Huh?
"This game is not for you" is definitely a legitimate, valid observation, in I believe much more cases that one might believe at first glance (that is, I firmly believe it's valid for pretty much all games, basically).And that's not to dismiss people who dislike Death Stranding for its gameplay, or don't find it appealing, but there absolutely has to be a point where "This game is not for you" is a legitimate, valid observation. I think Minecraft is boring, but I also recognise its various game systems are aimless objectives are not built for someone like me. Animal Crossing can get pretty boring, and I know many people who don't see the appeal, because in practice what do you do? There's no challenge in Animal Crossing. It's just emulating day-to-day stuff with cute animals, no real objective other than the ones you make yourself. Flight Simulator is just flying a plane from point A to B.
"This game is not for you" is definitely a legitimate, valid observation, in I believe much more cases that one might believe at first glance (that is, I firmly believe it's valid for pretty much all games, basically).
This does not invalidate in any way some of the criticism which can be raised against the game.
I mean sure, some of the criticism may seem a bit off-topic and "this game is not for you" can very well be an appropriate answer. This still does not invalidate criticism which is always legitimate, out of a matter of principle. Because if some criticism isn't legitimate, who will state which criticism is legitimate, and which isn't?
Note: This is not a random potshot against Death Stranding, just general observations.
That was definitely some cringey ass Kojima writing in that video. Can't believe there is a guy named Die-Hardman LMAO.
So, it is an open world game that you can't play any way you want?Because they are bad, just like most of the reviewers who hated the game because of that.
Kojima should name some of his next characters "Iam Dead-Serious"That was definitely some cringey ass Kojima writing in that video. Can't believe there is a guy named Die-Hardman LMAO.
...are you fucking serious
You absolutely can, but only certain ways are viable. This is the case for basically every open world game. You can try to kill the biggest enemies in Horizon Zero Dawn with the starter arrow types, for instance, but it's not going to work.So, it is an open world game that you can't play any way you want?
Dunkey uses the full scale, if he thinks a game is bad it wont be getting more than a 2.
Unbelievable. Masterpiece.
lol do you honestly believe developers are letting one YouTuber occupy space in their mind, let alone "despise" the man?I wonder if dunkeys star wars video will also do this
also so many developers despise dunkey for good reason
lol do you honestly believe developers are letting one YouTuber occupy space in their mind, let alone "despise" the man?
So ... you have a HUNCH that they despise him?Why is it so far fetch? He potentially hurts the sales and marketing for some of these new released games with his verdicts.He has millions of fans and subscribers and is constantly trending when he puts out his videos for a new triple AAA title.
??
And this is one of those "opinions can be wrong" moments.
Some of y'all need to realize the goofy homage shit like Die-Hardman's real name is just Kojma goofing off, not trying to be "deep". He's always loved making playful references to action films, which were one of the main inspirations for him when he began his career.
Some of this stuff that you find so appallingly cringworthy is the exact kind of playful fun I adore in Kojima games, and have done ever since I played MGS for the first time.
Die-Hardman and his real name.
People's metaphor heavy code names in general.
Wiki dive style references.
Characters breaking the forth wall.
Characters doing utterly goofy shit.
Etc...
This stuff is a huge part of the reason I adore Kojima 's games.
totally
I find the gameplay in Death Stranding to be very addictive and completely fresh, unlike anything else I played
No, some people do realize. There are comments all over Era threads from people who say this shit is Kojima trying to be "deep and clever" and failing when pointing at his goofing off specifically. There are more suitable things to aim at to make that specific point.People do realize this that it's goofy and they hate it. And this is why some people hate Kojima's games. 🤷 Also, it's tonally dissonant within the context and atmosphere from the game itself. What is the point of giving goofy names in the context of a serious, dramatic plot such as Death Stranding?
I mean, you are describing tons of streamers.Why is it so far fetch? He potentially hurts the sales and marketing for some of these new released games with his verdicts.He has millions of fans and subscribers and is constantly trending when he puts out his videos for a new triple AAA title.
