How are their scores questionable and what is wrong with the writing?
Their Death Stranding review is really well written and surprisingly in-depth, covering a lot of the reasons why some enjoy even the more mundane elements of the game. I might dislike the outlet from a news perspective (as I do all Tabloids), but their Death Stranding review at least is well done.
Here are some snippets from the review. This to you constitutes 8-9 year old writing quality?
"A perfectly monotonous piano line comes in as the gunfire fades away, and a soul-stirring female vocal drowns out the noise in my frantic mind as I putter towards the objective."
"Forced by exhaustion to sit down, I massaged my shoulders and changed my shoes, and as I looked at my chest, comforting my BB's cries, a sincere wave of emotion washed over me, leading to an atomic lump in my throat."
"It thrives in the great in-between and deeply understands the beauty in overcoming adversity, pulling that emotional thread out of its spool and weaving it around a meticulously crafted world that somehow balances oppression and horror with a wistful melancholy."
"By zeroing in on the act of traversal (each of Sam's limbs is tied to a DualShock trigger you can pull to make him steady) Kojima has applied his knack for overwhelming detail and turned the most banal part of modern open-world games into a refreshing revelation."
"There's no negative interaction in Death Stranding, and even within the scope of the limited pool of press playing the game right now, it has enabled some fascinating empathetic behaviour."
"I've become a pathfinder, figuring out new routes to help other players and building bridges to counteract the trauma I've felt when falling down the environment's many chasms."
"Watching the procession of gooey spirits grip your limbs and pull you down into their unholy communal ectoplasm is seriously frightening, made worse by the yelps of your chest-bound infant."
"Death Stranding has a welcome lightheartedness to it then, and as I chugged Monster Energy from my canteen and learned harmonica to comfort my BB, I recalled how The Phantom Pain also managed to balance an affecting campaign and a variety of difficult themes with some genuine humour and silliness, creating a more rounded study of the human experience.
Let me get one thing straight though: Death Stranding is no stranger to thematic difficulty and pulls no punches with its politics."
"Balancing hopelessness with hope in a way that I truly wasn't expecting, a cathartic and welcome feeling in our divided and troubled times, where there are no easy answers to our problems.
"Weirdly, I found it affected me in the same vein as Tetris Effect's Journey Mode, a story with a lot of similar ground about how the human spirit will always persist, complemented by audio-visual synaesthesia."
"Norman Reedus' stoic, emotionally-stunted play of Sam complements Troy Bakers' heel turn as the mischievous nihilist Higgs, whose tale of reckless philosophic antagonism is inherently woven into the story of Lea Seydoux's Fragile, herself responsible for some of Death Stranding's most powerful scenes."
Kojima's poetic affinity for set piece-based linear storytelling shining through and permeating this impeccable open world, with playful echoes of his previous work on the mainline Metal Gear Solid games on display."