Okay so haven't played Death Stranding.
But how deep is the moment to moment gameplay? Because a lot of it seems like just holding L2 and R2 and walking. There doesn't seem to be a lot of moment to moment options in movement compared to what I expected at like e3 2018.
That's it. I think how shallow that part of the game is is what surprised me the most but I'm not sure I would have wanted something with more depth when that's what you do for 40+ hours. It's almost impossible to fall if you hold down L2+R2.
That is not it, at all...
L2+R2 is used to hunker down and grab your straps with both hands. This puts you into a balanced stance where you can run slower than you can normally, but it allows you to cross terrain at a speed you couldn't normally. You're supposed to swtich between this, full speed, and crouch to make the most of your efficiency. The way you do this is to stay focused and assess the terrain as you go, much like you need to stay focused and assess enemies in combat games.
However, in the balanced stance you still move slowly relatively. And you will still fall if you try to run over certain terrain. ESPECIALLY if you are fully loaded, which is the point... you will almost always be fully loaded.
The game allows you to scan terrain, which is then marked to show you what effect it will have if you try to run on it. You can, if you want, just hold L2+R2 and make it over a lot of terrain... but you will need to adjust your speed as you do or you will fall (again, especially if fully loaded). And we could compare this to a games that have sprint and other more advanced movement options. You don't have to use the latter, but you WILL move much slower if you ignore them.
And certain terrain you simply cannot climb, like sheer cliff faces. And certain rivers you cannot cross or you will be instantly washed away. And certain terrain will take you hours to navigate across just hunkering down and moving slowly.
So the game gradually introduces more and more mechanics for you to use to plan and create the most effcient path possible. Remember, this is a game about delivering as much as you can as quickly as you can. And the only way to do this well is to utilize the tools:
Ladders, ropes, bridges, roads, ziplines...
Exo-skeletons that allow you run faster, or carry more, or move over steep terrain at less staminia cost.
Floating carriers that you pull behind you but you cannot use zip lines or vehicles while using...
You need to check the map and plan your course: will there be rivers I need cross? Will there be steep cliffs? Can I just go around this MULE camp or should I figure an efficient way through? Kill BTs or stealth past... etc...
How much bandwidth do I have to build with? Would it be best used for a bridge to allow me to very quickly cross this chasm... or should I climb down and up with ropes and ladders? Or maybe hunt for a spit I can lay a ladder across instead?
Again, bandwidth... if I am making a trek through timefall, is it better for make a timefall shelter halfway, or make use of repair sprays? Should I place a battery here, or do I have enough battery to make it to that player built one a few hundred metres away?
And there is much more. The game is a sandbox with deep mechanics that you need to engage with to make your deliveries as efficient as you can.
And this is before we even really get into the multiplayer aspects, which really bring the game world to life. Seeing your builds obtain likes because a player has made use of your build to the point they want to give you with thanks is so rewarding. And finding a clutch build from someone else when you're in a bind is a fantastic feeling. The sense of community this game creates is really strong, and you never seven see another player in the game world...
You COULD slowly walk and ignore mechanics, but I also COULD just use basic attacks in DMCV and slowly chip away at bosses. Neither is optimal, and I would argue neither is the most fun you could have either.
This game has the depth of MGSV's combat translated to traversal and route planning. It is perfectly okay to say that is not for you,but to deny it has depth is just false.