The issue with discourse surrounding Death Stranding is how we quantify a bad playing game and one that simply built around a gameplay loop that does not have broad appeal. It's an observation that can be applied to an assortment of games and genres, and this weird fixation gamers have on a game appealing to the widest group of people in order for it to somehow be good. And I think part of the issue with Death Stranding is that Kojima has come off the back of Metal Gear Solid, a series spanning well over a decade that embraces scenario driven climatic stealth and action, that has appealed to millions for its admittedly comfortable and predictable gameplay loops.
And that's not to dismiss people who dislike Death Stranding for its gameplay, or don't find it appealing, but there absolutely has to be a point where "This game is not for you" is a legitimate, valid observation. I think Minecraft is boring, but I also recognise its various game systems are aimless objectives are not built for someone like me. Animal Crossing can get pretty boring, and I know many people who don't see the appeal, because in practice what do you do? There's no challenge in Animal Crossing. It's just emulating day-to-day stuff with cute animals, no real objective other than the ones you make yourself. Flight Simulator is just flying a plane from point A to B.
Death Stranding is prime for being picked apart in how it works, how it does not, where it could be improved, etc. If I had to pluck one non-narrative related criticism out of thin air, it would be that I think it's a bit too easy most of the time, for a multitude of reasons (generosity of online content sharing, usefulness of the gear, etc). But, to the game's credit, it sticks to its formula and has built all game systems around this. Yes, it's a walking simulator. You're a sci fi postman. You just deliver shit. But every facet in the game is built around this activity, an activity that is central to the gameplay loop. And it's okay if this "isn't for you", because that is a valid observation. For those who do enjoy this gameplay loop, Death Stranding is everything.
Not every game needs to appeal to everyone. Not everyone is going to find every gameplay loop of every genre enjoyable. It's okay for games to branch out and try a different approach to interactivity, and maybe in doing so will craft an experience that some people do resonate really well with. A lot of people are going to go apeshit over the new Flight Simulator because for them the thrill comes from literally just...flying a plane, mastering the physics, and all the real world emulation of technicalities. But I can also guarantee that a vast, vast majority of Era is going to find it boring as shit because all you do is fly planes. Disco Elysium is easily one of the best games this year, and one of the best RPGs of all time. But deep down I know fundamentally that no amount of wonderfully inventive, stimulating writing and brilliantly interwoven skill checks into text-based dialogue and event progression is going to sway people who are more drawn to Skyrim as their ideal RPG.
Death Stranding is great. You deliver stuff and walking or driving from A to B is satisfyingly engaging. It cleverly interweaves assorted environmental hazards alongside the topography variances to ensure you're always paying attention to manage your tools, stamina, weight distribution, inclines/declines, surface types, threats (BTs and MULES), etc. And I feel super rewarded when I get from A to B because I enjoyed the interactive journey there, and the visual/audio splendour on the way. There's this one mission towards the end of a mid game chapter which pissed people off because they saw it as pointless backtracking and it was more or less the breaking point of the game for them. I did the entire journey manually on foot and enjoyed every single second, from the music track kicking in at the start, the almost uncannily placed hotspring break halfway through the trek, the shift from grassy flat topography to stone and then snowy mountains, the passive dialogue connecting the two characters, and its conclusion. It all came together for what I felt was a marvellous interactive experience.
Even so, I still wouldn't readily recommend the game to people, not without detailing the game systems first. I've had two mates ask me if I think they'd like it. I told them they wouldn't, because I'm confident they wouldn't, though have offered to loan them the game when I'm done so they can try it out. It's the kind of game that I think does its unique gameplay loop far better than it has any right to. It accomplishes a lot of what I enjoy about certain interactive experiences. It was doomed to never appeal to everyone and I can totally appreciate when people play it and hate it. And that's okay, because I'm just glad it exists.
Believe me, I am glad you are enjoying it, but I honestly don't know what to think when I read statements like this.
