Eurogamer suggests that Kojima has finally outdone MGS4...
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It's an odd universe, laden with symbolism: bridges, ropes, hands, babies, umbilical chords and the signifiers of death are everywhere. If it has an eerie power - and it definitely does - it is not thanks to the heavy-handed thematic treatment or the clumsy writing. Seldom has a game worked so hard to explain itself only to fail. The actors spend most of their time valiantly wading through a tar pit of exposition that somehow does little to advance your understanding or flesh out their strikingly designed characters. (In fact, this game is so obsessed with exposition that it continues through, and then past, the end credits. The entire hours-long final act of the game is so overblown, it's a scarcely believable display of hubris.)"