Use RTSS to cap your framerate, alternatively Nvidia driver control panel's fps cap also work.with vsync on I get 30FPS with vsync off I average a much higher framerate but get really bad screen tear any help?
Unfortunately for me DSR works poorly with my monitor and Oculus. Not sure what the issue is. I what is essentially prototype G-Sync board that went into the Asus VG248QE. When Oculus software is running, it forces my desktop into my highest DSR resolution (4K) and doesn't allow me to lower my resolution, which makes my computer unusable. I either need to force stop Oculus software or disable DSR for it to work.
I also feel like DSR adds some additional input latency, though I've never seen concrete evidence of this. All framerates being equal with dynamic resolution support, I've felt that games were less responsive with DSR, though that could be placebo.
DLSS is not an easy technology to just say "We need this, let's implement it", it takes a lot of time and engineering. Nvidia has invested heavily in the tech. They are years ahead of AMD in this department, hence why you haven't seen anything from AMD or Intel.I believe it's proprietary Nvidia technology no? I assume AMD could come up with a similar solution. Both Series X and PS5 seem to want to do native 4K to their detriment anyway, at least initially.
DLSS is not an easy technology to just say "We need this, let's implement it", it takes a lot of time and engineering. Nvidia has invested heavily in the tech. They are years ahead of AMD in this department, hence why you haven't seen anything from AMD or Intel.
I wonder if AMD will ever come with an equivalant for DLSS, I'm kind of jealous of this tech lol
Yes it has comparisons of CAS in there and DLSS wins easily.Any comparisons between DLSS and FidelityFX? According to Arstechnica FidelityFX beat DLSS in terms of performance and IQ but I had my doubts about that so I want to see a proper comparison.
Asus VG248QE
I love that thing though I moved on from it more recently
Had it dematted and voltage modded for ulmb. With that gsync board it one of the better monitors granted you put up with it's color accuracy.
You should be able to run DLSS wihout 4K though. You just need an RTX card.
It's funny you mention this...when I saw the minimum requirements for PC, the first thing that came to mind was GTA V for PC.You're going to tell me the PC version looks like THIS and there won't be a PS5 Enhanced version?
Come on, Sony, confirm that you're enhancing some of your PS4 titles on PS5!
Yeah it's a pretty terrible monitor when it comes to color haha. But it's honestly not so noticeable unless you compare it side by side to a better display. The brain is quite good at filling in those color gaps. I just haven't been happy with current monitor tech and have been waiting out better displays. If gets DLSS 2.0 gets widespread adoption, I might wait out a 4K display at this point.
I have a Dell 1600p monitor that work has given me through COVID work-from-home so I haven't had as much of a reason to upgrade to a 1440p display at this point. Feels bad spending $600 on a monitor when I can put that towards a 65" 4K display to replace my aging plasma.
Thanks!Use RTSS to cap your framerate, alternatively Nvidia driver control panel's fps cap also work.
I have a colorimeter it's actually not as bad as it seems once you can adjust it. Only thing I never liked is no service menu that is deep cause adjust certain features even now would be amazing.
I only made a sidegrade in size not pixel density. DLSS proved me right in that regard native 4k is a waste. At 65" you may as well wait for 8k and get the best immersion experience possible short of apple's impending vr glasses.
FidelityFX works very, very differently compared to DLSS, and DLSS 2.0 is easily the best image quality enhancement/reconstruction tech by a BIG margin, it's safe to say Nvidia is a generation ahead of everyone else on this.Any comparisons between DLSS and FidelityFX? According to Arstechnica FidelityFX beat DLSS in terms of performance and IQ but I had my doubts about that so I want to see a proper comparison.
Unfortunately, with the G-Sync board, the VG248QE loses all of its adjustments outside of brightness/contrast.
You are thinking about this. It was not temporally stable at the moment if you watch the videos, but it is impressive how it achieves a 4X scale.Didn't Facebook showcased their own supersampling solution even more impressive then DLSS 2 that's working on multiple hardwares, not only Nvidia's, and that's supposedly easy to implement in existing engines? Or do I remember something wrong.
Didn't Facebook showcase their own supersampling solution even more impressive then DLSS 2 that's working on multiple hardwares, not only Nvidia's, and that's supposedly easy to implement in existing engines? Or do I remember something wrong.
What kind of input lag and/or response time issues are created by DLSS? Any?
So glad the DLSS delivered again. PC gaming will remain magnificent in the coming years.
Makes sense, and can't really complain too much considering they even went back and made sure that the game's cutscenes support ultrawide resolutions. So while there are definitely less improvements here compared to what I'd ideally want in a PC version of a game, there are still plenty of reasons why this game will be a much better experience on PC compared to PS4, which is great.
What is missing other than raytracing?
What did you expect from a PC version?
Many more graphical options to tweak the visuals above and beyond the console version? More customization of things like ambient occlusion than just On/Off? An FOV slider?What is missing other than raytracing?
What did you expect from a PC version?
If you can, wait for Ampere releasing in most likely around 2 months.Really considering selling my 5700 and getting a 2070. DLSS sounds amazing.
Probably will end up holding out for the AIB cards. I remember trying to get a 10 series card at launch and that was brutal. Hopefully Nvidia doesn't take too long to release them.If you can, wait for Ampere releasing in most likely around 2 months.
Good point!
AMD kinda has the console space locked up so I imagine they're working hard on their own black magic. This kind of stuff makes me happy, though, of doing more with less.Lmao, 4K/120fps with DLSS performance, that's insane, AMD is really going to need a counter for this.
DLSS 2.0 is just insane. I hope that AMD come with something similar ASAP because i genuinely feel like PC gaming could end up leagues ahead of next gen, if every game was to support DLSS 2.0.