It's 1 point higher on Metacritic, so not exactly a lock is it?So can we all agree that Outer Wilds is a lock for GOTY, as if it wasn't already?
Edit: lol this Outer Wilds / Outer Worlds confusion is so stupid.
It's 1 point higher on Metacritic, so not exactly a lock is it?So can we all agree that Outer Wilds is a lock for GOTY, as if it wasn't already?
Death Stranding is Kojima´s most personal game. A complex and emotional work of art, which is not adequate for everyone because of the slow pace and the unusual gameplay. But once you get it, it´s something you will never forget.
Death Stranding is a good game, as well as the most ambitious work born from the mind of Hideo Kojima. It's not perfect, but successfully captures the player in a dark and fragmented world, so it's really worth fighting for.
is a remarkable experience. Full stop. It's the first game I've played where everything from the story to the gameplay work together as a truly cohesive product. The social online system is intriguing and works well, and I'm curious to see if this idea will be explored further in future games. Everything about Death Stranding feels organically interwoven, which makes the experience all the more impressive and enriching. That also means that not all parts of it are excellent. The delivery gameplay is good and occasionally great, but given its pacing and setup, it doesn't always serve the game well, especially given the low difficulty level. Setting aside those minor gripes, Death Stranding is a new and brave direction for a game, and it pays off in many ways. This may not be for everyone, but everyone should try it out if they have the chance.
When gamers disagree with a reviewYou say that, but in my experience, it's usually the opposite.
I did genuinely enjoy Crackdown 3 and Gears 5 this year (for very different reasons). I mostly praised them. This resulted in a huge backlash and even people making videos about my videos trying to tear me down. This then results in floods of people sending nasty messages and generally being awful. It was a horrible experience - all because I enjoyed something which some others did not.
I'm slightly concerned that, by enjoying Death Stranding, I'll have to face the same shit.
Oh, on the contrary, I found the environments in DS more stunning and majestic than BotW. You aren't just staying in one large area - you progress across the country and the scenery changes. The videos are limited to just chapter 3 as well so you haven't seen everything - not even close. The sense of scale and majesty of the world is perhaps the best I've ever experienced.
Imagine how bad the most anticipated game of the year has to be to get an 84. When the visionary director behind it has released an unfinished game that scored in the 90s.
And I am not claiming that only bad reviews are genuine. 9/10s become 10/10 and 8/10s become 9/10. Toxic fans are extremely sensitive.
Yeah... but any EZA fan knows Kojima is very well respected and liked in the group. I'm not saying there is bias but Kojima's name holds alotta weight.
The job is to review, not to play.
I don't need to watch the entirety of Jack & Jill to tell you it's irredeemable garbage.
The praise you've been throwing onto Death Stranding, especially the environments and exploration have me so excited. I hope it really does feel like a journey from East to West.The sense of scale and majesty of the world is perhaps the best I've ever experienced.
Alex from giant bomb said that the idea that this is a new genre of game is mostly bull shit
Of course notIf he was talking about another game would any of these posts had bothered you?
Did you actually mean to post a picture of Jedi Fallen Order?
This kind of shit is annoying as fuck.it's still Kojima and his cult will buy and praise it no matter the actual quality.
True, but I would expect you to if you were a professional film critic.
Nah there are much better games e.g re2So can we all agree that Outer Wilds is a lock for GOTY, as if it wasn't already?
It then goes on to talk about how thats all done to make the player feel something in the end.
I would literally say last guardian does the same, it can be a mess to get trico to do what you want but that makes trico feel like an actual being in the end
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So can we all agree that Outer Wilds is a lock for GOTY, as if it wasn't already?
Resident Evil 2 came out in January and hasn't been surpassed yet
it will win many.
it's 90 on meta and a amsterpeice of a game
it will definitely win GOTY awards
That easy allies review, it paints a lot of the gameplay and boss fights to be mundane boring and technically weak...yet it get's an 8/10 GTFOH.
Death Stranding does a commendable job of slowly layering new obstacles on top of the basic challenge of traversal. Weather conditions get worse over time, distances get farther, and loads become trickier to manage. Outside adversaries such as the ghost-like BTs and the fanatic MULES also become more prevalent. There's always something to deal with, whether big or small, and like the Metal Gear Solid games, Death Stranding provides room for experimentation, offering an array of tools that, while not essential, offer flexibility and create the sensation that whatever delivery style you land on is your own.
