Jim didn't get a code.
Is there any other 84,85 game on Metacritic in these years with this amount of 9s and 10s score?
Also it's interesting to see that some people get angry with each great review. It seems they just want to see awful reviews and can't believe more than half of reviewer are enjoying this game and giving it 9s and 10s.
Damn, the game isn't out yet and people are already calling it overrated without playing it.oh didn't you hear, all those reviews with 9s and 10s, if you actually read every single one of them, and then read them again, you will see that they all lied about their scores because they don't want to upset Kojima, also they were all injected with FoxDie. It's all a big conspiracy, the game is really a 3/10, irredeemable piece of garbage.
Why is everyone shitting on "it makes you empathize with the UPS guy?" Today's economy involves millions of packages are being delivered by gig economy workers for shit pay and no thanks, it takes a massive amount of infrastructure and logistics to deliver chapstick to your door in two days, but we never pay it any mind despite the fact that Amazon warehouse workers are collapsing and pissing into bottles, and the people delivering the packages don't have it much easier. UPS might be a bad example because they are paid well and unionized, but there are thousands of contracted delivery workers (not to mention Uber drivers etc.) who are basically invisible and subhuman to the people who use their services every day.
The fact that people think it's laughable that the game made someone feel empathy and compassion and appreciation towards their delivery person is exactly why the game is trying to instill that in us.
I hope it does, even if one person thinks like that...and sticks too it for life. The world will be a slightly better place.Death Stranding might single-handedly cause young Americans to start tipping their Postmates and Uber Eats couriers.
Yep. Fanboys go both way. They tend to be very defensive and try to ridicule those who tend to have different opinions and view the game in a different way they do.I have a question.
All these personal attacks, and downright unacceptable behaviour we see on twitter and the wider internet, when someone doesn't agree with negative comments about a game they are emotionally and or financially invested in. Does it go the other way? Are there mobs of people sending all sorts of negativity out into the world at the people who give/ gave the product a good score?
Fuck being a games reviewer and not enjoying one of these big titles, that has a pre established fanbase because some of these tweets and comments I'm seeing under the reviews, or tweets, about the negatives in this game are eye opening.
It seems kind of perfect that this game has a rick and Morty advert....and I'm not ashamed to say I enjoy rick and Morty.
i Can't wait to play this game now....I'm going to sit down in my boxer shorts....
say to myself
"this is art
this is hideo Kojimas death stranding."
genuinely the last few reviews are making it hard for me to not buy this day one....I must hold out For the pc version.
im going to save up for some tweed suits, grow an amazing beard...buy some moustache oil...round bifocal glasses....and observe this "art" in action.
I will be elevated by the end..
by Hideo Kojimas death stranding.
the body of this is a harmless joke...but I'm genuinely finding it hard to not buy this now. I feel I need to experience this madness.
To be fair to Dan, he didn't review the game. He quit after like 8 hours or so. I'm sure if he had to review it, he would have given more insight as to why he hates it.
Alright my curiosity is outweighing my better judgement... time to preorder.
The majority of big sites have already reviewed it aside from Edge so not really.Jeff should pay him a bonus to finish and review it.
[Tin Foil Hat Time] I wonder if the distribution of review scores isn't showing the divisiveness that apparently (I haven't been paying too much attention) exists in the discourse, because some people actively dislike it so much they refuse to finish the game; therefore can't publish a review.
Tension over some dumb scores and people justifying their views.
Tension over some dumb scores and people justifying their views.
Ah. The console wars. I see your motivation now.I also wonder why an Admin with a similar take didn't get quoted once. Oh wait, I don't actually lol.
"Young Americans" as if old americans arent the penny pinchers that refuse to tip if a waitress doesnt get to their table 3 seconds fasterDeath Stranding might single-handedly cause young Americans to start tipping their Postmates and Uber Eats couriers.
I was just grabbing for the most complex example that came to me. There are hundreds of simulator games or communities built on games that have obtuse or complex gameplay. Of course it's not the financially smart decision to go with that, but he has shown previously that he's interested in pushing simulation in games with MGSV. It was clear from the gameplay that Death Stranding will be alienating a lot of regular fans of mainstream gaming. My point was to call a gameplay design automatically "bad" because it is involved/obtuse/complex is nonsense.
The majority of big sites have already reviewed it aside from Edge so not really.
