That's a neat concept. Still not sure if the game is for me overall, but I'm curious.Worth mentioning that the places linked to Hades shown so far (WW1, WW2 (TGA 2016 trailer) and Vietnam) were events of mass loss of human life. BTs are the souls of the dead 'stranded' in the world of the living for some reason. The BTs in the Release Date trailer drag Sam to a WW1 battlefield. The running theory is that once the BTs get a hold of someone, they drag 'em to their place of death in Hades (which would make sense that Sam is dragged into a typical WW1 trench considering a lot of people died in them.)
I have no idea if this is feasible or not, but imagine once you dragged into Hades, you have to make your way out of all these different human conflicts in history. WW1, WW2, Vietnam, The Civil War, The Napoleonic War etc.
good post.I have no issue with people who look at this footage and think it's boring, dull, uninteresting, and absolutely everything they didn't want from the title. I feel the same about a lot of games that others feel the opposite so whatever.
I just think sometimes people need to take a deep breath, step back, and appreciate that the scope of interactive entertainment and creative expression is limitless in its vastness, and what positive experiences people gravitate to and draw from interactive works is going to sometimes differ widely. There's space in this medium for all types of games, and for some of us what has been shown of Death Stranding is inherently appealing. The wandering, the loneliness, the sense of space and scale, the otherworldliness of the BTs, the stealth-lite with simple combat and gadget use, the survivalist mechanics, and so on.
It doesn't necessarily have to be some groundbreaking, revolutionary, creative genius. It can be a completely serviceable set of game systems not regularly represented in the AAA interactive space, mixed with a unique premise, setting, and cast, and find an audience that's going to resonate with this vision. Sometimes footage that's dull to you is very appealing to others. I know folks are raving mad for The Last of Us 2, and I'm keep to play it myself, but I'm not going to sit here and pretend that the E3 2018 gameplay footage was for me nothing but paint by number stealth in pretty environments, even if it's looming Game of the Generation for others.
You do realize that a big part of lovecraft stories are the mundanity and truly average protagonists right?lol fair enough. I hope people enjoy, I'm just disappointed I guess. I really loved PT, I really loved the first few trailers of Death Stranding that focused on the mysterical, ethereal aspects. (the beached whale, floating guys in the sky, the invisible enemies, the task force creeping through black soup.
And the more that is shown I am realizing that the game has turned into something entirely different. They showed a 50 minute gameplay video the other day and no part of the video was reminiscent of the initial vision to me.
This honestly seems like the devs knew EXACTLY what the devs wanted the game to be.lol fair enough. I hope people enjoy, I'm just disappointed I guess. I really loved PT, I really loved the first few trailers of Death Stranding that focused on the mysterical, ethereal aspects. (the beached whale, floating guys in the sky, the invisible enemies, the task force creeping through black soup.
And the more that is shown I am realizing that the game has turned into something entirely different. They showed a 50 minute gameplay video the other day and no part of the video was reminiscent of the initial vision to me.
This game is going to be legendary. The fact that it makes some people on this forum so upset is just hilarious at this point lol. I guess some people are just small-minded simpletons.
This is what I felt watching the long gameplay session, the ideas of the game seem interesting but the execution they have showed so far is lacking of anything remarkable. I'm sure the game will have countless details, some crazy plot elements and maybe 1 o 2 really well integrated mechanics, but the base gameplay loop lacks the appeal I expected from the game.Exploration with more interesting landscapes (ones that had a lot of environmental story telling details or hidden Easter eggs for example) that had more tension to exploring to show the level of depth and responsiveness of the exploration mechanics would be good to see.
Combat that showed off a variety of weapons and tools would be good to see.
Stealth with a lot of tools would be good to see.
Everything in the 50 minute demo just looked pretty basic in interaction. The second demo is about customization and was fine, of course, but disappointed by the TGS showing as a whole.
I have no issue with people who look at this footage and think it's boring, dull, uninteresting, and absolutely everything they didn't want from the title. I feel the same about a lot of games that others feel the opposite so whatever.