The game's biggest strength comes from not how it promotes individual creativity, but rather with asynchronous collaboration. Objects like ladders and ropes that you use to make the road easier appear in the worlds of other players and vice versa. If someone uses a tool of yours, the game notifies you, and players can even "like" the object repeatedly. It's satisfying to serve as an invisible hand, and the way Death Stranding is designed makes it hard to ever truly take it for granted. Because there's often so little around, seeing the evidence of someone else can be comforting, and you feel appreciative of whatever it is they placed into the world, not necessarily because you need it, but because it punches through the wall of isolation the game is so good at constructing. There are times when you do need it, though. If you're caught in a bad situation for one reason or another, a total stranger can almost feel like some sort of guardian angel. It creates a tangible sense of community, where you're appreciative of the kindness of others simply because they're being kind, or at least it's easy to interpret that way.
There are countless other games where you play with others, but few make the act of interaction so celebrated, allowing it to feel a bit deeper and more meaningful. How Death Stranding emphasizes interaction also helps the gravity of its own message. Time and again, the game states how people need to come together in order to survive. Yet because you get to live that experience firsthand just by playing, it's easier to take into real consideration. To put it bluntly, Death Stranding is trying to practice what it preaches
Most reviewers don't even know which category this game fits in.
The job of someone who reviews games is to provide a critique and give their opinion on the game they've been playing.Being "unable" to finish a game when your job is to play games isn't exactly a sign of professionalism.
Sold. Thank you for this.I couldn't disagree with that IGN quote more.
On paper, yes, but it's the mechanics that completely change things up.
Here's the thing - most open world games focus on what happens when you arrive at your destination. The space between the objective and starting point is useless, empty space - you hold forward on the stick and you go. There's not usually much there.
Death Stranding inverts that - the arrival at your way point isn't usually the payoff - it's the journey.
Here's some examples..
I need to reach my objective in a stony field with large chasms running through it. I had a lot of things to carry and could barely walk with them so I loaded everything into a truck and hit the road. Unfortunately, I tried to jump a large chasm and missed - the truck fell into the chasm. Ruined, I climbed out of it and tried to consider my options. However, this commotion triggered a nearby camp (they have these pylons which scan for cargo). You can hear them above the chasm and then they start climbing down after me. So I open up the truck inventory quickly, grab a few supplies for combat and run.
Then I spent time taking out the patrol one by one (non-lethal - since killing leads to a voidout which blows a huge crater in the map).
After dispatching them, I returned to the truck and transported things piece by piece up the side of the chasm back to the surface. Carrying everything would be too difficult so I made my way to the bandit camp where the enemies had arrived from. Managed to steal one of their trucks and get back to my pile of stuff where I could load it up. I was able to continue my delivery route to the next way point until BTs appeared and the battery on the truck ran low (and since I wasn't in the Chrial network, I couldn't build a charge station). So I grabbed the key items for the mission and continued on foot, sneaking through BTs. Eventually, I made it to the top of a mountain (looking something like Mars at this point) and used the steep terrain as an excuse to run down the hill while trying to keep balance. Then - the objective was reached.
A simple little story but it's this type of occurrence - things going wrong on the road - that makes for such a memorable time.
Imagine how bad the most anticipated game of the year has to be to get an 84. When the visionary director behind it has released an unfinished game that scored in the 90s.
And I am not claiming that only bad reviews are genuine. 9/10s become 10/10 and 8/10s become 9/10. Toxic fans are extremely sensitive.
I think "this movie/game/book is so bad I couldn't finish it" is just as valid a criticism as "I thought this thing was bad in hour 25 and 30 hours later it's still shitty".
OK, so, they have a thing called 'codec' and you use it to communicate with others - those conversations may as well be lifted from Metal Gear. It's exactly like you think it is.
That said, it's not quite like MGS where you can ring up people at any time.
Nope. Take a look at the video I posted today and you'll see what I mean!
It just made me more likely to avoid discussion in places where things go bad. I won't read YouTube comments any longer - ever again, for one.
I think if it got better after Chapter 3, more reviews would put an emphasis on that. Some do mention it gets better as you get more tools and such. Without playing the game myself I can't say for certain if there's a particular element that outweighs all the negatives except for maybe the 'experience'. In that it's something relatively new and unique and so maybe the originality aspect comes into play.
Is IGN your first and only stop for reviews?The IGN review was not pretty. The description of the level walking through the snow seems painful....not my idea of fun. Shame really, not one I can see myself getting into with my limited time
Reviewer also saysI did and it still sounds like a miserable experience for huge chunks of it.
So can we all agree that Outer Wilds is a lock for GOTY, as if it wasn't already?
83 Metacritic -> a disappointment.
And we have officially lifted off.
It being divisive does make me more excited for the game weirdly enough. I like works that usually have a polarizing reaction, as long as the game doesn't bore me. lolFair enough. I'm only listening to KF right now, and they do mention the game picking up and getting better over the hours. Also, 100% agree with you on personal experience. Difficult to gauge on which end of scale one will fall until they themselves have spent a considerable amount of title on this game. I hope you enjoy the game!