than native.
 

BeI

Member
Dec 9, 2017
6,010
According according to ARS Technica, it looks like AMD has a match for Nvidia's DLSS 2.0.

arstechnica.com

Why this month’s PC port of Death Stranding is the definitive version [Updated]

A major embargo is up, so we've added comparison images for anti-aliasing methods.

I really want to see the comparison videos between the two methods and if FidelityFX CAS can get the same sort of performance boost as DLSS 2.0, then that's really good for next gen consoles. I guess that means there is no real advantage to having the tensor cores on the RTX cards.

Wow that sounds really promising from the FidelityFX CAS version, which would apparently even work on 1xxx series Nvidia cards. Sounds like performance /image quality is similar, although I could have sworn a different article said that CAS had more noticeable issues.
 

awilliams213

Member
Oct 27, 2017
1,215
CT
Shudder the last couple of weeks I have opened up pc part picker and closed the tab. Trying to stay strong until the fall. That said I can't wait to see pc capture from fully spec'd pc's.
 

Nooblet

Member
Oct 25, 2017
13,666
I fully expect some really nice reconstruction techniques from Sony first party and hopefully AMD too. We had some really good solutions on current consoles and the potential avaialble performance with next gen means they should only get better
The problem is you can only do so much before you need neural network and/or dedicated hardware to run it.
Reconstruction is basically creating new information based on existing information, and a neural network is always going to be far superior at producing that new information than an ad hoc method without neural network. And while you can run a neural network solution on software, it's always going to run worse than a hardware based approach like tensor cores. Since DLSS has that two levels of advantage of running a neural network and doing so on a dedicated hardware, it's always going to do better than a solution that doesn't have either of them or even a solution that just has one of them.
 

BreakAtmo

Member
Nov 12, 2017
12,942
Australia
so i have no real use for it since i always plays at 1080p i guess? I don't really care for 4K, at the distance i'm playing from my tv, even though i can see the difference, it's not worth the performance hit

It would absolutely be useful to you. You could go for 1080p DLSS Quality Mode, which renders at 720p before doing the reconstruction and would give you a nice performance boost or more room to boost graphical effects. Or, you could do 4K DLSS Performance Mode, which renders at 1080p initially, and would give you a great boost in detail with only a minor drop in performance - apparently about 11%. There's also 1440p DLSS Quality mode - that rendered at about 960p and would likely have better performance and visuals than what you have now.

Honestly, you should always use DLSS if you can.
 
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MrKlaw

Member
Oct 25, 2017
33,186
The problem is you can only do so much before you need neural network and/or dedicated hardware to run it.
Reconstruction is basically creating new information based on existing information, and a neural network is always going to be far superior at producing that new information than an ad hoc method without neural network. And while you can run a neural network solution on software, it's always going to run worse than a hardware based approach like tensor cores. Since DLSS has that two levels of advantage of running a neural network and doing so on a dedicated hardware, it's always going to do better than a solution that doesn't have either of them or even a solution that just has one of them.

this is where my ignorance comes in (and hopefully some learning) - isn't a neural net usually offboarded for the learning part, and then you execute the results locally on weaker hardware?

With DLSS 1, with each game needing to be 'taught' that would seem to follow that model. But DLSS 2 is a 'generic' model so that would suggest to me as a layperson, that it is more of a jack of all trades (albeit a great one) and that the approach could be reusable (with changes perhaps) on other platforms?
 

Kain-Nosgoth

Member
Oct 25, 2017
15,678
Switzerland
It would absolutely be useful to you. You could go for 1080p DLSS Quality Mode, which renders at 720p before doing the reconstruction and would give you a nice performance boost or more room to boost graphical effects. Or, you could do 4K DLSS Performance Mode, which renders at 1080p initially, and would give you a great boost in detail with no drop in performance.

Honestly, you should always use DLSS if you can.

yeah i'll definitely consider it when i update my computer, cause it seems this doesn't work with a 980ti from what i read
 

Nooblet

Member
Oct 25, 2017
13,666
this is where my ignorance comes in (and hopefully some learning) - isn't a neural net usually offboarded for the learning part, and then you execute the results locally on weaker hardware?

