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What did you think?

  • I'm excited for this

    Votes: 3,859 73.9%
  • Did nothing for me

    Votes: 611 11.7%
  • Eh, it's alright

    Votes: 750 14.4%

  • Total voters
    5,220

rude

Member
Oct 25, 2017
12,812
I'm pretty sure that dilapidated building level is where Sam retrieves Mama. There's a scene with her in the latest trailer where she's covered in rubble (?) in what seems to be that building. I'm assuming that's an early game mission where you:

1. Travel to the building
2. Retriever her
3. Travel back and run into the Homodemon from the TGS trailer.
 

LRN

Member
Oct 25, 2017
85
Okay so i've been looking into something. I still think Joosten is in this because of the removal of her name in a motion capture session for death stranding among other things. You just dont make that mistake. Some posters here think Margaret Qualley (Mama) is now the girl in the man with the golden mask trailer on Sam's back. They say the glasses look the same and arguably the face too. That might be true it's her. Until we get confirmation from Kojima though we wont be sure. However, Kojima said he revealed his main cast members but I still think Joosten might be in this.. maybe as a more minor role or maybe her character is being kept in secret. She's visited Guerilla games before and also there's evidence she might have a role.

1. Has neither denied or confirmed she's in except once

2. She said she wasn't involved once but then her manager gave the character on Sam's back a thumbs up via twitter saying thumbs up and Netherlands flag



3. She was deleted as a mention in a mo cap session instagram post by Tommy Earl Jenkins. He later reuploaded the post without her name

DeathStranding_notiziaPS4_14122018-01.jpg



4. Kojima wore a Stef Joosten cap once while he was talking about death stranding.

Hideo-Kojima-Stefanie-Joosten-Cap.jpg


5. Joosten has visited Guerilla games and we know they are the devs of the engine Decima



The only two things possible against her inclusion right now is that she's working on multiple smaller games atm such as Spacelords and Lost Labyrinth. There's also the fact she's not a big name like these actors are even though she's rather big so having her as a main cast member might not be possible. I feel like people would remember her Quiet performance as lackluster among other things even though I disagree with that.

So what do you guys think? Is she an unrevealed character? I feel there's just too much evidence that she might be in as I listed above.


Solid (pun) detective work. I guess we'll see.
Personally I'd love her to be included.
 

F4r0_Atak

Member
Oct 31, 2017
5,516
Home
Can't wait for Death Stranding. Btw... what happened with Stefanie Joosten who did Cry in MGSV? I remember her visiting Guerilla Games a while ago. Did she get a role in Death Stranding? Or Guerilla's Guerilla's other project?
 

Okabe

Is Sometimes A Good Bean
Member
Aug 24, 2018
19,893
"Don't worry I'll show you what this really is soon enough"

Why did mads put me in the it's actually MGS ruse cruise again.
 
Oct 26, 2017
16,409
Mushroom Kingdom
Can't wait for Death Stranding. Btw... what happened with Stefanie Joosten who did Cry in MGSV? I remember her visiting Guerilla Games a while ago. Did she get a role in Death Stranding? Or Guerilla's Guerilla's other project?

Probably Guerilla's project

Everyone confused her for Mama's character which is played by someone else.

I wonder if she has a cameo here though
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,029
It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.

Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.

And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.

It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?
 
Oct 28, 2017
2,214
It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.

Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.

And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.

It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?

Well, considering Kojima has been shoehorning his ideas into the MGS universe for years, it makes sense that his first post MGS game would have a lot of overlap. You have to remember, Kojima himself has said he didn't want to make MGS games anymore, so he'd take his ideas and just push them into MGS so he could make a big budget game that featured them. ideally, we would have had several new IPs over the last 20 years with this natural progression
 
Oct 27, 2017
13,464
It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.

Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.

And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.

It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?
I had to say, I always like your posts.
 

Dussck

Member
Oct 27, 2017
2,136
The Netherlands
And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.

Yes that's Kojima's handprint allright. He's good at thinking up connections to a concept, though. Like the whole thing is about Death and Life and coming back to Life from Death. One of the bad factions seems to have a very strong Ancient Egyptian theme to it, with lots of gold and pharao masks, which also resembles the afterlife or eternal life.
To me it also borders a theme of natural disaster and global warming, with the black goo being present and looking a lot like oil (the Black Gold) and how it destroys life and the future of our babies. Together with the beached wales and raising water.

That's what this game screams more to me than the whole 'social connection' he keeps on about.
 

DieH@rd

Member
Oct 26, 2017
10,560
As of few minutes ago on YT alone:

5773
967
664
654
617
354
293
231
209
181
140
101
95
81
72
69
68
55
34
29
24

=

10.7M views

I'll do my last count check later today at 24h mark after the premiere.
 