Best postThe issue with discourse surrounding Death Stranding is how we quantify a bad playing game and one that simply built around a gameplay loop that does not have broad appeal. It's an observation that can be applied to an assortment of games and genres, and this weird fixation gamers have on a game appealing to the widest group of people in order for it to somehow be good. And I think part of the issue with Death Stranding is that Kojima has come off the back of Metal Gear Solid, a series spanning well over a decade that embraces scenario driven climatic stealth and action, that has appealed to millions for its admittedly comfortable and predictable gameplay loops.
And that's not to dismiss people who dislike Death Stranding for its gameplay, or don't find it appealing, but there absolutely has to be a point where "This game is not for you" is a legitimate, valid observation. I think Minecraft is boring, but I also recognise its various game systems are aimless objectives are not built for someone like me. Animal Crossing can get pretty boring, and I know many people who don't see the appeal, because in practice what do you do? There's no challenge in Animal Crossing. It's just emulating day-to-day stuff with cute animals, no real objective other than the ones you make yourself. Flight Simulator is just flying a plane from point A to B.
Death Stranding is prime for being picked apart in how it works, how it does not, where it could be improved, etc. If I had to pluck one non-narrative related criticism out of thin air, it would be that I think it's a bit too easy most of the time, for a multitude of reasons (generosity of online content sharing, usefulness of the gear, etc). But, to the game's credit, it sticks to its formula and has built all game systems around this. Yes, it's a walking simulator. You're a sci fi postman. You just deliver shit. But every facet in the game is built around this activity, an activity that is central to the gameplay loop. And it's okay if this "isn't for you", because that is a valid observation. For those who do enjoy this gameplay loop, Death Stranding is everything.
Not every game needs to appeal to everyone. Not everyone is going to find every gameplay loop of every genre enjoyable. It's okay for games to branch out and try a different approach to interactivity, and maybe in doing so will craft an experience that some people do resonate really well with. A lot of people are going to go apeshit over the new Flight Simulator because for them the thrill comes from literally just...flying a plane, mastering the physics, and all the real world emulation of technicalities. But I can also guarantee that a vast, vast majority of Era is going to find it boring as shit because all you do is fly planes. Disco Elysium is easily one of the best games this year, and one of the best RPGs of all time. But deep down I know fundamentally that no amount of wonderfully inventive, stimulating writing and brilliantly interwoven skill checks into text-based dialogue and event progression is going to sway people who are more drawn to Skyrim as their ideal RPG.
Death Stranding is great. You deliver stuff and walking or driving from A to B is satisfyingly engaging. It cleverly interweaves assorted environmental hazards alongside the topography variances to ensure you're always paying attention to manage your tools, stamina, weight distribution, inclines/declines, surface types, threats (BTs and MULES), etc. And I feel super rewarded when I get from A to B because I enjoyed the interactive journey there, and the visual/audio splendour on the way. There's this one mission towards the end of a mid game chapter which pissed people off because they saw it as pointless backtracking and it was more or less the breaking point of the game for them. I did the entire journey manually on foot and enjoyed every single second, from the music track kicking in at the start, the almost uncannily placed hotspring break halfway through the trek, the shift from grassy flat topography to stone and then snowy mountains, the passive dialogue connecting the two characters, and its conclusion. It all came together for what I felt was a marvellous interactive experience.
Even so, I still wouldn't readily recommend the game to people, not without detailing the game systems first. I've had two mates ask me if I think they'd like it. I told them they wouldn't, because I'm confident they wouldn't, though have offered to loan them the game when I'm done so they can try it out. It's the kind of game that I think does its unique gameplay loop far better than it has any right to. It accomplishes a lot of what I enjoy about certain interactive experiences. It was doomed to never appeal to everyone and I can totally appreciate when people play it and hate it. And that's okay, because I'm just glad it exists.
It really should be threadmarked.
The fact that 45% of voters think that DS is a "great experience" is disturbing.
The fact that 45% of voters think that DS is a "great experience" is disturbing.