With DLSS 1, with each game needing to be 'taught' that would seem to follow that model. But DLSS 2 is a 'generic' model so that would suggest to me as a layperson, that it is more of a jack of all trades (albeit a great one) and that the approach could be reusable (with changes perhaps) on other platforms?
Yea but you still need hardware to understand those generic instructions and compute the information, and the tensor cores are built to crunch these numbers quickly. It's kind of like how you can do ray tracing in any hardware, but because the rtx cards have dedicated RT cores which specialise in crunching numbers for RT they can accelerate that process considerably leading to superior results.
 

Isee

Avenger
Oct 25, 2017
6,237
Wow that sounds really promising from the FidelityFX CAS version, which would apparently even work on 1xxx series Nvidia cards. Sounds like performance /image quality is similar, although I could have sworn a different article said that CAS had more noticeable issues.

The Tom's Hardware Article?

Basically, it's a post-processing filter that does similar work as DLSS, only you don't need an RTX card. The problem is that — at least in the preview build — the sharpening and upscaling causes some visible shimmer. It's not terrible, and it's a way to boost framerates that some people will undoubtedly appreciate, but the effect was certainly noticeable when moving around.

https://www.tomshardware.com/news/death-stranding-pc-dlss-performance-preview
 
Sep 21, 2019
2,594
Please answer me. Does this have HDR on PC confirmed? Can't find it anywhere and PS4 PC ports don't have it sometimes. Like Detroit Become Human.
 

Csr

Member
Nov 6, 2017
2,036
According according to ARS Technica, it looks like AMD has a match for Nvidia's DLSS 2.0.

arstechnica.com

Why this month’s PC port of Death Stranding is the definitive version [Updated]

A major embargo is up, so we've added comparison images for anti-aliasing methods.

I really want to see the comparison videos between the two methods and if FidelityFX CAS can get the same sort of performance boost as DLSS 2.0, then that's really good for next gen consoles. I guess that means there is no real advantage to having the tensor cores on the RTX cards.

I really doubt that even though i hope its' true. I would wait for a more indepth analysis from Digital Foundry.
It doesn't really make sense for a sharpening filter to be as good as DLSS 2. Enabling CAS in the driver settings at 1080p results in an over sharpened image and artifacts with various games i have tried, it is better at higher resolutions and when implemented in game but i don't expect it to be abywhere near DLSS 2 levels. Probably confusing it with RIS.
 
Last edited:

Nooblet

Member
Oct 25, 2017
13,666
Wow that sounds really promising from the FidelityFX CAS version, which would apparently even work on 1xxx series Nvidia cards. Sounds like performance /image quality is similar, although I could have sworn a different article said that CAS had more noticeable issues.
According according to ARS Technica, it looks like AMD has a match for Nvidia's DLSS 2.0.

arstechnica.com

Why this month’s PC port of Death Stranding is the definitive version [Updated]

A major embargo is up, so we've added comparison images for anti-aliasing methods.

I really want to see the comparison videos between the two methods and if FidelityFX CAS can get the same sort of performance boost as DLSS 2.0, then that's really good for next gen consoles. I guess that means there is no real advantage to having the tensor cores on the RTX cards.

Monster Hunter World has this FidelityFx CAS + upscaling (it also has DLSS btw, though not 2.0), it's basically like checkerboard rendering.
It's not quite up to DLSS level.
 

Deleted member 17092

User requested account closure
Banned
Oct 27, 2017
20,360
If AMD can't find a competing technology soon, is there even a point in buying AMD cards over Nvidia? The kind of performance benefit DLSS 2.0 gives in AAA games is just bonkers. Especially with the upcoming next-gen only games, most of which will probably support DLSS 2.0, it's really difficult to see AMD competing. And I say that as an owner of an AMD CPU and GPU.

It will depend on price difference and the number of games that support dlss. Also I suppose potential for high end rdna2 card to just be pure beef and just able to pretty much brute force 4K without issue. Also will depend on your monitor set up. If running 1440p entirely possible you will be just fine running 1440p native for years. My 5700xt runs everything quite well at 1440p to the point that dlss isn't currently all that appealing. With RIS and ease of running 85% custom resolution scale I also can get similar "free" performance if needed with no perceptible loss in IQ.