I just think sometimes people need to take a deep breath, step back, and appreciate that the scope of interactive entertainment and creative expression is limitless in its vastness, and what positive experiences people gravitate to and draw from interactive works is going to sometimes differ widely. There's space in this medium for all types of games, and for some of us what has been shown of Death Stranding is inherently appealing. The wandering, the loneliness, the sense of space and scale, the otherworldliness of the BTs, the stealth-lite with simple combat and gadget use, the survivalist mechanics, and so on.
It doesn't necessarily have to be some groundbreaking, revolutionary, creative genius. It can be a completely serviceable set of game systems not regularly represented in the AAA interactive space, mixed with a unique premise, setting, and cast, and find an audience that's going to resonate with this vision.
Hades is the place you see Mads and his Skeleton crew in. From what little we've seen they seem to take place in various actual wars (WWI and Vietnam were two that people noticed). But no one knows what role it plays in the game. But it's obviously a significant one since that's where Mads character is.
Hyperbolic statements and the like is a natural consequence to those hyped to see their favourite creator come out with a new game. It's the video game hype cycle in action. Pay no mind to it and move on.
Why does it matter though? Why not just let people have their fun? This is no different from people getting excited for the next Nintendo Direct. It really isn't that deep.Rest assured, I'd shake my head the same if people had decided to rave about Astral Chain in the way DS-fans are doing.
5 million doesn't sound too far off for global first year sales, but "lifetime" is what ultimately soils this prediction.
Hey man I had to deal with that for days gone for 3 years straight at least death stranding just started around gamescomThe same people who weren't convinced from the first presentation actually watched another one so they can tell us again for another 10 pages they don't like it. That it's boring. And people who do are lying.
It's ok. The game is not for you. Move on.
Like i said before, i'm going to spend alot of time in that room. Wonder what other EE's are there to find.
Don't be that guy.This game is going to be legendary. The fact that it makes some people on this forum so upset is just hilarious at this point lol. I guess some people are just small-minded simpletons.
Difference being that AC is actually released. I thought it was interesting that I saw your post below in the gaming controversy thread and DS is exactly the antithesis to your complaint lolUs plebs too stoopid for game, Mr Connoisseur.
Rest assured, I'd shake my head the same if people had decided to rave about Astral Chain in the way DS-fans are doing.
Big-budget games almost entirely lack real creativity and ambition and fail to make use of an environment that theoretically allows you to create ANYTHING.
Instead of recreating real cities, Ubisoft should spend big budget on creating Assassin's Creed: Laputa, where you explore a castle in the sky. Or make a world like in 'Made in Abyss'. Or explore a scenario like 'The promised Neverland'. Basically, spend big dollars on creating creative, bizarre worlds instead of these endless copies of our real world.
We only get a glimpse of this in cheap, mostly 2d indie-games :/
Why does it matter though? Why not just let people have their fun?
I feel like this is gonna be a bloodborne situation where the amount of horror is just....totally unexpected and not advertised.
Death stranding is firmly a AA title. What signs point to it being AAA? The fact that Sony is putting marketing muscle behind it? Other than that it's AA. Koji pro is a much smaller studio versus other studios that have released AAA games on the ps4 (naughty dog, sucker punch, insomniac, etc). The scope of death stranding is much smaller than those other games. Development time on death stranding has been less than Sony AAA games. And the fact that it's using the decima engine doesn't make it a AAA game either since there are plenty of non AAA games using frostbite.Ok, but let me just lay out my train of thought.
So far social media metrics wise Death Stranding has been tracking quite similar to Horizon Zero Dawn, in other words very strong, and HZD was a game that went on to sell over 10m.
Having said that, something like Death Stranding may not have the same appeal as HZD due to the lack of emphasis on action, but then again, perhaps Kojima's name being tied to it could compensate for that. In truth I just don't know.
Benji has stated that Death Stranding is tracking the strongest of any Kojima game.
Thus far this gen there's been a pretty strong correlation with view metrics and sales, especially with Sony exclusives. Generally, the higher the view metrics, the better an exclusive has ended up selling. Thing is, we obviously can't predict how well the game will or will not review, and that could impact sales too.
So based on everything, I'd guess this sells between 7m and 10m lifetime, but again, it does depend somewhat on critical reception.
Side note, Death Stranding is a AAA, not AA game.