I said young Americans because I believe they're the most likely to use the delivery apps. I could be wrong."Young Americans" as if old americans arent the penny pinchers that refuse to tip if a waitress doesnt get to their table 3 seconds faster
According to the reviews, you need to spend at least 10 hours to get to the good parts (chapter 4 onward?).im with you. Even if I only make a few hours I should almost get my money back trading it in....hmmm decisions.
Same. I can understand why people Last Guardian didn't resonate with people, but it really clicked with me emotionally.People resonate with games to different degrees. I don't see the use in hating on someone for feeling this way, and it's certainly not the first game this gen to make people feel strong emotions. Some people loathed The Last Guardian, for example, while I found it to be an emotional ride with gut punches that left me sobbing and ultimately thinking about the game to this day.
I think way better than if Kojima wasn't involved. I'm sure even people who aren't into the gameplay will stick with it to finish the story at least, I know a couple myself who I suspect that from. I'm sure it's not pretty, but you can probably get away with a lot in this game even if you don't master its mechanics. It's not necessarily stopping you from progressing when you play it badly. It's just a shitty experience then. Still, a good amount of people will stick with it just to decipher the weirdness of the story and world to be able to talk about it.Oh I agree with you there however given what I have heard about Death Stranding so far the complicated inventory management and that it starts of really REALLY slow may turn a lot of people off.
I spoke to a friend who played it he told me the game won't stop introducing mechanics for a long LONG time and there is way to much to pay attention too, not sure how that will fly with mainstream audience.
What? I own a PS4 and like 20 games for it, what are you on about lol. How did you go from that post to console wars?
"This game made me realize how glad I am to not be an actual UPS delivery person in real life, to not have such a mundane and boring job. I shall now spend my finite time on this earth playing a game whose concept is stretched thin over 40+ hours, and has 45 minute long cutscenes."Saying you don't like a game or saying the traversal systems are boring/not good isn't the same as this hot mess of a sermon.
"It played with my heartstrings, had me hugging my wife and kids more, and genuinely had me re-evaluate what really mattered in life, and the connections I had made with people along my own journey. It's more than art to me, it's an experience that shows the finality of life, the finite amount of time we have, and what we should intend on doing with the remaining time spent on this earth. This is something most gamers probably haven't thought about when playing a game, but I guarantee you're going to have these thoughts as you progress through Death Stranding."
He's acting like he's seen Jesus or some shit. This is an entirely different ballpark of delusion. An entirely different fucking universe even.
This is super cynical and a fucked up way of looking at someone's positive experience with art. We've all been looking here on ERA for people to move the medium forward in new and creative ways and now that lots of people seem to have resonated with DS in ways they haven't with other games, we shit on them?Saying you don't like a game or saying the traversal systems are boring/not good isn't the same as this hot mess of a sermon.
"It played with my heartstrings, had me hugging my wife and kids more, and genuinely had me re-evaluate what really mattered in life, and the connections I had made with people along my own journey. It's more than art to me, it's an experience that shows the finality of life, the finite amount of time we have, and what we should intend on doing with the remaining time spent on this earth. This is something most gamers probably haven't thought about when playing a game, but I guarantee you're going to have these thoughts as you progress through Death Stranding."
He's acting like he's seen Jesus or some shit. This is an entirely different ballpark of delusion. An entirely different fucking universe even.
No one is saying this is the singularly worthy piece of videogame entertainment to be called art and exploring concepts. In fact most who argue for the power of art have underscored that they have been affected by artful videogames all the time which is why they choose to believe those reviewers who had a strong reaction to this particular game, which the conversation is on at the moment because it is new and the thing to talk about. You're just as silly as the people you try to make fun of who actually worship Kojima like he's the only one capable of expressing something meaningful."This game made me realize how glad I am to not be an actual UPS delivery person in real life, to not have such a mundane and boring job. I shall now spend my finite time on this earth playing a game whose concept is stretched thin over 40+ hours, and has 45 minute long cutscenes."
I think the finite time on this Earth is something lots of gamers think about unconsciously a lot, given how many don't complete games lmao
In all seriousness it's the most grating thing for decades worth of games exploring complex subject matter, including time and it's finality, to be constantly ignored to prop up this game as a singular majestic work of art within this medium, a one of a kind thing only Kojima-san can bless upon us.
