Thanks for sharing, great breakdown. Drinking water and needing extra footwear definitely confirms the inclusion of survival mechanics, although I imagine they'll be more akin to Snake Eater than typical survival gamesSaw a really fascinating thread on the DS reddit about all the trailers suddenly making sense after this one
Makes me want to rewatch all the trailers knowing what we know now. Almost threadworthy because of people still not understanding what the game is about, but probably needs more confirmations. A really interesting read:
Like i never see Druckmann ever doing a story with complex lore like Metal Gear or something like Death Stranding
and I don't see Kojima ever doing a purely simple but character driven game like The Last of Us
Have you played Horizon? It's the same engine and their 4K solution, I dare say, it's pretty much impecable.Gotta say, the 4K IQ is exceptional if that really is real-time on a PS4 Pro...
I can only assume they're using top-notch, Checker Board or Temporal Injection implementation; but it practically looks Native to me on my 4K OLED.
Ride with Norman's Fetus?
Nice inane hot take.regarding storytelling kojima is only a masterful trailer editor.
This gets my vote! its the best hands down
what's an example of a complete work of his that could be considered 'masterful' storytelling?
Not to derail the thread or anything, but Kojima productions said they were sharing all the engine stuff with guerrilla games since it's their engine to begin with right? Horizon 2 is going to look ridiculous. As will whatever Kojima does next if they continue to use it.
Not to derail the thread or anything, but Kojima productions said they were sharing all the engine stuff with guerrilla games since it's their engine to begin with right? Horizon 2 is going to look ridiculous. As will whatever Kojima does next if they continue to use it.
You can't be helped if you don't see character models being better than MGSV.A lot of people have been saying that Death Stranding is pushing the boat out graphically, but honestly I'm not seeing anything in the gameplay or cutscenes that looks any better than MGSV (Character models) or Horizon: Zero Dawn (environment) did? Can someone point out the improvements?
They still look plasticy, rubbery and mannequin-y, just as they did in Fox Engine 🤷♀️You can't be helped if you don't see character models being better than MGSV.
Metal Gear Solid 3: Snake Eater.what's an example of a complete work of his that could be considered 'masterful' storytelling?
Yeah, you probably can't use those melee combos shown in this trailer while carrying this much:
So you could choose to take as much as possible with you to save on trips, but you better hope you can avoid all combat and make a safe trip.
Correct. There's even a small team within Guerrilla that communicates back and forth with KojiPro in order to make sure the engine is properly tailored to their needs.Not to derail the thread or anything, but Kojima productions said they were sharing all the engine stuff with guerrilla games since it's their engine to begin with right? Horizon 2 is going to look ridiculous. As will whatever Kojima does next if they continue to use it.
What an attractive way to make money, huh? lol wth