Okay so i've been looking into something. I still think Joosten is in this because of the removal of her name in a motion capture session for death stranding among other things. You just dont make that mistake. Some posters here think Margaret Qualley (Mama) is now the girl in the man with the golden mask trailer on Sam's back. They say the glasses look the same and arguably the face too. That might be true it's her. Until we get confirmation from Kojima though we wont be sure. However, Kojima said he revealed his main cast members but I still think Joosten might be in this.. maybe as a more minor role or maybe her character is being kept in secret. She's visited Guerilla games before and also there's evidence she might have a role.
1. Has neither denied or confirmed she's in except once
2. She said she wasn't involved once but then her manager gave the character on Sam's back a thumbs up via twitter saying thumbs up and Netherlands flag
3. She was deleted as a mention in a mo cap session instagram post by Tommy Earl Jenkins. He later reuploaded the post without her name
4. Kojima wore a Stef Joosten cap once while he was talking about death stranding.
5. Joosten has visited Guerilla games and we know they are the devs of the engine Decima
The only two things possible against her inclusion right now is that she's working on multiple smaller games atm such as Spacelords and Lost Labyrinth. There's also the fact she's not a big name like these actors are even though she's rather big so having her as a main cast member might not be possible. I feel like people would remember her Quiet performance as lackluster among other things even though I disagree with that.
So what do you guys think? Is she an unrevealed character? I feel there's just too much evidence that she might be in as I listed above.
Totally. Kojima also did a great job on sound design, level design, testing, marketing and catering.It's amazing how much Kojima has improved on his character models from his last cross gen game. (technically last gen since it started dev on the ps360.)
Can't wait for Death Stranding. Btw... what happened with Stefanie Joosten who did Cry in MGSV? I remember her visiting Guerilla Games a while ago. Did she get a role in Death Stranding? Or Guerilla's Guerilla's other project?
Can't wait for Death Stranding. Btw... what happened with Stefanie Joosten who did Cry in MGSV? I remember her visiting Guerilla Games a while ago. Did she get a role in Death Stranding? Or Guerilla's Guerilla's other project?
the character models in this game are the best i have ever seen in a game, by far. especially mads.It's amazing how much Kojima has improved on his character models from his last cross gen game. (technically last gen since it started dev on the ps360.)
the character models in this game are the best i have ever seen in a game, by far. especially mads.
Beached ThingsGuys, can you explane to me what's "BT" mean?
I know "BB" stands for "Bridge Baby" though.
Beached ThingsGuys, can you explane to me what's "BT" mean?
I know "BB" stands for "Bridge Baby" though.
It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.
Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.
And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.
It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?
I had to say, I always like your posts.It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.
Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.
And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.
It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?
And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.
How proficient is Kojima at English? Does he write his English tweets himself?
The trailer is very interesting, but i just don't understand what is going on. I know that's what alot of people are saying, but man it really is confusing. I still don't fully comprehend the gameplay elements and the combat portion looked a little rough. I wonder if it's only defensive stealth based combat like the trailer showed or if there's hopefully more to it.
But whyAs of few minutes ago on YT alone:
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I'll do my last count check later today at 24h mark after the premiere.
How proficient is Kojima at English? Does he write his English tweets himself?
What does that mean? You probably hit a invisible wall lock to story progression
Can someone explain to me why some people talk about a resemblance with zelda botw??
Is it me or the 2 games are far away to each other??
Is the climbing or the bike?? I don't understand...
Can someone explain to me why some people talk about a resemblance with zelda botw??
Is it me or the 2 games are far away to each other??
Is the climbing or the bike?? I don't understand...
BotW invented open world games in some people's eyes :PCan someone explain to me why some people talk about a resemblance with zelda botw??
Is it me or the 2 games are far away to each other??
Is the climbing or the bike?? I don't understand...
Trailer showed both melee and ranged combat. Both will be a possibility in the game.The trailer is very interesting, but i just don't understand what is going on. I know that's what alot of people are saying, but man it really is confusing. I still don't fully comprehend the gameplay elements and the combat portion looked a little rough. I wonder if it's only defensive stealth based combat like the trailer showed or if there's hopefully more to it.
It's interesting that while this is an entirely new title, Kojima's interests and directorial style can be seen throughout. Systemically it appears to be an evolution of concepts introduces and explored in Metal Gear Solid V, namely the openly landmass and freeform traversal alongside stealth elements. Only this time instead of being crippled in play space scope and complexity by X360/PS3 tier hardware, the openness appears to be more expansive as per a higher rendering ceiling, and various game systems have been developed to exploit these factors.
Survival elements and stealth with some shooting are obviously drawn from Kojima's history with Metal Gear Solid. This isn't a hard break from his inherent focus of game design, where a new title is an unprecedented shift in genre. I doubt the stealth or action is as focused as Metal Gear Solid (MGSV and MGS4 are particularly robust in stealth details, and the series as a whole is precious for gun porn), but these elements are obviously there and a lot of what he's directed and helped refine over the decades will probably shine through.
And of course narratively this is quintessential Kojima. Already laughable character names and some of the dialogue in the latest trailer is melodramatically hammy as fuck. But that's how he rolls. Life, death, finding purpose in both, recognising and learning from the past, corruption and criminality of military, governments, and corporations. We can see it in the trailer and we know that's Kojima to a tee.
It's just interesting to think about. Expected, I guess. But Death Stranding does very much seem like an alternate future Metal Gear horror spin-off of sort, based on Kojima's own experience directing titles. I wonder how much of Death Stranding is a hold over from ideas originally pitched for Silent Hills?
its mostly the freedom of movement and thinking of how to traverse the natural environment. however, death stranding seems to take a much more realistic take (and IMO looks to pull it off much more interesting ways).Can someone explain to me why some people talk about a resemblance with zelda botw??
Is it me or the 2 games are far away to each other??
Is the climbing or the bike?? I don't understand...
The notion of the world being a mechanical challenge to traverse rather than just a space where stuff is placed. Exploration and traversal becomes a systems-driven puzzle where your tools and item management matterCan someone explain to me why some people talk about a resemblance with zelda botw??
Is it me or the 2 games are far away to each other??
Is the climbing or the bike?? I don't understand...
i would love if sony would offer this to more developers:
you are right, it is reaching. because the execution of the ideas is so different that the comparison is useless. anyway, i am excited to see how these mechanics play out in the final game.yeah thanks for the reply, i still don't see the comparison at all...
there is so little gameplay moments in the trailer that every comparison sound like reaching to me...
I disagree. Never heard an MGS game when we mention best 3rd party gameplay. And that's because MGS gameplay is not good.
MGSV blows RE4 (and any Gears game) out of the water as far as gameplay mechanics go, what the fuck. It doesn't have tank controls, to begin with.Somebody will tell me with a straight face that the shooting in MGS games is better than Gears or Resident Evil 4 ? Come on now.
The point here is are MGS games good from a gameplay prospective meaning comfort of play, precision, shooting quality, intuitiveness, etc. And the answer is a resounding no. Quality Gameplay has never been first thing we associate with Kojima, not not.