Hire expensive Hollywood actors doing full performance capture the game after getting scanned in for the game. Has some of the best realtime visuals ever in an open world title. Seemingly every mundane feature they wanted made it in. Animation quality is quite good especially since the protagonist seems to have a lot of contextual animation depending on how they're traversing teh environment. Like, the onus is on you to prove how this isn't a AAA title.Death stranding is firmly a AA title. What signs point to it being AAA?
Koji pro is a much smaller studio versus other studios that have released AAA games on the ps4 (naughty dog, sucker punch, insomniac, etc). The scope of death stranding is much smaller than those other games. Development time on death stranding has been less than Sony AAA games.
Literally none of these factors determine whether or not a title is AAA. I wish you people would realize that using an engine doesn't just guarantee this level of visual quality and art direction.Koji pro is a much smaller studio versus other studios that have released AAA games on the ps4 (naughty dog, sucker punch, insomniac, etc). The scope of death stranding is much smaller than those other games. Development time on death stranding has been less than Sony AAA games.
And the fact that it's using the decima engine doesn't make it a AAA game either since there are plenty of non AAA games using frostbite.
Control checks all of those boxes too. And it's not AAAIt'll be:
a. sold at the price of one
b. marketed like one
c. *looks* like one
d. treated by the general public like one ( due to factor a,b,c)
Looolll. Okay... sure. 🤣🤣🤣
Death stranding is firmly a AA title. What signs point to it being AAA? The fact that Sony is putting marketing muscle behind it? Other than that it's AA. Koji pro is a much smaller studio versus other studios that have released AAA games on the ps4 (naughty dog, sucker punch, insomniac, etc). The scope of death stranding is much smaller than those other games. Development time on death stranding has been less than Sony AAA games. And the fact that it's using the decima engine doesn't make it a AAA game either since there are plenty of non AAA games using frostbite.
So what exactly makes death stranding AAA?
Nah, that's Squadron 42/Star Citizen. But yeah, I agree with the rest. How is Death Stranding an AA game LMAO.
The people calling this juvenile have never played a Hideo Kojima game in their lives and are complaining about something that is practically Kojima's brand at this point. The amount of petty jealously on play in these threads is palpable, jesus christ. If you aren't interested in the game or don't like Kojima, ignore the thread and move on with your life instead of whining that the game isn't what YOU want it to be. It's fine to remain skeptical after everything that has been shown but no one owes you anything.
AAA is defined only by its budget (dev and marketing). AA games can have that AAA look without the production cost (i.e. A Plague's Tale, Hellblade).
Ok... sure.
Source?AAA is defined only by its budget (dev and marketing). AA games can have that AAA look without the production cost (i.e. A Plague's Tale, Control, Hellblade).
Don't ever pick up a Yakuza game.He decided to add in a tamagachi mini game in her where Norman Reedus can move and tap his feet and hands? Like why? What a giant waste of resources and time.
What purpose does this serve?
So in his room he had three different types of rifle/weapon hanging up. Do we know what they are or what they do? I'm guessing like the shock trap gun he used in the previous demo, they each have a unique feature, because they certainly look totally different from one another.
Nah, Star Citizen's cast is insane.
Control is apparently AAA though. Shrug.AAA is defined only by its budget (dev and marketing). AA games can have that AAA look without the production cost (i.e. A Plague's Tale, Hellblade).
Ok... sure.
Death stranding is firmly a AA title. What signs point to it being AAA? The fact that Sony is putting marketing muscle behind it? Other than that it's AA. Koji pro is a much smaller studio versus other studios that have released AAA games on the ps4 (naughty dog, sucker punch, insomniac, etc). The scope of death stranding is much smaller than those other games. Development time on death stranding has been less than Sony AAA games. And the fact that it's using the decima engine doesn't make it a AAA game either since there are plenty of non AAA games using frostbite.
So what exactly makes death stranding AAA?
I agree. It's really a silly argument, and that wasn't really the point of my original post. It really doesn't matter.This is a ridiculous post. Seriously? Do you have a hand book of the exact requirements for AA and AAA games?
Days Gone hate was something else. I don't even go into threads for games i have no interest in.Hey man I had to deal with that for days gone for 3 years straight at least death stranding just started around gamescom
Difference being that AC is actually released. I thought it was interesting that I saw your post below in the gaming controversy thread and DS is exactly the antithesis to your complaint lol