WHY THE FUCK is this not the game cover?
Or the other one that looks like it's from Thatkidwhodraws?
Seriously amazing art and we get the weakest, most generic mugshot for a cover.
Wow shinkawa the goat
That was expected. Review threads are usually trash threads.
Sorry if you answered this before or in your review (i'm just avoiding them right now), but since you're offering... how did you personally find the traversal mechanics?
Good/bad, tense/boring?
Were you expecting these reviews or thought it'll be received much better?
Weird at first. Using L2/R2 to balance yourself takes a little bit of getting used to (and they throw in a large delivery straight off the bat to tutorialise), but once you've got that down it's fine. I enjoyed planning out my route and figuring out where to go to minimise BT interaction etc. When you do hit a patch of BTs while carrying some fragile cargo it is tense as *FUCK*. You've got to get out of there while making sure your cargo doesn't get ruined at the same time.
Occasionally got stuck on the geometry, but nothing too major. Vehicles are fun when you take them off road.
Were you expecting these reviews or thought it'll be received much better?
Weird at first. Using L2/R2 to balance yourself takes a little bit of getting used to (and they throw in a large delivery straight off the bat to tutorialise), but once you've got that down it's fine. I enjoyed planning out my route and figuring out where to go to minimise BT interaction etc. When you do hit a patch of BTs while carrying some fragile cargo it is tense as *FUCK*. You've got to get out of there while making sure your cargo doesn't get ruined at the same time.
Occasionally got stuck on the geometry, but nothing too major. Vehicles are fun when you take them off road.
I said in my review that it'd split people down the middle. I can absolutely see why people would hate this game, but I loved it.
Good scores. I thought more people would like the systems after playing for a bit but what can you do.
Can't wait for next week to play for myself.
I find it very funny that some people are shocked that the gameplay is exactly what Kohima showed since the beginning.
Some users were right on the money and so many didn't want to listen.
Is it really possible to walk everywhere that you see? Can you free roam after the ending?
I'm just intrigued by how the gameplay actually 'feels'. I know what it 'looks' like, but I want to know how it plays. I trust EasyAllies and they seemed to say the combat isn't good at all, particularly in boss fights it feels too rudimentary. Some thoughts on that would be much appreciated. Tagging Moz La Punk too.
I'd say the combat isn't the MAIN gameplay here at all. Its truly the traversal thats the main gameplay and challenge. And while that takes some time to get used to, I found it deep enough and therefor also fulfulling enough. It might seem like irritating micromanagement in the beginning, but its where the challenge comes from in this game.
The not-so-subtle review inflation discussion going in the DS thread is lame.
If you wanna call out reviewers for being disingenuous cowards not willing to give a bad score to a game, then do so to their face/twitter account.
It's almost as if people don't know what the fuck they're talking about. 🤣Yep. The game is both called divisive and yet derided as if divisive doesn't mean that half of the people will love/enjoy it.
Its impressive really.
Sounds fantastic honestly.
Would you say it's one of Kojima's better games overall or on the lower end of the list? I know you praised the game but I just want to know ranking wise where'd you'd put it roughly.
I'm just intrigued by how the gameplay actually 'feels'. I know what it 'looks' like, but I want to know how it plays. I trust EasyAllies and they seemed to say the combat isn't good at all, particularly in boss fights it feels too rudimentary. Some thoughts on that would be much appreciated. Tagging Moz La Punk too.
Is it really possible to walk everywhere that you see? Can you free roam after the ending?
That's a question right there! It's just so different to everything else he's ever done. I've not really had time to think about where I'd rank it, but I'm a big MGS fan and I think this easily slots in with some of the better ones there.
I'd say the combat isn't the MAIN gameplay here at all. Its truly the traversal thats the main gameplay and challenge. And while that takes some time to get used to, I found it deep enough and therefor also fulfulling enough. It might seem like irritating micromanagement in the beginning, but its where the challenge comes from in this game.
Definitely feels weighty. Combat isn't especially challenging (I played on normal) but there's a satisfying heft to some, if not most of the encounters. Some really creepy enemy design too.
Do BTs just turn up suddenly or is it "this is BT territory be careful!"Weird at first. Using L2/R2 to balance yourself takes a little bit of getting used to (and they throw in a large delivery straight off the bat to tutorialise), but once you've got that down it's fine. I enjoyed planning out my route and figuring out where to go to minimise BT interaction etc. When you do hit a patch of BTs while carrying some fragile cargo it is tense as *FUCK*. You've got to get out of there while making sure your cargo doesn't get ruined at the same time.
Occasionally got stuck on the geometry, but nothing too major. Vehicles are fun when you take them off road.
Do BTs just turn up suddenly or is it "this is BT territory be careful!"
Do BTs just turn up suddenly or is it "this is BT territory be careful!"
Cheers! I'm just hoping it's a more organic thing rather than them just being confined to certain areas. I know unless the game forces me to head there I'll do my best to avoid it.Don't want to speak for my turn but there are ways to know when BTs turn up :)
So they are linked to the weather?It rains. A lot. And your Odradek (spinny blue radar) starts going apeshit
Cheers! I'm just hoping it's a more organic thing rather than them just being confined to certain areas. I know unless the game forces me to head there I'll do my best to avoid it.
So they are linked to the weather?
Ace cheers! I'm glad to hear they can just show up and wreck your path planYeah. Watch for rain, rainbows and weird black lines in the sky. There's no completely avoiding them though.
Ace cheers! I'm glad to hear they can just show up and wreck your path plan
I love divisive games. I just hope I'm on the side that actually has an enjoyable experience though....
Yeah I've certainly liked what I've seen so far. I think me and you have mentioned this before but I feel like a lot of people were/are expecting a "ruse cruse" and the game suddenly changes it up mid-game and becomes P.T. or MGS. Never once expected that to be the case.That's always the hope. But I think if you liked what you've seen so far of the gameplay, it's likely you will.
Yeah, when you think about it's crazy that someone approved a +100 million budget for this game, gonna be interesting what he does next and if Sony is still gonna be with him.So, Hideo Kojima convinced Sony to write him a blank check and hire whoever the fuck he wanted to work with to make a highly technically impressive open world game over the span of less than four years from scratch about a post apocalyptic delivery boy where the biggest challenge comes from meticulously planning and executing a trek through treacherous terrain on a mission to connect people through any hardship... which is so damn indie an idea that I cannot believe it actually happened. I do not care if people have interest in playing it or not. If you are considering yourself to be a fan of video game culture, you have to be glad to be able to witness this moment.
Super boring question but how long did it take you to finish?