With QuakeCon right around the corner, this is the perfect time to talk about arena shooters. The modern day arena shooters have been struggling. UT was abandoned for more profitable projects and others have come and gone with little success. Quake Champions is one of the few that still has a dedicated player base, but it has slowly been shrinking. If you choose to count Halo as an arena shooter, it's obviously the most popular at the moment, but it doesn't even come close to the same juggernaut as it was before.
Shooters and gaming have changed immensely since the heyday of arena shooters. However, that doesn't mean they still can't compete. CS has changed little over the years and yet CSGO is one of the most popular in gaming. They slowly updated the game without vastly changing how it plays. In my view, an arena shooter could do the same. They tried this with QC, but they were meant with resistant. Older Quake fans didn't like the champions system, while the newer players never stuck around. So you ended up with this hybrid that didn't appeal to the core audience and the game suffered for it. UT is probably the most unfortunate story of them all. The community put a ton of work into the game only to have it abandoned. If UT would have been kept alive, I guarantee it would have had a nice and stable community.
Arena shooters don't require an AAA budget. They just need a good set of maps, good balance, and a competitive scene. However, studios don't want to take a chance with it; which I find rather strange. Would you rather have a smaller yet stable and dedicated community or chase a fade and hope you make it big? However, going by recent trends it's the latter of the two.
These two videos show some insight in how we got to this point. It saddens me because I'm still fond of arena shooters. I play QC daily and Halo is one of my favorite franchises. I'm hoping this is just a phase and they make a resurgence. However, another part of me believes their time has come and gone. The same way battle royal will come and go. Everything rises and falls.
Shooters and gaming have changed immensely since the heyday of arena shooters. However, that doesn't mean they still can't compete. CS has changed little over the years and yet CSGO is one of the most popular in gaming. They slowly updated the game without vastly changing how it plays. In my view, an arena shooter could do the same. They tried this with QC, but they were meant with resistant. Older Quake fans didn't like the champions system, while the newer players never stuck around. So you ended up with this hybrid that didn't appeal to the core audience and the game suffered for it. UT is probably the most unfortunate story of them all. The community put a ton of work into the game only to have it abandoned. If UT would have been kept alive, I guarantee it would have had a nice and stable community.
Arena shooters don't require an AAA budget. They just need a good set of maps, good balance, and a competitive scene. However, studios don't want to take a chance with it; which I find rather strange. Would you rather have a smaller yet stable and dedicated community or chase a fade and hope you make it big? However, going by recent trends it's the latter of the two.
These two videos show some insight in how we got to this point. It saddens me because I'm still fond of arena shooters. I play QC daily and Halo is one of my favorite franchises. I'm hoping this is just a phase and they make a resurgence. However, another part of me believes their time has come and gone. The same way battle royal will come and go. Everything rises and falls.
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