ThaNotoriousSOD

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
802
The trailer is very interesting, but i just don't understand what is going on. I know that's what alot of people are saying, but man it really is confusing. I still don't fully comprehend the gameplay elements and the combat portion looked a little rough. I wonder if it's only defensive stealth based combat like the trailer showed or if there's hopefully more to it.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
The trailer is very interesting, but i just don't understand what is going on. I know that's what alot of people are saying, but man it really is confusing. I still don't fully comprehend the gameplay elements and the combat portion looked a little rough. I wonder if it's only defensive stealth based combat like the trailer showed or if there's hopefully more to it.

It's okay you aren't suppose to know what's going on. You could try make assumptions but it's a lot of stuff for Kojima fans to theorise what the game might be about. To me it looks heavily weird fiction inspired but without the lovecraft (or at least a few steps removed).
 

Turin

Member
Oct 27, 2017
5,455
I really wish I could play as Mads in this game.

Not trying to knock Norman Reedus. I just really like Mads Mikkelsen and don't care about Norman Reedus.
 

GymWolf86

Banned
Nov 10, 2018
4,663
Can someone explain to me why some people talk about a resemblance with zelda botw??

Is it me or the 2 games are far away to each other??

Is the climbing or the bike?? I don't understand...
 

Valcrist

Tic-Tac-Toe Champion
Member
Oct 25, 2017
9,685
Can someone explain to me why some people talk about a resemblance with zelda botw??

Is it me or the 2 games are far away to each other??

Is the climbing or the bike?? I don't understand...

I'd ignore the comparison, honestly. I've seen people in reaction videos yell about BotW when he pulls the ladder out. It's weird to me.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
The trailer is very interesting, but i just don't understand what is going on. I know that's what alot of people are saying, but man it really is confusing. I still don't fully comprehend the gameplay elements and the combat portion looked a little rough. I wonder if it's only defensive stealth based combat like the trailer showed or if there's hopefully more to it.
Trailer showed both melee and ranged combat. Both will be a possibility in the game.
 

LRN

Member
Oct 25, 2017
85
It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.

Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.

And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.

It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?

Bumping cause good post.
 

modiz

Member
Oct 8, 2018
17,830
Can someone explain to me why some people talk about a resemblance with zelda botw??

Is it me or the 2 games are far away to each other??

Is the climbing or the bike?? I don't understand...
its mostly the freedom of movement and thinking of how to traverse the natural environment. however, death stranding seems to take a much more realistic take (and IMO looks to pull it off much more interesting ways).
 

More_Badass

Member
Oct 25, 2017
23,622
Can someone explain to me why some people talk about a resemblance with zelda botw??

Is it me or the 2 games are far away to each other??

Is the climbing or the bike?? I don't understand...
The notion of the world being a mechanical challenge to traverse rather than just a space where stuff is placed. Exploration and traversal becomes a systems-driven puzzle where your tools and item management matter

It looks reminiscent of BOTW in that way
 

GymWolf86

Banned
Nov 10, 2018
4,663
yeah thanks for the reply, i still don't see the comparison at all...

there is so little gameplay moments in the trailer that every comparison sound like reaching to me...
 

modiz

Member
Oct 8, 2018
17,830
This is running on Decima. Wow.
i would love if sony would offer this to more developers:
"hey do you want to make an exclusive title quickly? we can fully fund your game and give you a fully featured high performance first party engine" they also gave decima to supermassive for until dawn iirc. that could be a good way to increase the output of games while saving on the time and cost of the devs spending a few years on an engine.
yeah thanks for the reply, i still don't see the comparison at all...

there is so little gameplay moments in the trailer that every comparison sound like reaching to me...
you are right, it is reaching. because the execution of the ideas is so different that the comparison is useless. anyway, i am excited to see how these mechanics play out in the final game.
 

jett

Community Resettler
Member
Oct 25, 2017
44,653
I disagree. Never heard an MGS game when we mention best 3rd party gameplay. And that's because MGS gameplay is not good.

MGS games have always felt great to play when they were released. And they still feel pretty dang good, especially the HD Remasters of MGS2 and MGS3.

Somebody will tell me with a straight face that the shooting in MGS games is better than Gears or Resident Evil 4 ? Come on now.
MGSV blows RE4 (and any Gears game) out of the water as far as gameplay mechanics go, what the fuck. It doesn't have tank controls, to begin with.

The point here is are MGS games good from a gameplay prospective meaning comfort of play, precision, shooting quality, intuitiveness, etc. And the answer is a resounding no. Quality Gameplay has never been first thing we associate with Kojima, not not.

You know what, I don't give a flying fuck what you or anyone with that opinion claims. You have never played a Metal Gear game.
 
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