And that's all fine. If you wrote "This is something most gamers probably haven't thought about when playing a game, but I guarantee you're going to have these thoughts as you progress through Majoras Mask." instead though, I would call your take ridiculous and hyperbolic, too."This game made me realize how glad I am to not be an actual UPS delivery person in real life, to not have such a mundane and boring job. I shall now spend my finite time on this earth playing a game whose concept is stretched thin over 40+ hours, and has 45 minute long cutscenes."
I think the finite time on this Earth is something lots of gamers think about unconsciously a lot, given how many don't complete games lmao
In all seriousness it's the most grating thing for decades worth of games exploring complex subject matter, including time and it's finality, to be constantly ignored to prop up this game as a singular majestic work of art within this medium, a one of a kind thing only Kojima-san can bless upon us.
Hey here's a game that released near two decades ago that deals with how people choose to spend what little time they have left to live, on top of themes of age, race and the masks we choose to show the world. It's just a little known title from a small series:
Did that reviewer talk about how nobody ever thought of what he thought of while palying the game, and that finally people will get it if they start playing it? I don't really care for his new way of life thanks to Death Stranding, good for him. It's that last part that shines that light of pretentiousness and ridiculousness on the rest of the quote.This is super cynical and a fucked up way of looking at someone's positive experience with art. We've all been looking here on ERA for people to move the medium forward in new and creative ways and now that lots of people seem to have resonated with DS in ways they haven't with other games, we shit on them?
I mean, are we going to call this a "hot mess sermon" too? I nearly cried reading this one.
I'm not pre ordering but it user reviews are decent I'll be getting it week 1.Alright my curiosity is outweighing my better judgement... time to preorder.
It definitely is unintentionally condescending, especially as it assumes that gamers A) don't engage with other works of art intellectually and B) if they do they don't do so when playing video games.And that's all fine. If you wrote "This is something most gamers probably haven't thought about when playing a game, but I guarantee you're going to have these thoughts as you progress through Majoras Mask." instead though, I would call your take ridiculous and hyperbolic, too.
Did that reviewer talk about how nobody ever thought of what he thought of while palying the game, and that finally people will get it if they start playing it? I don't really care for his new way of life thanks to Death Stranding, good for him. It's that last part that shines that light of pretentiousness and ridiculousness on the rest of the quote.
Nah, those who don't like it and not finishing it will say their opinion loud and clear even without review score at the end, giant bomb and Edge is easy example, Edge will still have multi pages article about Death Stranding, they just label it as previews with no score, but, really it's no different than reviews without score like Kotaku and some other sites.Jeff should pay him a bonus to finish and review it.
[Tin Foil Hat Time] I wonder if the distribution of review scores isn't showing the divisiveness that apparently (I haven't been paying too much attention) exists in the discourse, because some people actively dislike it so much they refuse to finish the game; therefore can't publish a review.
Easier difficulty supposedly make traversal easier, making you less likely to lose your balance, I assume harder difficulty will affect your balance too, but I don't know. I avoid reading too much in depth reviewsIs it true that the difficulty levels really only affect combat? Sounds kind of... Stupid, considering that the traversal is the biggest part of the game. I'm considering getting the game only because I know it has a very easy difficulty level that should reduce the potential tedium, but if it doesn't, well, I guess I'll just Youtube it or something. I'm really only interested in the story and the world right now.
I've been told it also makes timefall damage on cargo more severe. Can't vouch for that though.Is it true that the difficulty levels really only affect combat? Sounds kind of... Stupid, considering that the traversal is the biggest part of the game. I'm considering getting the game only because I know it has a very easy difficulty level that should reduce the potential tedium, but if it doesn't, well, I guess I'll just Youtube it or something. I'm really only interested in the story and the world right now.
What makes anything Art? I'll wait.This thread is turning out to be probably better than the game itself.
We've had you can't judge a game unless you finish it, even if the gameplay until the end isn't your thing. Do you need to finish superman 64 to review?
Now I see the art arguments and hilarious comparisons to taking DMT and people going on a journey of discovery.
What makes this game 'art' exactly? Seems just like another Kojima ego inspired wacky story.
Easier difficulty supposedly make traversal easier, making you less likely to lose your balance, I assume harder difficulty will affect your balance too, but I don't know. I avoid reading too much in depth reviews
I've been told it also makes timefall damage on cargo more severe. Can't vouch for that though.
Is this a console wars thing? Seriously?